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Found 8 results

  1. So today I'm gonna talk about how TOD 3 is gonna be 10x more fun than the first 2 Games. But before we begin, I know I harp on the first 2 Games like they are trash and not worth playing, but there's is a legitimate reason as to why these 2 Games are the way they are. And as much as I tell myself that they could be improved upon, they aren't really that bad! It's just something you can do a 1st time Playthrough of and never play it again. But the reason, why they are so lackluster is actually a little complicated and has a lot to do with the 3rd Game as well. tl;dr. Basically symbolism and laziness. !Spoilers... kinda for the whole TOD series ahead! Now you know! So what exactly will TOD 3 do in terms of variety? Alright... check this shit out: -Negotiation/Interactions with the Monsters This probably will mostly determine your future in this Playthrough, so you'll be doing this a lot maybe... probably... or not. Monsters will have Traits of their own and you can decipher the Traits with your Scan Ability. You will also have access to the Talk Skill which let's you choose to interact with certain Monsters and try to do what they wish from you. Once you talk to them, you will be given choices on what to do. If the Choice is met with the Trait of the Monster (I.e. if the Monster Trait is Honest, tell the truth, or if it's Funny, tell a Joke, etc.), you two may get along and you will either receive prices, money, information, etc. There aren't JUST good traits though... there also will be bad and Neutral traits for Monsters as well. The bad traits are handled differently. You will have to fight the bad trait monsters, but of course not until you kill them, but until you hit them with certain skills. (I.e. if they have the trait Fearless, hit them with their weakness or if their trait is pessimistic, hit them with something they absorb, etc.) Neutral ones will be rare and will have HIGH rewards. They are regarded as very wise and will be difficult to convince. Their Traits will have special ways to convince them. Here are the Traits for each Group: GOOD Traits (Indicated by Blue Names) Honest = Tell the Truth Kind = Show Care Funny = Show your Funny Bone Optimistic = Show you see potential in the Future BAD Traits (Indicated by Red Names) Fearless = Hit their weakspot Confident = Hit them with whatever Pessimistic = Hit them with what they absorb Wild = Survive the Battle until he's had enough NEUTRAL Traits (Indicated by Green Names) Persuasive = ??? Ambitious = ??? Informed = ??? Authoritative = ??? -Keywords Remember Final Fantasy 2? No... not for the SNES but for the Famicom. Remember how that had a neat Keyword Mechanic and how almost every NPC reacted to the Keywords (To be Fair, most of their responses were "?" lol) I will implement that and have every NPC tell you something about every Keyword. You will receive a bunch of stuff if you say certain Keywords to certain NPCs. -Mini Games lol for those that just wanna fuck around. (I saw a Touhou sort of Script for VX... i might throw that in, just for lolz) -Side Stories Remember your Friends? That one Robot dude, that Abomination with just one eye and a Silent Puppet? Yeah... they were kinda there in the first 2 Games. I'll give them proper Stories in the 3rd, but only if you want to. This will be completely Optional for each route, but you will receive something for it, don't worry. I'll also not forget about the NPCs, i'll give each one a lil' bit of Backstory and Character. -5 Endings. 5? Why not 3? Ok, so i kinda hated how Undertale handled the 3 different Routes with their endings. Like, let's say if you kill EVERY monster and like hit Metatton not hard enough you will get the neutral ending... that made sense... There will be more variation in the endings you approach. -True Pacifist Ending Never killing anything. -Pacifist Ending Never killing anything, but also not really helping out anyone. -Neutral Ending Kill some Monsters. -Mad Ending Killing a bit too much... -Death Ending Killing everyone. Is this going to be too much for me? Is this just a promise I will never keep? Am i a madman who has way too much Time? You tell me, i don't really know. Either way, i will inform you once i'm done with the Game. Cheers, fam! ~Shin
  2. (Been thinking of this for a while, ever since I saw what Flowey says if you start the game after a true pacifist ending, but I felt like writing it out. Really just using Undertale to explore a concept here though.) Hey... Look, I know what the flower said. Everyone is got their happy ending. To go back on that, to rip them out of the timeline and take them back would ruin that. You should know by now, the other possibilities? They aren't so happy. And somethings taint you, somethings are inescapable. Even if you cheat, you still would know you did it. Maybe you don't care. So yeah, taking away that happy ending seems more then a little cruel. But... Something's bugging you isn't it? Maybe more then one something. Maybe not least of all that happy or not this is still a ending. Yeah, you could leave everyone to their happy life. Except... Can you? What happens to the characters when the story is over? How do you even know if they are really happy? Or heck are even still really there? This is the end of the timeline for you... what if it's the end for everyone else too? Just frozen visions of moments and... nothing after. And really, not everyone is happy, The Empty Vessel, The Jester of Sorrow, The Scion of Hatred, The Forgotten, where is their happiness? The future isn't written yet, maybe it never will. This is where time stops. Maybe all stories must end. You can go back, to try and rip through reality, find secrets that may not exist. I wouldn't really blame you, even if others might. Isn't that better then a frozen future even if it causes pain? Maybe. Or... Or... You could look at another path in the void of possibilities, maybe even write a future yourself. Go beyond the timeline you knew, You aren't the only one looking. Maybe, just maybe, if all of you keep a light burning, someday a new path will open forward. All stories must end. Or so they say. But for every ending maybe a seed for a new beginning is planted.
  3. Praygon

    Undertale Weapons & Icons

    Hey everyone hope you're having a good day. Im extremely new to sprite work but I really wanted to make a set of undertale weapons for a small personal project I am working on. Ill be adding A blue papyrus bone,The human weapons and any others I can think of over the next few days. Id love for any critique on the work as im still learning all the ins and outs. also feel free to make requests. Feel free to use these in your projects and the original designs were made by toby fox. Edit: If it glows red it's evil (added the Real knife - Red version based on the steam badge artwork) Asgore's Trident Undyne's Energy Spear Metatton's leg? True enging bosses Sword Mini Mettabot Icons Mini mettaton Icons A stick yo Toy knife The real knife
  4. Hello! I am currently working on an Undertale fangame and I need attack animations for Sans and Papyrus (the two characters you play as in my game.) To specify, I need: SANS: Bones Gaster Blasters (make sure that they have black in the empty areas, so they don't blend in with anything.) Multiple Gaster Blasters (The multi shot one. Same rules apply.) Circle Blasters (Sans' final strike before he does his slams and falls asleep. Same rules apply.) An animation where the soul gets slammed into the bones. A dunked on animation. (Where bones rise all the way up.) PAPYRUS: A few of his attacks, or your own custom bone animations. A red soul turning blue and falling. A rendition of his Special Attack in your vision (I'm not picky.) I greatly appreciate any help I can get! I will credit you on the game page and in the game itself.
  5. ... and apparently the Internet is freaking out about it? Sorry for rambling so much about Undertale here lately, I just find it an interesting game with an interesting reception. Anyway I wanted to make some comments about it this whole poll nonsense: The GameFAQ poll was always intended mostly as a silly fun thing, not a serious poll, and even if it wasn't it wouldn't mean much. The whole "tournament" style is complete bull anyway. It's way way too easy for otherwise promising tittles to get crushed early or for less good ones to do well in the rankings simply because of placement. If it was round-robin style instead of bracket style maybe that would be interesting actually, but as is it seems pretty stupid to me. There may have been a lot of people voting for it just to piss other fans of classic games off. The idea of a "best game ever" is kind of a childish and insulting one anyway. Even rating games in lists of favorites seems wrong to me. You don't just hold up one piece of media over all others as if all others are worth less then it is. Art doesn't work like that (and yes games are art). Art is a language, a culture, a rich tapestry of many works. They all add to each other and help each other. None of them are ever perfect, and they don't need to be. You look at some ideas in one work as inspiring and interesting and some in another While I think Undertale deserves all or most of it's praise, I also think there are many many games, most of which that have been forgotten by all but a few, that are just as remarkable as Undertale is and in many of the same ways. Still, do I think Undertale winning is a bad thing? Hack no. I am glad as heck to see Ocarina of Time taken down a few pegs. It is a boring overrated snore of a game. Majora's Mask is awesome though. Almost forgot: about the whole thing made me smile.
  6. Because I am a nerdy geek, I thought of a way Undertale and Touhou could coexist within the same universe. Consider this: "What do you mean the barrier is going to collapse?!" shouted Reimu. "Haven't I done a good enough job as shrine maiden? It's not my fault if the shrine is always getting destroyed and no one donates enough for repairs! And why are you so calm about it!?" Yukari sipped her tea. "It's not the fault of you or anything inside of Gensokyo. It's because of something happening in the outside world, and not something that can be so easily stopped... and it might not be entirely a bad thing." Reimu cocked her head. "Not a bad thing? I thought maintaining the barrier was the most important thing to you? And what's going on in the outside world then?" Yukari took another sip. "Simply put what is happening is that people are believing again. The outside world no longer doubts the existence of magic. Without that doubt, the barrier cannot maintain it's self. Eventually all of Gensokyo will be thrown back into the outside world." Reimu blinked a few times. "You mean Gensokyo won't be destroyed? And won't that mean youkai will be hunted to extinction?" Yukari shook her head. "Gensokyo was once part of the outside world, and it will fit back into it as if it never left. And usually perhaps youkai might be hunted but... things have changed. It might be that the barrier isn't necessary anymore." Reimu stood, shocked. "H-How? How could the outside world have changed so suddenly?" Yukari smiled. "Let me tell you a little story. About where Youkai came from long long ago" Reimu looked confused. "What does that have to do with-" Yukari just put a finger over her lip. "Shhh... I will explain after." Yukari smiled and began to intone words as if they had long been committed to memory by a sage. "Long ago two races ruled over the earth: Humans and Monsters. Humans were creatures of the physical, solid and resolute. Monsters were creatures of the magical, flexible and expressive." "Both feared the other. The monsters feared humans for the humans were strong and often violent, able to kill the monsters en mass with the power of their determination. It was said even that the human soul was more powerful then the monster's. But there was the humans weakness. The humans feared the monsters for the monsters could steal the human's power, creating fearsome beings more powerful then anything either had seen." "At first the humans and the monsters simply avoided each other,spirit, each making their own way in the wide world. But soon that became impossible. The humans and monsters began to run into each other more and more. At first, monsters simply chose to remain as invisible and inconspicuous as possible and worked to live with humans. The humans knew there were there and though fearing them began to see that they were mostly helpful and benign, and so left them be. Some they worshiped as gods and gave some power, but most they just left little offerings to in exchange for work. There are still stories of friendly elves helping a shoemaker make shoes, or protective house spirits, or other such creatures. Not all monsters were friendly of course, many were still tempted by the power a human soul could give them. Even so their was mostly harmony." "But then, things took a turn. Maybe it was because monsters had remained mostly invisible and underfoot that they became less and less appreciated. Whatever it was, wars broke out. The humans wishing to exterminate and vanish the memories of all monsters. To wipe them from existence. Many were simply exterminated, but a few had the mercy of being sealed far under the earth. The rest fled, hiding in the shadows, and left to places where they had not reached. Soon monsters were pushed more and more, until this magical set of islands became out of our last refuge. But even here humans came and humans fought. But here monsters fought back from the shadows taking human souls and becoming strong, and those are the first youkai. Is it any wonder that we have grown more and more to resemble the humans that we used to hunt? Human souls changed us... in many ways for the worst, and many ways for the better. We have become both strong and violent like humans with all the magical powers of our monster ancestors." Yukari sighed before continuing. "But... we were still too few in number. The humans still outnumbered us. We had the power of many human souls, but that power has drawbacks. Souls have a mind of there own. You can't absorb that power and not be effected by it. Even if you can stay in control form just absorbing a few, any more then 5 souls absorbed at once and the souls can rebel, and backfire on the user. Youkai have learned other methods of gaining power since then, safer ones, many which only involve absorbing small parts of human spirit energy and not the whole soul. But back then it was the only way we knew how. So to avoid extermination I planned and help create the Great Hakurei Barrier." Yukari paused a bit and smiled. "So... can you guess what happened to change the outside world?" Reimu gave a grunt of irritation. "Out with it already!" Yukari chuckled. "Alright. As I said some monsters were sealed deep within the earth. One of the barriers sealing in monsters has been broken, and the monsters have left and are now rejoining humanity on the surface. Not only that but it seems to be going well, and they are accepting each other." Reimu didn't know what to think of that. "So that's it? Monsters show up and then everyone is happy forever? What about Gensokyo though? Even if what you say is true, from what you have said youkai are not like innocent monsters anymore. Do you really think Gensokyo can coexist on the outside world too?" Yukari shrugged. "I don't know. Humans and youkai here are in an uneasy coexistence, but many youkai are violent and sadistic and this place has been cut off from the outside world for so long. Maybe it would be better if it stayed that way, but... I seeing monsters and humans coexist peacefully again... Yukari suddenly grinned. "It fills me with DETERMINATION." Reimu suddenly wondered if she had missed a reference to something she didn't understand. She guessed that was the one normal thing about this conversation with Yukari.
  7. I was reading this article and is sort of annoyed me. I mean I love Undertale and all, but I don't think it's a glorious subversive step forward for the medium as a whole that will lead to the holy path of being recognized as a legitimate art form or anything like that. And frankly I think it's kind of insulting to every game that came before imply it is. Undertale is a fantastically well-written game that is both extremely funny and heartrending with some interesting subversive elements, but it isn't really anything new. It's not like we haven't had fantastically well written games that are both extremely funny and heartrending before, like take Star Control 2 for example (to say nothing of Undertale's obvious inspiration). And it's not like we haven't had games that have done extremely screwy subversive things before, like take Spec Ops: The Line and Irisu Syndrome! ( I think the Undertale demo's trick of fiddling with the manual as you play was probably directly inspired by this game actually, and possible other things) for example. I would like to restate something I have said time and time again. It probably doesn't need to be said, but here we go. Anyone who doesn't think video games can be art is completely ignorant about what art actually is. Art is simply anything that is deliberately used to make a statement and/or invoke an experience. That's all it is, all it ever was, and all it ever will be. Anything can be art if used the right way. There is no secret ultimate authority or cabal who decides what is or is not art, and you don't get to decide to exclude it for whatever arbitrary reason you want. If the author intends to make an artistic statement, it can be counted as art. Period. Video games have just as much claim to the tittle of art as film or books have. Just as much claim as paintings. Just as much claim as a stain on your shirt if you intend it to make a statement. Arguing what is or is not art is dumb and just makes people look ignorant or elitist or both. I don't care what so and so said, no matter how famous or accomplished they are. If they don't understand this basic fact they are wrong. Okay now that we are all on the same page about what art actually is, why is it that people have trouble counting video games as art in the same ways movies and books are? Because to some people, just being art isn't enough, nor is being popular. No, to some people, you need a whole culture of critics and analysis that goes along with the art that elevates it to a level worth caring about. Which is fair enough. No one is going to care much about that stain on your shirt unless other people are talking about it and telling others why it is important. This is what divides art and "High Art", the art that people actually care about and talk about. I mean someone can draw super detailed amazing fanart and put it on the Internet for all to see, but it's probably going to be another piece of art in a flood off stuff very few people care about no matter how amazing it is. The fact is, no matter how many people will want to think otherwise, art is disposable and not vary valuable on it's own. You need a critical educated culture of people who appreciate and make commentary on things to make something worth paying attention to. Thing is though, video games HAVE that culture. People like me who grew up on an spend their life obsessing over every aspect of gaming are that culture, the same way film buffs are the same for moves. Video games are just starting to sneak in to the academic world as a serious field of study, but they are steadily gaining ground in that arena. Youtube is filled with people who will pick apart and analyze every aspect of a game in insightful and educated ways. So why is it that people still seem to be debating including video games as an art form every bit the equal of film or books? I have heard the excuse time and time again that video games is a medium still in it's infancy. I disagree. I don't think it has been since at leas the days of the NES. If video gaming isn't already an adult, it is in at least just getting past it's awkward teenage years and is on it's way to collage... where while the industry part of it parties and tries to get laid as much as possible while pissing away it's inhabitance and struggles to pass it's classes, the part that actually cares about the games is actually working and learning and expanding it's horizons and contributing to a better tomorrow. Yeah I know video games are a young medium compared to others, but that doesn't really matter that much. It's not like the moment people decided to make video games a thing they had to completely reinvent everything they knew about art. It's not like everyone who ever wanted to work on games suddenly forgot about all their language skills or about art theory. Even the technical side of it was mostly grounded in math and computer science which had long been studied. Just film and television borrowed techniques meant for theater, photography, radio, and others as well as inventing it's own tricks, so do video games borrow from traditional board games, computer simulation, film, books, and all sorts of other places as well as inventing it's own ticks. For games technology was the most limiting factor for a long long time, and people still made amazing things with very little. Go back and look at some NES classics, like the original Legend off Zelda for example. Everything in the first Zelda was focused on providing a particular feeling of wonder and adventure, of recreating the feeling that author had of exploring and finding hidden caves as a kid. How is that not art? How is that not meaningful? And I personally think the first Zelda, actually provided the best emulation of that feeling that the Zelda series ever has. I dare say a lot of older games are even more artistic and better expressions of the medium then most games today which have tried to become too much like films or books. No the simple fact is, video games are not in their infancy and haven't been for a long time. They just haven't yet been rooted into generations of traditional ideas about what media is and are therefor targeted by old media supporters for taking attention away from what they like. That's all it is. I don't see why I should give the whining of that dying subculture any attention, but I guess it feels nice to rant about it sometimes.
  8. CrowTheAlmighty

    Bullet Hell battle system?

    Firstly, yeah, this is from Undertale but I have a small difference in mind For those who don't know, in Undertale, when your opponent attacks, you are put in a small 'bullet hell' style puzzle, where the opponent sends attacks and you simply need to dodge them. Now I'd like to use this except with a few changes (Lets see what you think): - When you attack, you see the opponent but when they attack, the screen pans down and shows you with the battlefield and this shows where you can run to dodge - I'd love to be able to make each skill have its own bullet hell and maybe even 3 variants of each - Sprites reacting to attacks would be neat. I mean like if resistant, they'll flinch. Critical, they will almost fall over Anyone know if this is even possible?
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