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Found 2 results

  1. Like, let us be fair here. I've got it about halfway there, but there are some parts that confuse me, like the <buyable> tag, where does it go? @Seriel was helping me on this earlier, but with the parent script, Shop Manager, and kinda dropped off after I got that figured out. Also, how do I set level restrictions on spells? This part really confuses me as there's no clear instructions on this at all. It's like getting a midi keyboard with an instruction manual that doesn't tell you how to reset the factory settings after changing the SRAM battery. I have the classes setup to be able to learn the skills, so that isn't the issue. I just don't know what is. I mean, I could do a bunch of event commands for this, but there comes a point where troubleshooting that is not worth it. For reference, this here is the script in question. And Shop Manager too. Edit: Thanks to @Kayzee for assisting me with the vague instruction on where the <buyable> tag is supposed to go. The notetag box for skill learning by level is where it goes, and the vague instructions don't make that clear at all. Way to go! lol Anyway, this is taken care of. I will revise the script in question and make those instructions more clear.
  2. The reason I'm asking this is, if you've ever had characters approach or go past level 40, the exp table starts to get really odd due to the algorithms used to compute it. This has been the case since XP, to best of my knowledge (2k and 2k3 had a different way of handling it). After about level 32-35, you'll notice a significant slowdown in the extra experience needed to gain the next level, and by about level 40, even at the highest exp curves, the TNL only climbs by about ~1-2k per level. Now, in regular VX, the formula was easy enough to find and edit (although the actual results could be unpredictable, at best, without extensive testing), and in VX Ace, we've had several options, such as the exp table that I requested here several years ago, and Tsukihime's script that links to an Excel file, among others. Obviously, MV isn't out for another 8 days at this point, but do you think that it'd be relatively simple to construct the template for a table like it was for people in ACE?
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