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Found 64 results

  1. Lord Vectra

    Too many skill choices?

    Is there a such thing as too many skill choices? There are some things I love about databasing... and skills is one of them. Currently I have roughly 454 skills. Now, you don't have all 454 skills but if a player had, like, 100, would that be ok? Asking because I am redoing certain parts of my skill system, and there will most likely be an increase in the number of skills one actor has, and I'm wondering when there can be too many choices to choose from (this is assuming all the skills are unique and useful).
  2. Lord Vectra

    World of Chaos Progress and Plans XX

    I took a break from my project and went to my secondary project, but now I'm back to my primary project. PLANS Side Quests: Going to focus a bit on side quests Drawing: Trying to learn how to draw for the project Enemy Graphic Reform: Redoing enemy graphics once I get good at drawing. Leveling rewards: As we know, there are some games that gives you rewards based on you level. As a result, in some of these games, people don't do certain quests until they reach the desired level to retrieve the best of whatever it is. In my project, I will attempt to test the idea of reward items (such as weapons and armor) scaling with you as you level up.
  3. FINISHED Unmentioned Plans In-Battle Enemy Dialogue: Certain enemies will have dialogues during battle. Also, to avoid the large blocks of dialogues, in some cases, parts of it was integrated in the battles.Conventional Enemies: I noticed I inserted a lot of undead/demon/angel/spirit type enemies of which Harder Bosses: One of the complaints about my demo (which was very long ago, I know), was that the bosses were a little too easy. That has been changed. PLANS Side Quests: Going to focus a bit on side quests Drawing: Trying to learn how to draw for the project Enemy Graphic Reform: Redoing enemy graphics once I get good at drawing. Leveling rewards: As we know, there are some games that gives you rewards based on you level. As a result, in some of these games, people don't do certain quests until they reach the desired level to retrieve the best of whatever it is. In my project, I will attempt to test the idea of reward items (such as weapons and armor) scaling with you as you level up.
  4. PLANS Smarter Enemy AI On certain enemies, they will be given a smarter AI which is manually critiqued by me. New Wacom Drawing Tablet! I hav a Wacom Drawing Tablet so I plan o do the art for battlers in the game.
  5. Lord Vectra

    World of Chaos Progress and Plans XI

    Here is my progress and plans for World of Chaos. FINISHED PLANS Dialogue Reform I intend to clean up the dialogue a bit and flesh the characters more. Right now, they are kind of bland; you don't want to see them. Mapping Reform Going to try to make the maps less box-like. PLANS Smarter Enemy AI On certain enemies, they will be given a smarter AI which is manually critiqued by me.
  6. Lord Vectra

    World of Chaos Progress and Plans X

    Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month (I truly mean it this time lol) NEW FEATURES Evented Crafting System The crafting system is evented, and therefore, will be original. Minigames Minigames have been added. They are all card games at the moment. We may/may not see a variety by the end. PLANS Dialogue Reform I intend to clean up the dialogue a bit and flesh the characters more. Right now, they are kind of bland; you don't want to see them. Mapping Reform Going to try to make the maps less box-like.
  7. Lord Vectra

    "Anti-Black"?

    One problem I have with certain people is when they wrongfully use the term, "Anti-Black." As a black man, I'm not against blacks. I go for the side of which I believe is right as should everyone. I am totally against riots, unnecessary behavior, and the killing of anyone no matter the race. Recently, there has been chaos within a particular college. I said their behavior was completely unacceptable. They cornered faculty members, threatened teachers, ganged up on school officials. The thing that triggered all of this was an email. Some black guy sent an email to create an event that was made to stop whites from coming to college on a particular day. This was sent to a white guy and he said he will not be participating because he views it as an act of oppression. He was branded racist and all this stuff started happening, I said their behavior was unacceptable. I was branded, by my own father, as Anti-Black. Apparently, I was against my race because I was against blacks who ran around a college terrorizing teachers and faculty members. Apparently, I don't being black anymore and I'm proud of it all because I say its unacceptable. I've been called Anti-Black, White-lover, and Cracker-lover. I don't like whites who hate blacks just like how I don't like blacks that hate whites. I don't side with blacks just because they are black. I side with who is right no matter the color. If a bunch of blacks rioted and killed 6 people, I'm against it. If a bunch of whites rioted and killed 6 people, I'm STILL against it. I don't differentiate my judgment based on skin color. If I am Anti-Black for saying the black rioters' behavior was unacceptable, then so be it (The blacks in the college didn't riot; I was just using riots as an example). So for anyone who is like me, and not just Anti-Black but anything else that has a similar effect, stand for what YOU believe in because, at the end of the day, you have to be happy with who you have become. If you are the only person on Earth that believes what you believe, then I advise you believe in it even if it means you are standing alone. Any great idea, any original idea, and especially any unpopular ideas need to backed up by you.
  8. Lord Vectra

    World of Chaos Progress and Plans IX

    Sorry, I totally forgot to make an entry. Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month (I truly mean it this time lol) NEW FEATURES Enemy Stats Reform It has been complete Quest System Reform All quests have been carried over to our new system PLANS Dialogue Reform I intend to clean up the dialogue a bit and flesh the characters more. Right now, they are kind of bland; you don't want to see them. Mapping Reform Going to try to make the maps less box-like. PROGRESS(Shortened the list to things that matters to you) Roughly 387 skills (was 381) Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 108 Enemies (was 106) Roughly 210 States (was 191) 17 Actors (13 are temporary) 11 Classes 9 Weapon types (was 7) 4 Armor types 7 Skill types
  9. Lord Vectra

    The title "Lord" that is in my name

    The title "Lord" that is in my name; you are not obligated to call me that. Lord is there because of the lore of Vectra himself. I don't, in any types of seriousness, would call myself Lord. Meaning, I will always say it in a joking matter, so if you dislike it, I'm sorry. What I don't like it being falsely accused of being arrogant. And I find it very funny that, because I don't like being called arrogant, I'm arrogant. So, what you are basically saying is I can't defend myself. PM me ONE TIME where someone didn't call me Lord and I got mad? Lemme help you out, you won't find one. I will respect people as I always have. What I am NOT going to allow is for you to disrespect me because if I RESPECT YOU, I am expecting the same back. If you're going to totally disrespect me and disregard my feelings because of the word, Lord, then apparently we weren't friends to begin with because Lord been in my name for years and never had I taken it seriously, so I don't see why you are.
  10. Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month NEW FEATURES Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)). Damage Formula Reform (Completed) The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio. Equipment differentiation I want two-handed blunts and blades to coexist, but I want them to be different somehow (atleast,t hat is how it started). The idea I have is: Two-Handed Blunt Weapon: Ignore 15% Armor (for melee attacks only); +5% MP Cost Rate One-Handed Blunt Weapon: Ignores 3% Armor Two-Handed Blade Weapons: +30% Melee Resistance; + 5% MP Cost Rate One-Handed Blades: +6% Melee Resistance Daggers: +10% EVA Bows: +10% CRI Scythes (Battlemage weapon): Ignore 7.5% Armor, 7.5% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost) Battlestaves: People who use these will be able to equip shields (Scythes still cannot). +6% Melee Resistance Staves: -10% MP Cost Rate, -75% Cooldown (I may or may not add a +5% weakness to melee penalty) Shields: +10% Magical/Ranged resistance. PLANS Quest System Reform Still have to add some quests over. Enemy Stats Reform Due to my damage formula reform, many enemies are doing little to no damage. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 381 skills Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 106 Enemies Roughly 191 States Roughly 133 Troops Exactly 121 Custom Animations Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types My focus? Enemy stat reform NOTE: I have finals coming up and HW to make up so I probably won't get much done this month.
  11. Here is my progress and plans for World of Chaos. Note: Imma do this on the 1st of every Month NEW FEATURES Skill/Skill Type Damage Rate Now, not only will you get things that strengthen elements, but you'll get things that strengthens a specific skill or skill type (melee, magical/ranged, and abilities). Damage Formula Reform (Completed) The game now uses a 1:(2/3) ratio instead of the default 1:0.5 ratio. PLANS Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)). Quest System Reform Still have to add some quests over. Equipment differentiation I want two-handed blunts and blades to coexist, but I want them to be different somehow. The idea I have is: Two-Handed Blunt Weapon: Ignore 22% Armor (for melee attacks only); +5% MP Cost Rate Two-Handed Blade Weapons: +22% Melee Resistance; + 5% MP Cost Rate The idea is that both of these two-handed weapons will negate each other and even it out. Two-Handed Scythes (Battlemage weapon): Ignore 11% Armor, 11% Melee Resistance, -20% AGI (Or I might replace the AGI penalty with the +5% MP Cost) Battlestaves: People who use these will be able to equip shields (Scythes still cannot). I plan on doing something for shields. I plan to give them a +10% Magical/Ranged resistance. Enemy Stats Reform Due to my damage formula reform, many enemies are doing little to no damage. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 381 skills (Was 379) Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 106 Enemies (Was 105) Roughly 191 States (Was 187) Roughly 133 Troops Exactly 121 Custom Animations (Was 119) Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types My focus? Weapon stats reform and Equipment differentiation
  12. Lord Vectra

    World of Chaos Progress and Plans VI

    Here is my progress and plans for World of Chaos. NEW FEATURES Increase element dmg rate You can now increase your damage output of a specific element. Ex: +25% Fire DMG Rate means all fire damage you do is increased by 25%. Having some issue with specific skills, but this will be done. System Options You can now change the color of your windowskin (I suggest keeping it red). That is also where you'll be able to change the difficulty system. Event Window When something is added to your inventory, a window pops up to tell you what it is. One is in the lower-left corner and the other is a text pop-up in the middle. Makes it so I don't have to always tell you what you getting; the game does it for me PLANS Damage formula reform I've been doing the 1:0.5 default ratio, but the damage throughout the game has grown increasingly large. Ex: a.atk * 8 - b.def * 4 a.atk * 25 - b.def * 12.5 Instead of the 1:0.5 ratio, I'm going to see about a 1:(2/3) ratio. Weapon stats reform There will also be a reform for the weapons. Some are too strong and some are too weak. I also have to reform the rarity levels (Equipment set, legendary, legendary artifact, and unique (new one)). Sub-Classes will be revealed on level 20 instead of 25. Each character has a fixed sub-class. It used to be level 25, but they was insanely too long to wait to get it, so I decided to make it level 20 instead. PROGRESS 14 Quests have been finished. No Quests are in progress. Roughly 379 skills Roughly 99 items Roughly 121 Weapons Roughly 94 Armors Roughly 105 Enemies Roughly 187 States Roughly 133 Troops Exactly 119 Custom Animations Roughly 140 common events 17 Actors 11 Classes Exactly 28 Elements (You need to only worry about 12) 7 Weapon types 4 Armor types 7 Skill types Quest System Reform I scrapped the old one and added a new one, so I'm converting all of the quests in one script and trying to transfer it in the other. I count only 9 Quests so there is 5 I'm forgetting about. My focus? All my reforms has been my focus. I'm going to also focus on the WOC Bible again.
  13. I need to find a way for the damage formula to check the weapon's element. No, "Normal attack" for the skill won't work for what I'm trying to do. I need something that allows me to say "if weapons is fire, [insert formula here]"
  14. If, for example, someone created a sequel called Death Reaper, should they show the very beginning part of Death Reaper II? Or would it be best to not have one at all? If so, on either questions, why?
  15. Lord Vectra

    Hand Drawing

    It's not completely finished because I'm having trouble knowing how to shade it. What do you guys think so far?
  16. Lord Vectra

    RM VXA Auto-Shadow

    RM VXA has an auto-shadow so I'm wondering, do you guys take it off, do different shadows or just keep it as is? In all my maps, I didn't bother to change it, but how do you guys feel bout the auto-shadow?
  17. Lord Vectra

    Character Design - Orc Brute

    As some may know, I recently started character design (4 days ago to be exact). Orc Brutes (assuming by their name) has a full offensive skillset. Orc Brutes are like mini-generals who lead much smaller units. They may lead about 3 - 6 orcs. His left arm is made of metal encase there would be any confusion. I haven't done his eyes yet (his pupils). What do you think?
  18. Lord Vectra

    Class System Problem

    Before I continue, there is something you should know first... In the first generation (World of Chaos I - VI), the Gods pick one of each class: Templar, Mage, Battlemage, Warrior, and Assassin) Battlemage is a "junction" class of warrior and mage. They have their own skillset and have their own weapon (Battlestaves). Then, I thought, "should their be more junction classes?" For example, Juggernaut Assassin (Warrior + Assassin) Templar Mage (Templar + Mage) Templar Assassin (Templar + Assassin) Warlock Assassin (Mage + Assassin) Templar Warrior (Templar + Warrior) <= This class will be explained Is Templars and Warriors kinda close? Templar and warrior will, automatically, seem extremely close but they are not. Templars use mostly Holy (or Darkness) and Earth.Warriors use any other element (they can also use Darkness). I always felt that Templars should be their own class because they could be much more if they were their own class. For example, each class has subclasses and Templars, by themselves, could do much more with subclasses tailored to only them as compared to it being a subclass of the warrior. My problem I think having 10 classes (this includes the Junction classes) would be too much considering that each will have their subclasses. So, I guess my real question is... do you think I should just take the extra junction classes and make them subclasses of other classes? For example, the subclass, Bounty Hunter (Juggernaut Assassin) would go into the warrior subclasses instead of it being it's own class. And do you think it would matter which one I pick? Meaning, in the player's perspective.
  19. Lord Vectra

    World of Chaos Progress and Plans V

    Welcome to another Update on the World of Chaos series. I am creating a wiki for the series but it will only be released once this game has finished. Recent Features 12 Quests have been finished. 2 Quests are in progress. Roughly 332 skills Roughly 94 items Roughly 113 Weapons Roughly 88 Armors Roughly 100 Enemies Roughly 157 States My main focuses are quests and WOC Bible
  20. Lord Vectra

    Help with Mage Class

    I was battle testing yesterday and I noticed something. My mage, Leonardo, is too weak for my taste. The stats of all classes are categorized by strength and speed. Here's the order from Strongest/Slowest => Weakest/Fastest Warrior Battlemage Assassin Mage As you see, the mage is the fastest but the weakest. How do you go about making your mage class?
  21. I had just discovered something a few seconds ago. Let's say you want to know how many HP Potions one has. Go to Control Variable Click on Game Data Go to where it say items pick HP Potion and you done Didn't know Ace had the feature, thought it was a new feature in MV but I was wrong. I can't believe how long it took me to discover this. Well, there you go. If you need any extra help, don't be scared to comment
  22. Lord Vectra

    "All men/women are the same"?

    Talking about this really breaks my heart sometimes. It's absolutely devastating to see someone say 'All men/women are the same." That's like saying all Muslims are terrorist. I want 3 kids when i get older and I NEVER want them too feel that way. That is a form of sexism no matter how you put it. I don't care for the reasoning behind it. People hate Muslims because they are assumed terrorists but is it right? Of course it's not but neither is "All men/women are the same." It truly makes me sad because it's hatred and/or pre-judgement. You looking for roses but steady picking dandelions and then you get mad when the dandelion doesn't magically become a rose. In my entire life, I got rejected by 15 women and never heard "yes." I could just as easily say "All woman are snobs." When have you ever heard me say "All women are snobs."? I'll wait............ Oh yeah, because I never did. It makes you unattractive so when the right guys comes, he's going to walk away. If I said "All women are snobs." I would become a bitter old man preaching to other lonely guys and now they are believing what I say is true. That is how racism, sexism, and ageism is born. How about we preach about understanding, love, and forgiveness so that we can change the world. It takes one person to start it, but it take multiple people to keep it going. "If he truly loves me, he'll deal with me." EVERYONE has a limit no matter the motivation. At some point, they'll break down and give up. Yes, it is her/his job to show you different BUT it's also your job to give them a chance to show you different. What if you were on the receiving end of it? What if a perfect guy was looking at you but he stopped looking at you once you said "All guys are x." He's going to say "She's going to definitely say no so I'm not going to try to date her." Life isn't about the amount of breathes you take, it's about the amount of moments that takes your breathe away.
  23. My Adviser and I was discussing this and wondered what you guys think. Do you prefer a cutscene to be evented or video? Some will say that a video would be better because it's more visually entertaining. Then others say that eventing looks better because the game is made in a sprite-based program. For me, it depends on the cutscene I am trying to make. If I wanted to do something like this then it would be video: Otherwise, if it was like this, I would event it: Don't get me wrong, I can do the top one without a video but I don't think it'll be as good. The bottom one seems like it'll be just as interesting. What do you guys think?
  24. I had this idea for a long time and just found out that MV would be perfect for what I'm trying to do. General Story Game was inspired by Resident Evil and Fallout 3. Little of earth is remaining and strange creatures are spawning. You live in this one city... the only city that lives. You join the P.S.S., the Professional surviving soldiers, and your mission is to find the source of all this and kill it. Jack lives in a city. It is the last remaining city on earth. A lot of other cities are infested with monsters. Monsters that mysteriously came out of no where. It's called "The Dominating Apocalypse". Jack joins an order that was forged at your city. Jack and a few others were sent on a mission to go to an abandoned city. The city where this all began. Once Jack gets there, Jack finds out that there is more at stake, and there is more than meets the eye... nothing is what it seems. Combat Combat is all about guns. It's Jack and three others. Their classes are already chosen and there is no customization. The only thing you have is weapon attachments. I haven't decided what combat-style this game will be yet. Characters and their stories Jack - Uses an assault rifle. He is the type that's very cautious. He thinks everything through and executes the best plan. He has a leader mentality. Jack has a wife and kids at the city and he has every intention that they stay alive. Paul - Uses a shotgun. He is the least cautious guy. He has a warrior mentality. He is old but it doesn't hold him back. His kids died from the Apocalypse, and due to this, his wife died of grief. He made an oath to his wife, on her last breathe, that he will join the team and kill the bastards that killed their children. Trina - She is the only child; joins the team to protect her parents who are not well; they both have lung and liver cancer. She uses an assault rifle. Don - He is the quickest in the team. He doesn't do a ton of damage but he has skills he learned from his father, a high ranking military commander. Don's father died while fighting against the monsters. His mother abandoned him and his Father when he was really young, so he has no idea how she look or whether if she's alive. Don uses two pistols. Note: Trina might be using a sniper rifle instead and Jack has the assault rifle. What you think? Any ideas or suggestions?
  25. Lord Vectra

    Team skills?

    In World of Chaos, I came up with an interesting idea. Team skills are combos done by two or more party members. I plan on eventing this in my game so no script needed. In my project, I currently don't use TP because it's useless, but with this, I'll have something to use it for. You can already strategize and come up with combos done by multiple members but you can't do it within one turn. Right now, in order to do combos successfully, you have to hope that, during the duration of the combo, nothing interferes with it. If you're fighting multiple enemies, this can be very difficult to pull off. In the script request section, I asked for a substitution skill script: Link I will no longer be needing it because I found a way to event it. I got tired of looking so I'm eventing. Therefore, a script is no longer needed so script suggestions are not wanted With that being said, I will try to combine that with the team skills system to make an great combination of evented systems. What you think?
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