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Found 205 results

  1. OK first let me say that "animated enemies" is not what I am asking. Even tho 100% of searching gave me that.. I want to know how to have my customly made enemy, who has a still battle, to use the animation numbered 21, titled "Blow Ice" from the editor? From what I can see, those are player only attacks?
  2. That One NPC

    Help Balancing Large Triad Deck

    I recently discovered Adon237's CLOSET Triad Deck and I immediately fell in love with it. I only wished it had more cards for the project I had in mind. I wanted a full triad experience with a nice progress curve, many different opponent hands, and a deep element of card collection. It was stated that we could make our own cards to add to the deck, so I thought I would retool a larger deck using CLOSET battlers. This deck currently has 65 cards across 5 rarity tiers. I have chosen the cards, and assigned default values to them. The pdn is loaded up with portraits, frames, backgrounds, and the numbers. Before I commit to these templates, I would really like to know it's a decently balanced deck. If there's one thing I don't have, it's a mind for math and numbers. I'm a story guy, haha. 'XD I'm looking for one or two people to help me look over things and balance the deck out. There are a few elements I've added in that might be a bit unique for Triad decks. I put a minimum/maximum value on each rarity tier starting out to help balance the progression of tiers. I added in 6 themed card sets that make for functional hands and promote lingering on certain tier opponents to collect every card. The card values also reflect the attributes of the given portrait - in most cases - and within reason. This may hurt the overall balance of the deck, but that's why I'm recruiting some help. Fresh eyes and a fresh perspective. The Deck template is stored in a standard Google Doc for editing. If you agree to participate and help out I can add you to the Doc for editing. You will be credited in any project the deck is used for, and if I can get the green light, I will be sharing the deck for public, non-commercial use, so you'll be credited even further, provided that is possible. And of course you'll be given a copy of the deck in exchange for your labors, as this is a ton of cards. 'XD This is something I won't be giving myself any form of credit for. Adon237's Triad Deck Edit Template (Google Docs) Thanks for your time.
  3. Hey everyone, Okay, so I've been fumbling around with this particular script and scouring the internet for an answer regarding this issue, before coming to the professionals here in the community. This may be a HUGE noob question to be asking, but I can't seem to find a fix, or anything online relating to it. The script does seem to run as it will scan the map. It just doesn't push any further when it completes its scan. When I was attempting to scan a map shot of one of my maps, it offered me the error message: "Script ' Game_Interpreter' line 1411: TypeError occurred. can't convert Array into Bitmap" I don't know if anyone here has run into this before, of if anyone has found a fix before, but I would really appreciate you help. I assumed it was User Error from the beginning, and it still might be, but it seems the script was implemented properly. The map isn't too large, I don't think; it is 70 x 40, if that helps. Is there a specific extension I should use to make the "Blank" file? I used Bitmap/PBMP, JPEG, PNG, and they all seem to bring the same response. Or honestly, what would cause the script to not be able to convert? I'll post a screenshot of the error message. Thank you for your time!
  4. Simply, the topic. This looks interesting, but there's no info on how to do it.
  5. Gravemaster

    Files Corrupted

    While VX Ace was open, some idiot pulled the cable from my computer, and now every single data file has been corrupted. I don't know what to do. I've uploaded the data folder here. There is at least a month of work here that hasn't been backed up, probably 2-3. I'm at my wit's end. Windows 10 for some reason does not keep restoration points at its folders like it's supposed to. Please help. Alternatively, I had uploaded a much more recent version for a friend, but I had checked the "encryption" box, and the data folder isn't visible when I open the downloaded file. If someone can somehow extract them from there, I will only lose a week's worth. https://drive.google.com/open?id=1ZasZQZbnoNLooSPI4PA7PBh4PRJ_oNUZ Corrupted Data folder: Data.rar
  6. I've made some progress with this new project, and I intend to finish it. I have the playable characters planned out, and a story arc as well. I will be using the standard VX Ace style sprites, and forward facing face graphics the generator provides. Of course, most of my custom graphics will be made in GCH: PE (which has been updated to 3.5 as of the day of this post), but there will be plenty of variety. I currently have issues with some things, but I'll get them worked out. I also am working on a button configuration script that will allow one to customize what buttons function as confirm, cancel, menu and dash, as well as debug functions so that those that wish to test with a gamepad can do so comfortably. That's pretty much it for now. Obligatory shout out to the best ever codex manager, @Kayzee; you rock, girl!
  7. AceOfAces_Mod

    Immortal Sins

    Genre: RPG Average Demo Time: 1-2 hours (depends on play style) Latest Stable version: D0.20 Update 4 (0.20.3-2080222) Download from GameJolt, from IndieDB, from itch.io or from the Windows Store (Windows 10 Version 1607+ only mirror) Story Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragon slayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world... Characters: Features: Screenshots: Assets and Source Code(Credits): System Requirements:
  8. Starmage11

    Elf's Diary

    Playable Characters: NPCs (Non-playable Characters): Features: - A Short, simple and fun 2 hours long game - Engaging strategic free turn based battles - Simple story-line with themes about friendship, faith and determination - Small but beautiful areas to discover - Colorful and fun characters to get to know with Elf's Diary Goodies: My simple art for Faint: Finnuval 's awesome Faint art: Elf's Diary Remastered Trailer: CREDITS: I hope that you guys will enjoy the game as much as I did making it.
  9. Hello there! I'm using Yami'sBattle Engine Symphony and Vlue's Paper Dolls. Paper Dolls is a visual equipment script. It overlays equipment sprites on top of the sprites of the party members I noticed that it doesn't work when the character enters the battle scene. It seems Paperl Dolls is only taking into account the on-map display of the sprite, or maybe Symphony is not allowing it to display the overlays in the battle scene. So I'm sure either of those two scripts needs patching or modification. Could anyone please help me make it show up? Or tell me if it cannot be done or if it's not simple to do. There's another visual equip script that does work in battle, but complicates other aspects of the game I'm making so I'd rather not use it if I can help it. Thank you in advance!
  10. (I'm new to the forums and still learning a bit of posting about stuff. With that being said, if my post doesn't fit in the category, I apologize and I'll move to the proper section) So I'm looking for a QTE Script for Vx Ace. But not in battle. For example, having your character being in the map as usual but the QTE symbol is there, whether it's a button mash or a button hold. This is a reference for what I'm talking about: https://forums.rpgmakerweb.com/index.php?threads/battle-qte-system-v1-2-17-02-2015.36966/
  11. Hi everyone, I'm fairly new to rpg maker and just getting used to how events work. I ran into a small issue regarding how I would go about putting an event over a door. What I aim to do is have a carpet, and an option to move it, revealing a door underneath it. Would anyone have suggestions of how to do this? Basically, how can I have an event OVER another event?
  12. https://www.pokecommunity.com/showthread.php?t=220360 Hey again, I know I know all I do is ask questions with little to show. I hope to change that soon, but right now I found something that could help me with an older project. The above is a starter kit for fans of Pokemon Mystery Dungeon, however when I attempt to run/open it I get and I noticed the link above said "RPG Maker VX" so I'm assuming Ace can't open it because it uses RGSS301.dll? But I do wonder if there's a way to get VX Ace to open this, right? P.S when I ty to open it I do get the message about how Windows can't open Game.rvproj.
  13. I'm a RPG Maker newbie and just join the forum. I just want some help about the Mode7 Script. I create a new project to test it out. I paste the script between Material and Main, I paste the .dll file and the pictures like the instruction. The things is, I just want my character to get on the airship and move the airship around the map, like in the demo. But when I F12, an error occurred. I honestly don't know why. Please give me some tips.
  14. Darkness Void

    So Pokemon For Ace

    So I wanted to mess around with a Pokemon game (have ideas but need the practice) but the best method I could fine is XP only with no way to use on VX Ace. But there is Pokemon For Ace, Crystal Engine. However it seems to be a dead project (and since one link the creator posted led to a Rick Roll video.....) but, the stuff is there. https://crystalnoel42.wordpress.com/pokemon-for-ace-kit/downloads/ However upon messing with there are a few problems, such as.... #1 All sprites are downloaded separately, including the battlers #2It's riddled with bugs (for example attempting to save crashes, and the project refuses to be opened as long as that save file is there) #3There are zero tutorials (text or video) meaning I have no way of learning this without trail and error Now I do believe that, given enough time and effort, all of these bugs can be fixed but I'm very uncertain. After all I have nothing to tell me how to do anything. This really does feel like a massive troll (again he linked a Rick Roll video in a topic he posted elsewhere revealing this engine) but I could be wrong. But the most recent thing regarding this engine that I could fine was 2015. So chances are it's dead but if a really good scripter took the time all the problems could be fixed. I am not a scripter, I can't really tell what's wrong without trail and error but that's just with 3, 4 or maybe 5 scripts. Not a whole engine (meaning the custom scripts this guy built into the download, there are like +20 of these scripts). So before I even attempt this burden, is it really worth it? I want to put in effort but, if you guys look at the download he gave you'll see all the custom stuff he did. And everything is broken. Should I try to fix this engine or should I just save up the $25 to buy XP and use the still being updated project? The quick answer would be "Dude you're wanting to attempt to fix a projected when there's a better one that's still getting updated?" but again, there stuff is there and VX Ace is what I'm better suited at. But can I even save this? I shall leave it up to people who are way better suited and experienced. Projects are never finished, their abandoned. But this.....I just need somebody to look and with experience, can tell me if it'll be worth the time and effort to even attempt. Your floor experts. Should I attempt to fix this or should I just buy XP for the more advanced engine?
  15. Maxim5

    Need a Begginer Team

    Hi everyone. It has been a few months since I downloaded RPG Maker VX Ace. I was thinking of getting some support for my first and maybe other projects. All I need are people with even a little creativity. Doesn't matter what you are, even a little support will be appreciated. Since, this is my first project and have no real experience, I can't be paying or getting payed by others. I am sorry but I don't have much to say right now.
  16. Hi! Samuel's Attic Studio is here now and we are glad to become now a part of the RPG Maker Central community. We are creating art and games(also using VX Ace), so - ready to share our game-dev experience. Our website:https://atticstd.wordpress.com/ Our VX Ace game:https://samuelsattic.itch.io/arena
  17. I set them to custom move route and marked repeat so even will go back and foward all the time but problem is they start moving when I see the event. I want them to move even when Im far away from them.
  18. Hi! I was wondering if I could make an event move between several other events. In the game I'm working on, there's a part where you have to stealth around. If the guards see you, they'll stop doing their typical routine and actively search for you. However, this is difficult to do since they'll actively chase you down if they see you, resulting in move routes breaking. A lot. Is there a way I could have them move by event locations? Maybe by, like, a script call or something? Thanks in advance!
  19. jamesdomus1861

    Damage formula help

    Hi, I'm working on a fangame and need to do some (I think) advanced formulas based on skills in that world (Dragon Age). I was thinking about a formula that added damage based on the attackers MHP. Would (a.mhp / 3 - b.def) work? What I specifically think it does is take the attackers MHP, divide by 3, then subtract the defenders DEF. A separate question, how can I direct a skill that has the option of (One Ally) to a specific Ally? Like, the player has a party total of 3, a warrior, rogue and mage, but the warrior wants to target the mage ally for a skill, not randomly choosing (One Ally). Is that possible? What I'd ideally like is a mentor to help me learn all I can about VX Ace. I absorb knowledge quickly. Thanks for your time, James
  20. jamesdomus1861

    Item Carry Weight

    Hi, can someone direct me to a good Weight system that doesn't clash with other scripts? I've read that some will not work well if you use other scripts. I main use Victor Sant scripts, but I am also looking into using others, so I need a Carry/Weight script that doesn't clash. Thanks, James
  21. So, I have a bomb skill. The scope of the skill is set to All Enemies, and the formula is this: (112 * 2.25)/$game_troop.alive_members().length - b.def However, if I target two enemies, for example skeletons, and Skeleton 1 dies before Skeleton 2 is hit, Skeleton 2 takes the same amount of damage as it would if it was the only one alive at the start of the skill. If the skeletons have 10 DEF and 120 HP, the first one takes 116 damage, and the second takes 242. With three skeletons, the skill works properly on the first hit - all skeletons take 74 damage - but on the second, after Skeleton 1 takes 74 damage again and dies, Skeleton 2 takes 116 damage, and Skeleton 3 takes 242. How can I change this skill so that even if Skeleton 1 out of 3 dies, Skeletons 2 and 3 will still take 74 damage? Even if Skeleton 1 out of 2 dies, Skeleton 2 will still take 116 damage? Edit: Fixed the b.def subtraction. I imagine this would have to be done with some other script call. Another gripe I have with the skill is that it plays the animation once per monster, instead of on all monsters at the same time, but I remember reading that that can be remedied with a notetag in Yanfly's Battle Engine. I'll test that after I get this fixed.
  22. I've created a multi-map dungeon, and I would like to set it so that once a player leaves the dungeon completely, all of the enemies inside respawn. However, I'm also using the Sapphire Battle System, so it's making things a little bit more complicated. The way I have enemies set up right now is this: Event Page 1: SAS Enemy battle, turns on Self-Switch A when defeated Event Page 2: Death Animation, gives player gold, turns on Self-Switch B Event Page 3: Nothing If I use erase event, then the enemies respawn when the player leaves the screen, but there are multiple maps in the dungeon. I would like the enemies to respawn only after the player leaves the dungeon. There's got to be some solution involving switches or variables when a player enters or leaves the dungeon, and I'm hoping it's not literally creating a separate switch for each enemy, I just can't think of a good solution right now. Any help would be appreciated!
  23. I need some help understanding Accuracy/Evasion in RPG Maker VX Ace. I know there are invisible "ex-parameters" called HIT and EVA which default to 0% but can be modified in the Features or Effects sections of various tabs; however I have thus far been unable to find the formula for how this affects chance to hit. The program's Reference Material says only "if accuracy on the attacking side is 90% and avoidance on the target side is 10%, avoidance will be 10% of 90%, resulting in the overall accuracy being calculated at 81%," which is unclear to me. 1. What is the default formula for HIT/EVA in VX Ace? 2. Can the HIT/EVA formula be modified (for instance to factor in AGI)?
  24. MrSte

    Akuma No Gakko

    Enterbrain Makerando Forum Indiexpo Game Jolt modern algebra (Quest System) Nickie (Core Script) Yanfly (Save Engine) Raizen884 (Step sound system) Syvkal (Menu Bars VXAce) Yami Engine (Battle Symphony) Jet10985 (Splash Screens) NerdiGaming (Title Menu) Nickie (XaiL System - Menu Delux) CSCA (Light Effects) [Link 1] Release 1.7.3 (299Mb): https://rpgmaker.net/games/9715/ [Link 2] Release 1.7.3 (299Mb): https://gamejolt.com/games/akuma-no-gakko/249835
  25. I have a problem when importing tilesets, let me explain. I downloaded this tilesets from internet, and they have a white background (see the first picture), and, when he tried to use it, it appears like the second picture. Does vx ace have any way to make this white background dissapear, if not, does anyone know about a program that could delete that background? (the only one I have it's not useful, I have to do it manually with a tiny eraser)
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