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Found 6 results

  1. CGMV Vehicle System By: Casper Gaming Last Update: 11/11/2018 Latest Version: 1.1 Introduction This plugin adds numerous features for vehicles. It allows you to have vehicle interiors with the press of a button, it allows to restrict docking/landing by region, it allows for vehicle encounters in every vehicle, and some more features. Features - Vehicle docking/landing restrictions - Vehicle interiors - Vehicle encounters - Most options can be toggled in-game easily with use of switches Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link Version History
  2. hey all. There is a point in my game where the map shifts from a Light World to a Dark World. The maps are identical, and I would like to find a way to keep the locations of vehicles the same when the maps shift. I know there will be variables, but I don't know how they would work. can anyone help? Thanks!
  3. TKZ Productions

    graphics O'Ryanz Dogfighter Sprites

    I have been searching all over the web for these, but couldn't find a single sprite! So, I decided to take it among myself to create them. I am a low level spriter, but I'm not terrible... hopefully! There are four different colors, starting with a mellow color I took from an actual 1945 topdown airplane sprite I found (by Ari Feldman). Not sure if I should credit for a color? Anyways, I hope this becomes useful and someone out there is also looking for dogfighter planes like these. Anyone is free to edit these and use them for non-commercial and commercial use. Please credit and enjoy if edited or used. Font: Andes Font - Link
  4. Name: Vehicle Music Fix Version: 1.0 Author: Mr. Trivel Created: 2016-01-27 What does it do? Changes how music and vehicles work. Screenshots: Can't show sounds. How to use? Turn it on and you're done. Plugin: <Link: Github> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  5. Hi. If you've seen alot of my other posts.then this is another thing about the game I'm making. These posts generally ask about if certain features of my game would be good or not. On to the actuel topic. So every standard RPG has thier towns that you progress through. Increasing in items and such. Alot of RPG's tend to have Vehicles too. Now my point here is... What if you Vehicle would ask you if you would want to ride your vehicle or enter it? Inside you would have a base of operations, a computer-shopping system, An alchemy/crafting stationand alot of other basic things taht normally you would find in towns. Because... most townsfolk don't need a weapons shop. Its very unnecesary to the regular townsfolk. Anyways this "Base of Operations" ( I'll call it Boo ) would upgrade through specific parts of the game. gaining boat functionalities. Able to traverse rough terrain. Gaining flight postgame and all that. Now the questions are, Is it enjoyable? Is it cool? Is it handy? You can also ask, discuss or give me advice on other possible features there could be. Also I haven't been able to think of any downsides to this which I'd hope to know if someone managed to think of a possible downside.
  6. This is a request made by Vicious in this thread. To make this really easy, I am going to keep the event on the map instead of on a common event. If you want this in a common event, just make sure you add a switch and have the common event set to a parallel process to it. The first thing you want to do is go into the system database and make sure that the airship music is off. Next, make an event and set it to parallel process. Then, make a conditional branch to if the airship is driven. In the else statement, make sure that you stop the music. Click inside the conditional branch and create a new variable called Airship. Create a conditional branch where if the airship is equal to 1. Place the music you want the first airship to have. In the else statement of the airship conditional branch, make another one where if the airship is equal to 2. Place the music you want the second airship to have. The last thing you need to do is make another event. Set the first page to parallel process and the second page to action button. On the second page, make sure the self switch A button is on. On the first page, select the Airship variable and set it to which airship music you want. Then under that, put Self Switch A = ON. And that is how you make it so the airship can change music!
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