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Found 5 results

  1. heya, i never expected to see myself posting on here when most of the questions i wanted to ask were already answered, but here i am regardless so, in a test project im working on, im trying to create a "border" effect along the walls, as shown in the screenshot below, courtesy of yume nikki and yume 2kki. circled is the part im talking about i made a new map inside yume nikki to try and test the border out and see if i should try and make similar sized borders to my own game, but came across a problem the walls don't flow uniformly. is there a fix to this? i've been dealing with this for over 2 days nonstop, using various methods, to no avail, and i'd be lying if it wasn't driving me insane. any and all help is greatly and sincerely appreciated.
  2. Hello all, This is my first time posting on here and my first time using any game developing software. I am having a bit of trouble creating some interior walls for a house and school using the default tiles. Are there any tips into creating walls in rpg maker 2k3?
  3. doinurmop

    Interior

    I'm hoping this is in the right place. Basically, I'm trying to get into mapping design, right now being interior, I don't think it looks bad, but I'd like from second opinions, mostly the walls and door. And of course, any tips are good, since I'm a bloody newbie at this. Edit: Oh I took this photo before I remembered to remove that random part in the middle.
  4. Hello! First of all, let me say that I've already looked for the answer of my problem in the Internet: the only useful discussion I've read is this (http://www.rpgmakervxace.net/topic/21393-newbie-needs-help-with-mapping/?hl=%2Bthin+%2Bwalls) but I still don't understand how to resolve my problem. My problem is that I want to make the walls thinner than they look like, I mean the perimeter of the room or of the house. I really don't understand how I can do it! I've tried multiple times to follow the instructions of the discussion above, but I don't resolve anything. Thank you so much in advance.
  5. Alternative Way to Map Walls and Floors in GIMP I really hate doing the duplicate layer and arranging them since I use GIMP. I started to use this technique, which felt easier on me, and makes mapping the floors and walls easier for me. The first thing you want to do is have your map ready. Then, open up the tiles/parallax tiles of the floor image that you want to have. Other tiles are blacked out to follow Celianna's policy of not distributing her tiles. Please go here to find her tiles on her deviant art page if you would like them. Create a new image and paste your tile on there. Then, select autocrop. There is an optional step you can do now. You can go to Filters ----> Map ----> Make seamless. I tend to not do that due to most of the floor tiles already being seamless, but if it maps out strange, consider this option to fix it. Now, you are going to go to Filters ----> Map -----> Tile. A window should pop up. I like to put the default rpg maker size on there, which is 544 X 416. You can make it how big you think you need the flooring to be. I also keep the create new image clicked. Then click okay. Your floor should now be tiled. Now, go to View ----> Show Grid. If you need to, go to image --- configure grid and make sure that the grid is 32 X 32 pixels. Take your rectangle select tool and select how much of the floor you need. Click the SHIFT button to add more of the rectangle box if you need it, and the CONTROL button to remove parts of the box. Once you have the outline of the floor, click copy and go over to your map image. Then click paste. Then, you just need to line it up to where you want it. Make sure that the grid is on. And that's all there is to making the floor. You can also keep the tiled floor image on hand in case you have more of the same floor tile to use on the map. Walls, on the other hand are a tiny bit trickier. First, pick the wall that you like. Now, go to your map image and paste the wall like you'd normally do. Remove the middle wall and paste it to a new layer. Put the edge of the wall to where it needs to be like so: Now, you want to take the middle wall and put it on a new image. Autocrop that image like we did with the floor. The tile step is exactly the same as the floor. With this one, I just change the width to 544 but do not change the height. You can if you want though. Turn on your grid again and select how much of the wall you need. Mine is about five squares for the width. Copy and paste the image back to your map image. Arrange it to where it needs to be and then put that layer behind the end walls that we placed earlier. And this is how it looks without the grid: The pros of using this method is that it is a bit faster once you get used to using the buttons. It also feels like less of a hassle, but that might be more of my bias. The cons is, as you can see, is that it sometimes doesn't pattern exactly like it should with more complex patterns. You can still go in and change it if you need to. Credits go to Celianna for the tiles.
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