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Take on the role of R3-M1, a newly activated robot, as they venture through a dark, dystopian world in search of answers. Yet, the clues lie buried within dust and ash, data files, and audio clips left behind by decaying corpses from a not-so-distant past. However, in the shadows lurks an ancient evil--creatures stalking and hunting you at every turn. You must follow the breadcrumbs left behind by your creator in hopes of locating and protecting her. She gave you life, and you must save hers. R3-M1 Battle Model. Equipped with Mech-Blade and Particle Gun. Buy yours today for just $5999! Scavenge for resources and craft items/upgrades. Sideview battle system with melee and ranged combat. Combine abilities for a variety of unique reactions. Fully animated, custom enemies. Upgrade armor and abilities for unique combinations. Fully voiced dialogue by a talented cast of actors. Unique puzzles and hidden areas to discover. No random encounters. All enemies are scripted into each map. Dark and atmospheric with a horror/sci-fi theme. VIDEOS Sagrim's Emporium Official Teaser Trailer Just before your creator vanished, she wanted a codex hub to store data and audio files. She converted KARN into this hub. Sadly, it was left unfinished, with the machine still resembling the arcade game's outer appearance and playing the classic chiptune music it's so well-known for. Full Gameplay Trailer Free Demo! Make love, not war! !!WARNING!! This game will contain horror images, sounds, and music, including blood and gore.
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Do you think Voice acting in a RPG maker game (which displays text, and uses facesets) would be a good addition? Or would it just take away from the game? Currently in a recent project we are voice acting certain scenes, and not everything. Since doing all dialogue would be kind of a hassle.
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Hello everyone, I'm LuchaDoughnut. I greatly enjoy helping and being a part of RPG Maker Productions. I voice act, and even sing (I'm a tenor and bass), and I also enjoy music composition. Unfortunately, this is my first post, and I cannot upload any demos, but feel free to contact me at luchadoughnut@gmail.com, so I may assist you as well.
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Voice Acting In RPG Maker VX Ace Intro This is an repost and update to my original tutorial from RRR which you can view here. The screenshots are still in VX, however it is the same commands for VXAce! When choosing whether Voice Acting is something that you want to do when making your RPG! You need to consider a number of important things. -Character Development: Do you have an idea in your head how your character is going to talk? Do you know enough about your character to give a potential VA instructions regarding their background, the way you want them to speak? The emotions in their voice? Their accent. All of this should be readily available to ensure that a potential Voice Artist can provide you with the Perfect Voice! - The Voice: Don't just settle for anyone, when trying to find your characters voice, ensure that it feels right. Hold Auditions to ensure that the Voice sounds perfect to what your character sounds like. Also ensure that there is minimal background noise. You should also ensure that the voice isn't to loud or too quiet. If the sound is too loud, then clipping will occur- please note that turning down the volume will NOT stop clipping! You MUST ensure that no clipping occurs in the recording. - The Script: The more of the script you have written up, the better! Ensure when writing the script you give stage directions! It is very important to include stage directions. certain software can make this easier! Audio Prepping You must ensure that there are NO gaps at the beginning of the audio... your VA may have already done this but IF they haven't .. Download the free software Audacity: Audacity Website open up the audio that you have been sent by your Voice Actor or Actress: Notice the flat line at the begining of the project, if you leave this then it means that your audio will have a gap at the beginning okay, so time to say goodbye to that section select it and delete it now then it should look like this: Now we need to EXPORT the audio to an audio type of your choice! (i prefer to use mp3) so... FILE>EXPORT TO MP3/OGG/WAV Input Into Project Folder! Excellent you have prepared you file NOW it is time to input it into your project folder! Here is where it is your choice but I prefer to input it into the SE folder as there is the the ability to stop the audio which will become important later! I normally just CUT and paste directly into Audio>SE! The Eventing Part! Okay, now that the prep has been done time to input this into your project! Now to go to the lines that are already placed into an event: Once you have done that you need to input the audio to do that we open up the event command window and go to page two: Then select the Voice Acting Line you wish to used: "Stop SE" If you are creating a game with voice acting, you must be prepared to have 3-4 characters speaking at once, now, the Stop SE event, ensures that if readers, don't want to read through all the text, the audio does't bleed through. This keeps it from sounding messy, and also reduces lag drastically (as 4-5 SE going at the same time, is nothing but a nightmare) To do this use the Stop SE event command on Page 2: Hope this tutorial helps, adding voice acting into RPG Maker Games, can help bring life to characters, I hope to see more voice acting in games in the future!
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Volunteering for voiceover work, and looking for a place to post!
Jamers posted a topic in Introductions & Farewells
Hello! I'm looking to volunteer for voice acting work for those of you seeking actors for current and future projects. I'm not sure where to post something like this, so if someone would kindly point me in the right direction, I'd sure appreciate it! A little background: I'm a 30-year-old male and am just getting started with voice acting, though I've taken classes at Voice One in San Francisco and at UCLA in Los Angeles. I did a couple commercials this past summer in Russia (English language), but I'm mostly interested in character work. I adore RPG Maker VX Ace and tried my hand at a couple of my own projects some years ago, but after pouring hours and hours into the program, I realized that the prospect of completing a project on my own -- especially at the scale I'd imagined -- was more ambitious than I was prepared for. So I leave it to you, the admirable devotees! Below is a link to my SoundCloud page. So far, it's all auditions for a video game project called Skywind, which I'll be working on soon, but as I'm only recently discovering resources and outlets through which to audition for such things, I'll likely be adding more and varied recordings in the very near future. https://soundcloud.com/campbell_vo If you have any scripts for your nearly completed game and are interested in bringing me on as a voice actor, I'd be happy to read them and record some auditions for you. Thank you very for your time, and best of luck with all of your projects! Best, Jamie Campbell -
Hello everyone, and welcome to the thread that has most of myself in it than any other thread I ever opened - welcome to my voice acting atelier (that's French for "studio", sounds cool, huh?). Here I am going to present the auditory greatness that is the voice of yours truly (that didn't sound too arrogant, did it?). Now, I should mention that I am part of a Pokémon podcast (the biggest German one to be exact) and have some experience with voicing and acting. I have also been part (only in voice though) of a show act of the German show group called "Pokéwalkers", where I voiced Dr. Wily - they even performed it on this year's Gamescom. ... And yes, I'm German. And I record in English. So if there's some "accent" in any of the recordings, well, that's why. As of today I have the astounding number of 3 - in words: three - recordings that I'd like to share with you. Tell me what you think about them. I'm also open for requests, so if there's something you'd like to hear with my voice over it, go ahead and ask (it's quite hard to find stuff I want to voice anyway...)! My first VA recording. I gotta say, I was pretty "quiet" in this one. Could've put some more "gusto" into it, if you know what I mean. My second recording. I had the great idea to give characters voices who are silent otherwise and try to catch their traits in my voice acting. Dimentio was fun to record although I think that my voice is a little too deep for him. But that's just my critical perception. And finally the third one. Now this one was the most fun to record out of the three I did and I think you can hear that in the recording. I tried not to "borrow" too much inspiration from Kefka's voice actor from the Dissidia games.