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Found 32 results

  1. Hello, all! Our team is looking for a special someone who has experience creating animations in-engine using RPG Maker. We have a plethora of animation graphics in place already so you wouldn't have to create them yourself. What we need is someone who can animate the graphics using the game engine. If you do not have RPG Maker VX, we will provide a key for you. Requirements Worked with RPG Maker before. VX and/or Ace preferably. Great imagination. Have patience. Open to making around 30 animations. If you have animations you'd like us to see, please post/link them! Compensation Negotiable. The team is willing to pay a fair price for the animations. We send payment through PayPal. Thank you for your interest!
  2. Red Metal 85

    Triple Triad Hi Res?

    Hello all, I hope this is where I should post this. The forum is so different now... I am currently trying to create a Triple Triad style game for RPG Maker VX Ace. I am using Fhizban's demo from Raizen's script. I love it, love the booster pack system. I have ran into issues like elements not working and whatnot but the base game is brilliant. Not sure if there are any updated or better versions of this, I've not been around. Basically my problem is the card images are too small. I would like to increase the resolution of the game but would that make the triad script not work, or work properly? Is there a way to increase the size of all images? Really need help with this. Thanks. EDIT; I've since looked further into this and any way possible would require an extensive project. There is one other way that would suffice... Not sure if anyone here is familiar with this triple triad version, but included is a card album system, enabling you to view collected cards and set your hand. I think an extra option should be added here so that when a card is selected you could chooses to either add to hand or view card, when view card would be selected it could use the show picture feature and there I could insert bigger versions of my cards artwork. Would be so much better to resize the whole thing but this would be enough and seems very possible and easy. Only thing is, I have no experience with scripting... Can anyone confirm if this is possible? And maybe help out with the script I would need? Should be a few lines, I think. Thanks in advance.
  3. I am looking to make a ceiling tile from tile-set A to be able to walk underneath it (only for one section). I have tried to make an event but cannot with auto tile pieces. I tried using GIMP to make the auto tile separate from the others; however, that failed miserably. I have scoured the forum for this and so far nothing works for what I need. Do I need to write a script for this? I am willing to try that but I am not too familiar with Ruby scripting (not anymore been over 10 years). Most YouTube videos I have found are not for VX but for VX Ace and MV both in which I do not have. Any help with this would be highly appreciated.
  4. PhoenixSoul

    GCH - Face and Makeup VX Ace.png

    I've messed around with Game Character Hub for a bit, and I'd like to share some of these creations with you. So, here's one. With this one, I changed the colors of the outfit, and I added makeup. Nothing too fancy, or too dull. If you want, you can have this, and if you want to change anything, I'll include the library item as well. Face + Makeup.7z Enjoy.

    © anti-copyright

  5. ShinNessTen

    TOD the Grim Reaper 2

    WARNING! This game contains mild blood... well there's literally blood everywhere, but no signs of gore or the other gruesome stuff... it's just blood. There's also Strong language! TOD the grim Reaper 2 The other game that was made in only 1 week. Story: "After finishing off the almighty eldritch Deity known as the Unholy Cat, Tod decided to search for something important. After a 1000 years of wandering through the varies Portal realms, he got surprised by a Boss called "Wrath"... Tod coming to the conclusion that someone wanted to hunt him down. Prepared with his trusty Scythe, he is setting foot on yet another Journey. The Journey to find out why this game was ma-... i mean, why someone would hunt him down." This game takes place after the events of TOD the grim Reaper, in a post apocalyptic world filled with the nastiest of Monsters, Robots and mythical Beings. Characters: Yet again, you play as Tod, who decided to find out why someone would hunt him down, even though he CLEARLY killed the Creator of all beings and whatnot. WHO COULD THIS MADMAN BE!? Conclusion: As you can see, i give much care in the story. But jokes aside, this Game is just a sequel to the ever so famous Linear Hallway of Survival Game... but this time WITH A TWIST! = There are two possible endings!!! I know, it's unbelievable! Gameplay: This time around i changed up the formula of the battles. The battles are/should be much shorter than in the previous game, BUT much more dangerous! So better not spam attack, or else you will never get through the Game! This time with the addition of "Items can be collected in varies locations" and a minimap to help you out where to find them. And as mentioned, a different path you can walk(which is mostly still the same, you just have to beat up some additional bosses) to experience a different ending that the previous Version of TOD 2 didn't had. Thanks: And again, i would like to thank many people who have invested the time in playing this game! Without you guys, i wouldn't be able to pull off such a weird experimental Phase of my Game making Life! Version 2: As stated above, this is Version 2 of TOD 2. Here's what i did to balance things out: -Balance enemy stats -Balance skill damage -Balance Boss battles -Added different graphics + i put more atmosphere to it. -Added Hard mode -Added a alternate Final Boss -etc. (Can't think of something else right now.) I changed the Game to be a better Game... lol. Screenshots: Downloadlink: mediafire Credits: The Credits are quite big... even bigger than the last game!!!
  6. Jonath4nC

    multi engine Jonnaz Resources

    Description: ---------------------------------------- Welcome to Jonnaz Resources, take a look around! Any critique/feedback on the sprites would be awesome! thanks Also comment below on what you guys want to see . TERMS and CONDITIONS: VX Ace: MV: Requests: If you would like to support me, you can use this in your signature - ...and thankyou!
  7. Greetings everyone ! I am currently facing a hard decision . I have too storyline I really appreaciate and I would like to make a game out of both of them however , I really cannot which one to start with . This way , I would like you to tell me which one would you prefer : The first one , it involves several characters (around 15) , this will be a visual novel , survival , sci-fi , mystery , point and click game . In this game , people will die and you will have to discover who is the murderer behind each crime in order to execute them to gain something and discover what has mysteriously happened to them . The storyline will have twists and be rather psychological . There will be a point and click interface , you will be able to interact which characters and get to know their backstory . The second , has fewer characters (around 4) , this will be a 2D cute , fantasist , mystery and magic game . In this game , you will have to discover a mystery involving around the main character when she finds out that her crush mysteriously disappears and that people around seem to freeze without even noticing it . There will be many mini games but it will be mainly about sinking for specific items to go through the storyline which will lead to several endings . There are two pictures : the two first pictures shows most of the characters ( I haven't drawn all of them yet) from the first (survival) game idea and the second picture shows an exemple of point and click interface . There two last pictures show two maps from the second (cute) game .
  8. Hey all, I'm wondering if I can make a buff apply to my entire party (of 4), but only have the audio file play once? Right now, whenever I apply to the buff to my party members, I hear the audio file 4 times, but I don't want that. If it's not possible, please let me know.
  9. Hey all, I've run into an issue regarding the removal of NPCs and I'm not sure how to fix it. I'm trying to make an event (NPC) disappear after I move out of the room. I used a switch on one of the tiles that are used to exit the room, to trigger an event on my NPC that makes her disappear (switched from visible graphic to no graphic). When I walked back into the room after leaving it, they NPC was still there! What am I doing wrong and how can I fix this?
  10. HeroineOfTime

    Piggyback Sprite (VX/Ace)

    Hello, everyone! ♥ Thank you for reading this. In the project I'm working on right now, there are two friends named Drake and Kyrie. The sprites of each character were easily made; the thing is: I really need a sprite where Drake is giving Kyrie a piggyback ride in the style of VX/Ace sprites. I desperately googled for piggyback sprites to edit these myself but it was no use - I didn't find anything. That's why I wanted to ask you guys if you could create a piggyback sprite of Drake and Kyrie for me or if you know of any piggyback sprite I could edit. It's for a non-commercial game - credit will be given, of course. Here are the sprites of Drake an Kyrie: - Drake - - Kyrie - I hope this is a manageable request...! It would be really nice if somebody could help me. Best regards! ♥
  11. Nyuuchan353

    Formula Help

    This topic will be available to anyone wishing to get help with a formula (I know I'll probably be asking for help on a couple of them myself), so feel free to post questions here, rather than open a new topic for formula help. (On that note, can I request that this topic be stickied/bookmarked or something, so that people don't have to search through the backlog of topics later on?) --------------------------------------------------------------------------------- Anyway, onto my question: ((a.atk + a.agi) * (a.luk / 100)) - b.def Does this look right? Or do I need to format it a different way? I want the attacker's ATK and AGI to factor into the equation, and multiply the result by the attacker's LUCK stat divided by 100. All this is against the target's DEF stat. General advice and opinions are welcome and encouraged.
  12. i was using rpg maker vx ace yesterday,and it was working fine,but when i launched it today,it says ive changed the clock settings to defeat security purposes,and i havent touched the clock settings at all yesterday,what is going on?,it worked fine on my old computer....
  13. Hello, my dear reader! ♥ I hope this is a managable request. I have two scripts here, which are used for creating special states. Especially for interesting skills, these states are very useful. The first one I'm speaking of is the mana shield script by Kingsofrpg. It basically turns HP damage to MP damage when hit. The second one is the protect skill script by Kal. When the state is inflicted on an ally, the person who did that receives all the damage that is targeted to the ally. These scripts on their own work pretty good, but using both of them in an project will cause rather nasty problems. As far as I can tell, the mana shield works perfectly fine, but it somehow seems to mess with the protection skill. When using the protection skill, the ally that is inflicted with the protect-state (note: NOT the one, who inflicted this state on the ally) is taking MP damage. Yup, that's not a typo, I really mean MP damage and not HP damage. Furthermore, the ally can't even get inflicted with the protect-state, when he/she has no MP left. In addition, the ally also can't get inflicted with the protect-state, when he/she already is inflicted with the mana shield state. Maybe it's worth noting that the protection skill-script is placed below the mana shield-script. Changing that order causes even nastier problems, which include error messages. Oh! And because it probably matters, I want to mention that I'm also using Tankentai. I hope I didn't left out some crucial information. If there are any more questions, I'll gladly answer them! Here are the scripts I'm talking about - - Mana Shield by Kingsofrpg - - Protect Skill by Kal - So... That's it! Thank you very much for your attention...! (o_ _)o
  14. ObsidianMoon

    Vx Ace help please

    Hello, I'm in a bit of a pickle I suppose. I had toyed around on RPG Maker Vx Ace on trial subscription nearly two years ago now, and have forgotten everything I had gathered in that thirty day period. I lost my data after reboot for some reason, and I cannot remember anything about the basic programming, and have no clue how to create my Title screen. I've no cue if I've put this in the right place (I'd just found the community today and made my account, this is my first post) Could someone please shine some light on my situation and give me some pointers? Maybe even some material (easy access online prefered) to study over for help? Thank you. -ObsidianMoon
  15. Hi, My name's g0tick and I decided to make a game to my girlfriend. The plot is supposed to be our self story, from the day we met. The thing is, i already watched a lot of videos and guides how to make a game and i'm totally lost. I don't know how to start, how to make my ideas come true. Can anyone help me? thanks
  16. Hello everyone. I was wondering what are your opinions on playing a game made with full RTP assests (tilesets, music, characters)? Custom scripts or Plug Ins can be involved but all the art, sprites, tiles, and music are RTP. Will you play that game or not? And why? Thank you all in advance~
  17. So this is a bit of a question and a request. So in my game I'm using Yami Battle symphony engine. now onto my question, Is it possible to do the following 1. Is it possible to only inflict a status effect when the weak element is hit. For example; If I land a critical or hit the enemies weak point, as long as it is not a AOE spell or the enemy is not inflicted with the state already, I can inflict a state 2. If I do inflict that state is it possible to actually get an extra turn by doing so? for example, If I Hit the enemies weak point and I inflict say "Burn" I get an extra turn by doing so. A good example of this system would be persona 3's combat system. Thank you for advance for the help and replies.
  18. Yeaster

    A Nightmare in Sunnydale

    In her original world, Buffy Anne Summers was a vampire slayer, keeping the town of Sunnydale clean of demonic scum. Somehow, she finds herself in the world of Nowhere, with no memory of who she is or what her life was like before waking up here. Accompanying her is Dean Winchester, a demon hunter, and Ash Williams, a demon slave turned demon lord. Like her, they are both from other worlds. As Buffy and company strive to solve the mysteries of the world--and of Buffy herself--they encounter a clique of supernaturals who will stop at nothing to claim this world as their own, and have their target square on Buffy, Buffy has to decide if escape is more important than settling the score with that demon clique, whose scheme will disrupt all of reality. Besides, will the entity controlling this world let Buffy and her new friends escape? Features: - Choose from 12 playable characters that can be swapped in and out of battle at will - Sandbox gameplay - Semi-customize your characters by designating them to the weapon of your choice. Some characters have up to 30-40 skills learned, while others can have close to a hundred - Multiple endings Cast: Buffy Summers Once a fierce warrior and feared among demons in her original world, she has lost all memories of her former self and fights to return things to normal. She's mostly a sweet young woman, although prone to sarcasm. She's strong willed, determined and focused, if a little dense at times. How to recruit Automatic Dean Winchester In his original world, he and his brother were powerful demon hunters. Unlike Buffy, he remembers his life on the "other side" and wants to find his brother at all costs. He can easily be mistaken for a mindless brute, but he is actually quite intelligent, possessing adequate knowledge about the occult. He's a loyal ally, if brutally honest, and has a tendency to make inappropriate jokes. How to recruit Automatic Ash J Williams Ash was once an average S-Mart employee until a trip to a cabin changed his life forever. He was sent into a demon realm, where he was a slave until gaining enough strength to become a demon lord himself. He is desperate to return to his kingdom and is willing to do whatever it takes to get there. How to recruit Choose to keep him after getting rid of the Vexicon spawn Heather Lagenkamp In her home world, she was an actress who received her big break by starring in the original "A Nightmare on Elm Street." After some strange occurrences that transpired during the taping of the final film in the series, Heather took time off to focus on her family. She was ready to return to cinema when a car accident led her to this nightmarish world. Heather desires to return home, but is she who she says she is? How to recruit She will join your party during the Craven Estate sequences and will stay with you unless you choose to go to Satellite Tower without her Hercules Born a half-God and half-human, Hercules possess strength well beyond any human who's ever lived. He is noble and wise well beyond his years, and is always focused on the larger picture. In his original world, he protected the helpless of the wickedness that threatened them. However, the lack of helpless citizens to protect in this world has left him feeling a little lost and purposeless... How to recruit When entering Lost Highway for the first time, follow Buffy's instincts. Assist Hercules in the battle, and he will join you. Save Xena and you will have the option of recruiting him, or Xena. Xena Once a powerful and merciless killing machine, Xena saw the error of her ways and began to fight for redemption. Doing so forced Xena to go through many trials and tribulations, but a loyal companion remained by her side through it all, and they eventually became lovers. However, Xena has strangely seemed to regress to her earlier ways. Can she be helped? How to recruit First, recruit Hercules. Defeat her at the end of the Lost Highway. Take her back to Rham Jas in Moonshadow and she can be recruited afterward. Rham Jas A young psychic and exorcist, who once tried to save a young woman from having her soul undeservedly dragged to Hell. Despite his best efforts, he failed the young woman and has never been able to forgive himself for it. Since then, Jas has been longing for the opportunity to redeem himself and perhaps try once more to save the young woman. Is he up for the challenge? How to recruit First, you need to complete the Lost Highway quest. After saving Xena, you will have the opportunity to allow him into your party. Keep in mind, you don't need to have Xena or Hercules in your party to recruit him. Count Dracula As the King of all vampires, his name along strikes fear into the hearts of a man. As a mortal, he was deeply in love with a woman named Elisabeta, and cursed the angels in Heaven when she was taken away from him. He longs to be reunited with her in the afterlife. How to recruit Complete the Dracula's Castle dungeon. You can recruit him anytime, but it is recommended that you recruit him before you enter the Amethyst Caves (if you seek him out before you enter the caves, he will be a temporary party member -- you will be given the choice to let him stay full-time at the end of the Amethyst Caves). Anyanka A Vengeance Demon who wrecked havoc upon men for over one thousand years at the request of their scorned lovers, whose pain the Vengeance Demons answered to. Anyanka was called to Sunnydale, where she was defeated and forced to live as a human. Because of the dimensional shift, the Anyanka persona split into its own body, and has no intentions of being human again. How to recruit When in the Woods, choose to take a rest. Next, complete the Sunnydale dungeon. Successfully defeat Anyanka and choose to keep her pendant. Next, after you complete the Limbo dungeon, go back to the Amethyst Caves to find the Katarzyna stone. Take the stone to Sacrificial Altar, and the choice to recruit her is yours. You have until defeating Bateman in the Undersea Base to recruit her (for real). Jason As a boy, the negligence of two lustful camp counselors caused him to drown and he was thought to be dead. He lived off the land, growing stronger as his mind deteriorated. As an adult, he watched the death of his mother, and sought to kill anything that dared step foot in his home. He was later killed, and revived by Krueger for reasons unknown. How to recruit Defeat Jason three times, whether in Satellite Tower, or in the Amethyst Caves. Once you have his picture, find his grave, and persuade him not to fight with you. When given a choice, choose, "Oh look, zombie," and always choose the most sympathetic choice thereafter. You will then be given a choice to recruit him. Warning, if you've completed the Sunnydale dungeon, then you'll have to wait until after you've completed Limbo to obtain him. You will NOT be able to get him while 'Dummy Buffy' is on the team. Matthew Garetty A popular high school student who, with his best friend and cousin, found a living crystal in a cave underground that gave him psychokinetic powers. His cousin lost control of his powers, and Matt is searching desperately to find him before his cousin makes a mistake he can't correct. How to recruit Enter the Magnetic Field with fewer than eight party members. Cordelia Chase In her human life, she was a cheerleader at Sunnydale High before moving to Los Angeles to pursue a career in acting. There, she started working for a company called "Angel Investigates," where she was part of a team that protected innocents from supernatural forces. Things took a turn for the worst when she was possessed by a malevolent entity shortly after becoming a higher being. Trying to forcibly change her destiny, she feels guilty for having created this world, but is she really its creator? How to recruit She will guest-join for your tip to Limbo. Afterwards, if a slot is available, you will have the option to recruit her for good. Screens Game download http://www.mediafire.com/download/ajwevi24398vo8g/=ANISC=_(full).zip Credits: Fred Krueger - Hiro Harvest Wolf Scripts - Wortana, Yanfly Character Sprites - Vechs, Blake, various members of RPG Maker VX community Tiles - celianna Blog http://gatesindependent.blogspot.com/
  19. VestigialNRG

    New Music Composer saying Hello!

    Hello everyone! My name is Michael Lancaster, but my friends and fans refer to me as DJ Or DJ Obscure or Obscure, I am a music composer as well as a DJ, I make all sorts of genre's but my favorite to make is my own video game music, My Soundclouds are https://soundcloud.com/swords-and-towers and https://soundcloud.com/djobscure1337 Feel free to ask me about making music for your games! I hope you all enjoy my music and my 3 games once i finish them!
  20. LordSquirrel

    The Enemy is Adapting!

    Hello everyone. LordSquirrel here for my very first blog post! Today I wanted to talk about something I was planning to post in the Theory and Development, but decided that it may be more appropriate to do as a blog post. I wanted to talk about enemy adaption in rpg's. To clarify. I'm talking about how enemies adapt to the party's level, members, or health. I've currently been working on a game that I've given the codename of "The Plague", if you're wondering what it's about, don't worry, I'll be posting something either on this blog or the Theory and Development board detailing the outline of the story in a few days. Anyway. In the game you have several party members that can be recruited throughout the game, each character has a specific role in progress, (damage, healing, buffing ect...) and a thought occurred to me as I set up a early game boss battle, "What if I had it adjust it's moves and behavior based on what actors are in the party?" What I mean is, what if I had Crow (A character that specializes in ending battles quickly with either instant kill attacks, or by breaking through the enemy defense) in the party while the party is fighting a Boss who primarily focuses on turtling and waiting for the party to drain their MP reserves? Well the fight would be pretty easy as Crow can break through the Boss' defense fairly quick and then the battle would just be a few powerful strikes away from completion. And while I do like to reward my players for bringing the right tools to the fight I also like making the fight as difficult as I can. Started to add in some events that would check which actors are in the party, and would add, or remove skills based on which actors there were. While I was doing this a thought struck me, "Will people like this, or will they say it's just annoying?" after a while of thinking it over and getting nowhere I decided that I should ask you guys which you like more: Boss' that actively adapt to your party no matter what, or do you prefer it to be something that only happens on specified difficulties or special modes? The main reason why I ask is because I can't actually think of any game that does something like this.
  21. The tutorials posted here range from beginner to lower range intermediate. They are video tutorials so that anyone can easily follow along. They will cover the basics of: Making your own pixelated tileset Making an animated sprite from a behavior sprite Making a base from formentioned sprite Making add ons for the generator in ace Taking/Making XP sprites and using them in ace TUTORIALS Tileset basic Dancin Sprite Behavior Along with base creation Making Addons XP to VX/VX Ace Ripping sprite hair to make our own add on Recoloring an existing sprite Making a tileset to match the rtp Continuation of the last tutorial, this time making a chair. Making more furniture in rtp oh yeah! Making an animated water tile following World of Noels tutorial from Deviantart NEW! NO more blurry lines with free transform If you have any questions feel free to ask. ^^
  22. QuizicalGin

    In progress sprite generator

    If this is in the wrong place I do apologize in advance. Feel free to move it if it is. xwx EDIT: Ive finished working on the UI for now and the harder I try to learn how to do this it seems like the less info comes up. I may need a little elp in makin it if this trend keeps up. Google just does not seem to like me lately.... This generator is a product of my own frustration and pickiness with the other ones out there. One didnt have the layering I wanted while another did but not enough resources, and no children ones since some of my planned games have kids featured in. Pictures Sorry they arent in order in there. xwx This is most of the UI design and is based on how the one in RPG Ace looks since I do like that generator the most. Please forgive how bad it currently looks since its my first program and Im still trying to fiddle with it before putting in its coding. Thoughts and suggestions are greatly appreciated. ; w ;
  23. Celtica ACE GAME PROGRESSION [ 28% ] Game System Genre Developer Program Action Battle System | Action RPG game | Darkgear Games | Rpgmaker VXace ABOUT HOW I BEGIN CREATING THIS GAME...NEW STORY / SETTING / PURPOSE NEW INSIDE THE GAME meet your heroine. THE BRAVE YOUNG WITCH NEW get into the world of the game. THE BALANCE THAT PROTECTED THE LAND NEW GAME SCREENSHOTS NEW GAME TRAILERS GAME BETA TRAILER THANK YOU ALL IN ADVANCE, I BEEN WAITING FOR SO LONG TO MAKE A PROJECT ON RPG MAKER. IF YOU LIKED THE GAME YOU CAN HELP ME ON KICKSTARTER OR USE ONE OF THE GAME BANNERS ON YOUR SIGNATURE. HELP CELTICA AT not implemented yet . BANNERS AND STUFF banner 180x60 pixels para usar esse banner cole esse código na sua assinatura: [url=http://zip.net/bmnVgn] [img]http://i60.tinypic.com/212v61h.png[/IMG] [/url] banner 234x60 pixels para usar esse banner cole esse código na sua assinatura: [url=http://zip.net/bmnVgn] [img]http://i60.tinypic.com/2wpqtz4.png[/IMG] [/url] banner 234x60 pixels código: para usar esse banner cole esse código na sua assinatura: [url=http://zip.net/bmnVgn] [img]http://i59.tinypic.com/200ya15.png[/IMG] [/url] banner 234x60 pixels código: para usar esse banner cole esse código na sua assinatura: [url=http://zip.net/bmnVgn] [img]http://i58.tinypic.com/2prwjeg.png[/IMG][/url] ESPECIAL THANKS CREDITS Talented help from future friends. by Blackalchemist Last Updated tuesday july 1
  24. Hey Guys! I need some feedback about this new game that I have made. I'm not trying to advertise it nor trying to tell you guys to vote for it but I just want some honest handed opinions about it because my partner and I feel like we didn't get enough during the 2014 indie game maker contest so we want to ask everyone here on the forum what you think of the game. The link to the download page of the game is here.
  25. Dark Influence

    eventing Healing Pad (Mini-Tutorial)

    Healing Pad (Mini-Tutorial) I couldn't find this (If it does exist it's either not on this forum or I didn't see it) so I thought I'd post a small tutorial up for anyone looking to create an event which heals over time when standing on it, one of the simplest things you can do with events. This tutorial has two sections called Text Section and Pictures Section. What you need: 1 Switch 3 Variables 1 Region Text Section: Healing Pad Activation Event (The event you stand on) 1. First you create an event, in its commands list add two Control Variables commands from Tab 1. 2. Next you set these two variables to the Player's Map X and Map Y which are under Game Data > Character. 3. Create a common event in the Database called Healing Pad (or whatever) and then go back to the event from earlier, call the common event you just created at the end of this commands list. 4. Set a Region on the tile this event is on, set a graphic such as a hexagram for the event. Healing Pad Common Event (The event which actually heals) 1. Go back to the common event you created and add the Get Location Info command from Tab 3. 2. Set the variable for a variable called Region ID then set the Info Type to Region ID. 3. Under Location set the two variables to the Map X and Map Y variables from the Activation Event. 4. Now create a Conditional Branch which checks to see if the Region ID variable is equal to the region you are using. 5. In this branch add a Control Switches command and name the switch you are using to Heal Pad (or whatever) and set it to ON. 6. Add a Change HP command after this and set the amount to whatever you want, set the actor being healed or just leave it as entire party if want it to heal all members. 7. Add a Wait command for 90 frames to the end of this commands list. 8. In the Else section of the branch set the switch from earlier to OFF. 9. Set this common event to Parallel Process and assign the Condition Switch as the switch you are using. Pictures Section: Healing Pad Activation Event Healing Pad Common Event EDIT Possible Problem The healing common event may not be working as intended. Problem Fix 1. Create another common event called Location Tracker (or whatever), put the two Control Variables commands for Map X and Map Y here. 2. Put the Get Location Info command from the other common event after these variables. 3. Set the Condition Switch and then put this common event on Parallel Process, set the condition switch to ON at the start of the game.
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