Search the Community
Showing results for tags 'what'.
Found 4 results
Nothing really happened to it. I didn't abandon it or anything (I promise). Life just got in the way between grades, graduation, jobs, etc. With that being said, I'm not *currently* working on World of Chaos only because it's game size is large (content-wise), and I probably shouldn't attempt to release a huge game on my first time showing a game I created to the public. So World of Chaos has not been dusted but is currently on the backburner. What project am I working on? It's called Mythical Legends: Azar Chronicles (RM XP), and it is a much MUCH smaller game. I can't give a definite date on when it'll be done since I'm still going through life stuff, but as soon as I can calculate an ETA, I'll let you guys know. Game takes place in a room between a grandfather and his grandchild. Grandfather is showinf his grandchild this book, and the story of the book is where the game takes place. Now, the story itself takes place in a realm where magic stems from Seroma (Afterlife). Seroma was created by a man named Calhadin,. The Azarian realm has 12 Davkins (AKA Kings/Queens) with Calhadin acting more as the guardian of the realm that watches over his creation, Seroma. The story starts with you waking up in some strange place you've never seen, and you have a short chat with a mysterious man before Calhadin intervenes and breaks you out of there. You end up helping to close a portal leading to the Azarian Realm, and from there, you are sent to the Davkins to tell your story. After that, the Davkins suggested you are of importance to either Calhadin or whoever is leading the invaders, thus, they decided you will help end this invasion and will aid in any way they can for when the expected final battle comes. What I have done so far: CTS Battle System 16+ Custom Stats Status Screen overhaul Tutorial and Intro Message system On-map object interaction system 3D on-map gameplay What I plan to do next Level up system Skill leveling system Skills Weapons Armors State animation tweak so that you see the name on the animtions Note: I have a script that cycles animations Main Quest Side Quests I will do the above in that order. The game should be done after I do all of that. After this game, I'm going back to working on World of Chaos. Therefore, expect to see Mythical Legends: Azar Chronicles Progress blog series in the near future.
I'm working on a game called United Champion(used to be called Man of Blood). Gods Barrack - God of the Cave Elves and Blood Sallore - God of the High Elves, Moon, and Sun J'Zark - God of the Shank Elves, Ice, and Shadows Vendetta - Goddess of Barbarian Elves, Crisis, and Fire Julios - God of the sea Zaron - God of War Kora - Goddess of Spirits Meridia - Goddess of secrets and lies Zentheus - God of Aggression Luretheus - God of Trickery Elizabeth - Goddess of the Dark Arts Sharicka - Goddess of Jealousy Classes Barbarian Elves: Barbarian Elves serve Vendetta. They are the strongest and most slowest elves. There moves are purely physical. They have really low energy but there skills' power makes up for it. Their magic is called Berzukun (Bur - zoo - kun). Berzukun is not the typical magic spells. These spells are usually used to enchant their weapon with various abilities or enhance the caster in some way. Barbarian Elves are not unstoppable mainly because they no skills that protects them. They use the following equipment... Two-handed weapons Heavy Armor Cave Elves: Cave Elves serve Barrack. They are almost average. They are a bit more skilled in physical combat rather than magical. They have more MP than Barbarian Elves. Their magic is called Cave Magic. Cave Magic is a combination of fire and blood. Cave Elves are well-trained in hand-to-hand combat. While Berzukun is based on outer strength and inner rage, Cave Magic is based on inner strength. Cave Magic was created by Barrack by using natural ingredients from caves. Cave Magic spells is better as an offensive fighting style but unlike Berzukun, it does have a few defensive spells. They use the following equipment... One-handed weapons Light Armor Heavy Shield Light Shield High Elves: High Elves serve Sallore. They are the opposite of Cave Elves. They are well-skilled in magic more than physical. They have the 2nd largest amount of MP. Their magic is called Eclipse Magic. The can harness the power of the sun and moon. If you combine them into one spell, that would be called an eclipse spell. Their magic abilities depend on what weapon they are using. They're the only class that has a choice in weaponry. Eclipse Magic is better as a defensive fighting style but does have offensive spells. High Elves are the most skilled swordsmen of all elves. They are the 2nd fastest class of all 4. They use the following equipment... Two-Handed One-Handed Light Armor Light Shield Shank Elves: Shank Elves serve J'Zark. They are the opposite of Barbarian Elves. Shank Elves has a ton of MP and are quick but in return, their HP is not that high. Shank Elves are the fastest elves in the game. Due to their inability to fight with pure strength, they are mostly defensive. A lot of their spells consist of them casting ailments on others. Their Magic is called Shadow Magic. It's a combination of Ice and Shadows. Unlike the rest, they can teleport or turn invisible; doing this has one cost; these spells drains a lot of MP and as you can tell, Shank Elves kind of depend on it. Don't underestimate them though. If given the opportunity, they can mess you up. They use the following equipment... Shankers(Daggers) Light Armor Heavy Armor(Must have training for this to be an option) Special Abilities/Special Move Each race has their own special ability... Barbarian Elves Ability: Second Wind - Restore stamina by 50% Note: 50% is not a lot because Barbarian Elves' stamina are really low to begin with. Barbaric Justice - Punch the opponent twice, power knee to the face, *opponent falls* pick up opponent up by neck, smash him/her to ground(powered with Berzukun), and snap his/her neck(it does NOT result in an instant kill) Cave Elves Ability: Battery - Restore stamina by 10% for 3 turns. Blood Lust: 4 strong slashes plus one catastrophic slash, all powered by cave magic. High Elves Ability: Sun harness - Restore HP by 10% for 2 turns. Ability: Moon harness - Reflect all magic attacks for 2 turns(ineffective against Barbarian Elves but highly effective against Shank Elves) Eclipse: An enemy is hit by a beam of essence that comes from the Sun and Moon when together. Shank Elves Ability: Shank Gun - Depletes opponents HP by 10% and stamina by 50%. Ability: Shank Gun II - Depletes opponents HP by 10% and stamina by 50%. Gives the user an extra action on their next turn. Note: Unlike most abilities, requires a certain combo J'Zark Driller - Digs there shankers through the enemy. The enemy is unable to use any magical attacks for 3 turns and the caster get's 2 extra actions on their next turn. Important Note: All special moves requires a certain combo. Note: You can learn more abilities(not super moves) through training Equipment positives and negatives Heavy Armor/Shield - Increases DEF, decreases AGI, increases HP Light Armor/Shield - Increases DEF(not as much), increases AGI, and increases MP Two-Handed - Increases ATK, increases DEF, increases HP, decreases AGI Note: DEF and HP are increased by half of a shield at whatever level the weapon is so it doesn't exactly take place of a shield. One-Handed - Increases ATK(not as much), increases AGI Combat Combat style was inspired by Tekken, Killer Instinct, Street Fighter, and Street Fighter X Tekken. Stuns Stun: Damage received is decrease by 5%. Grabs does 5% more damage. Can not be done if opponent is in the air or bounded. Special Stun: Damage received is decrease by 5%. Grabs does 5% more damage. Can be done if opponent is in the air or bounded. Works as a combo extender. In-Air In-Air(Low): Damage received is decreased by 10%. You are unable to do grabs of any kind. Can be done to someone that's stunned but NOT while they're bounded. Slow Bounds do not work with this. In-Air(Mid): Damage received is decreased by 10%. Grab damage increased by 10%. Can be done to someone that's stunned but NOT while they're bounded. Fast and Slow Bounds work with this. In-Air(High): Damage received is decreased by 15%. Grab damage increased by 15%. Can be done to someone that's stunned but NOT while they're bounded. Fast Bounds do not work with this. Bounds Fast Bound: Damage received is decreased by 15%. Grab damage increased by 15%. Can be done if they're stunned or in the air. Doesn't not work with In-Air(high). Slow Bound: Damage received is decreased by 15%. Grab damage increased by 15%. Can be done if they're stunned or in the air. Doesn't not work with In-Air(low). Tags Some moves will say "tag" in their name. These are moves you use to tag one of your partners in. Note: Special Moves and abilities are not subject to these ailments. Important Note: You can't get the same Ailment twice in a row. Two types of battles Team Battle - All 4 party members are fighting. Tag Duel - You have to tag each other in. Note: In Tag Duel, you get to do 5 actions in one turn. Note: All moves require you to input buttons to do them. Note: You can learn how to be better at fighting and inputting buttons by fighting a training dummy. Stories Tyrome: Tyrome is a son of a dead general and a dead mother. Father died during the War of Clash and mother died mysteriously. Once he became an orphan, he lived with his grandfather, Dovin. Dovin was a master in Cave Magic. Dovin taught Tyrome everything he knew about cave magic. Tyrome wasn't only the son of a general but a son of the Champion of Barrack. This badge of honor was passed down to Tyrome by the gods. By the age of 15, Dovin was killed by Zentheus, God of aggression. Ever since then, Tyrome swore revenge but little did he know, Zentheus has a few secrets up his sleeve. Della: Della was a warrior of the Amazon tribe, Grza. She is suppose to be promoted Queen of Grza but the Dark Elves invaded. Her tribe was destroyed and she almost died before Vendetta, Goddess of Crisis and Fire, saved her from the horde. Della woke up from her unconsciousness to find out her entire tribe was dead. Vendetta made Della her champion to fight off Juretheus, God of trickery. Della gladly accepts the challenge because Juretheus was the one who led the invasion. Gyzer: Gyzar is a high elf. He left his empire because of their new King. The King is also a High Elf but he is a dictator. He tried to have Gyzer killed because Gyzer refused to become part of the army and Gyzer was "too skilled" to not be in the army. The King tried to sell him to slavery and when that failed he took Gyzer's parents and sold them to slavery. After a while, the King decided to kill his parents slowly... in public. He tortured the parents using many methods... extreme methods. Gyzer had all the hatred in the world again him but he knew he would lose so he left the empire. Gyzer will eventually go back to the Empire to kill the dictator from the throne and perhaps a real King will step up. Sallore, God of the Sun and Moon, also disagreed with the new King and made Gzer his champion to kill the King. Dexoir: Dexoir is a shank elf. Shank Elves live deep underground. Izum, Leader of the clan, loved Dexoir. Dexoir's clan mate, Ukavra, didn't like it. Ukavra and Dexoir never gotten along. Ukavra had a hatred against Dexoir that every knew about but ignored it. One day, Ukavra killed Izum and framed Dexoir for it. They were all trying to kill Dexoir. His family helped him escape but as a price, they all died. Dexoir has sadness in his heart that will eventually turn to hatred. Dexoir plans to come back and kill Ukavra. J'Zark, God of Ice and Shadows, now despises and forsakes Ukavra. Due to this, Dexoir became his champion. Overall Story: All 4 was chosen to come together by the Gods to kill their enemies. Prophecy speaks that 4 will help each other to kill their enemies. When they do, peace shall cover the World of Elves. Note: I literally just thought of those stories while I was typing them so I made it up as I went. I think I covered everything. Any suggestions, concerns, etc?
I recently had to restart this project and I got a new idea but I wanna see what ya'll think. Weapon Types Disc(My fav): Discs are not strong but can adapt to a lot of situations. You can buy more skills by buying the Red(i)Discism. Critical chance is increased by 2% and MP Cost is decreased by 10%.(Light Weapon) Swords: Strongest weapon that attacks a single enemy. Has very few spread moves where it attacks all enemies but it mostly attacks one. Health increases by 2%.(Heavy Weapon) Daggers: The weakest weapon in the game but gives you a 20% speed bonus. Like swords, it has spread moves but is mostly attacks one enemy.(Light Weapon) Heavy Gun: Is a spread weapon. 1/2 damage of the sword but spread to all enemies. 10% chance cripple enemies. This is the strongest weapon. It is solely spread so it can come to a disadvantage when fighting only one enemy. Decreases speed by 20%.(Heavy Weapon) Average Gun: The total opposite of the Heavy Gun. Solely attacks one enemy. Speed is increased by 10%.(Average Weapon) Battlestaff: Like the Discs, it can adapt to many situations. It's a well-averaged weapon that is stronger than discs. It does a increase your MP by 1% and increases you Max Mana by 15% but decreases your speed by 10%.(Average Weapon) Weapon System(by DiamondandPlatinum3) You get weapon type bonuses, the more you use a certain weapon type over and over. For example, if you use the discs constantly then after using them for a long time you'll get disc bonuses which could be skills, stats, etc. If you want to add any ideas concerning weapons plz tell me. Stats MHP = Max Health MMP - Max Mana Atk - Heavy Strength Mat - Medium Strength Mdf - Light Strength Luk - Item Strength Agi - Speed Ss(Extra Stat script) - Skill Strength (Heavy Strength + Medium Strength + Light Strength) / 3 = Skill Strength 3 Classes - Favored Stat Heavy - Heavy Str. Medium - Medium Str. Light - Light Str. Attributes when level up When you level up, you have points you can spend on your stats. The stats you spend the points on are Max Health, Max Mana, Heavy strength, Medium strength, Light strength, and speed. This is where you'll get to decide to invest in one, two, or all classes. Boosters It takes the place of Accessories. You have Heavy Boosters, Medium Boosters, Light Boosters, and Overall Boosters. Each has it's own requirements. Heavy Boosters - Requires a certain amount of Heavy Strength Medium Boosters - Requires a certain amount of Medium Strength Light Boosters - Requires a certain amount of Light Strength Overall Boosters - Requires a certain amount of Skill Strength Combat based on Elements For example, if you're an Ice Warrior, fire damage will have a +25% damage on you. I can't upload the chart so here it is... Fire > Ice > Nature > War > Mythic > Lightning > Fire Each element have 2 elements they are weakened to and 2 they are strong against. Fire > Nature > Mythic > Fire Ice > Lightning > War > Ice Prime has no weakness nor strengths(The best element in the game) For those who knew this game from before, I took out Chaos and Peace. And Prime is just as strong as any other element but with a few extra perks. Each element inflicts it's own state... Fire - Burnt Ice - Freezing Lightning - Shocked Mythic - Cursed Nature - Poison War - Bleeding and Bruised Prime - Forsaken and Drain Note: Some of these will intersect. For example, the Venomous Scratch. It's a nature move but does poison and bleeding. States Note: You do not have to read through all of them!!! I'm going to name all my states and what they do. Death - Death Burnt - Health decrease by 1% and fire damage has a +20% effectiveness. Freezing - Speed is decreased by 20% and ice damage has a +20% effectiveness. Shocked - MP decreases by 2% and lightning damage has a +20% effectiveness. Cursed - Attack is decreased by 10% and mythic damage has a +20% effectiveness. Poison - Health decrease by 1% and nature damage has a +20% effectiveness. Bleeding - Health decreases by 1% and war damage has a +10% effectiveness. Bruised - Defense is decreased by 10% and war damage has a +10% effectiveness. Forsaken - Attack and Defense decrease by 10% and prime damage has a +15% effectiveness. Drain - Health and MP is decreased by 5% and prime damage has a +15% effectiveness. Warmonger's Rage - Attack is increased by 15%. Heated - Fire damage has -25% effectiveness to the one inflicted(Used only by fire users) Strangle - Speed is decreased by 50% and HP decreased by 3%. Inner Flame - Magical/Ranged damage decreased by 10%. Ice Barrier - Fire and War effectiveness decreased by 10%. Swamp - Disables all fire and ice abilities and HP decreases by 1%. Flashbang - Speed is decreased by 50% and hit rate is decreased by 50%. Thrown - Speed is decreased by 80%, can't be targeted, and HP decreases by 15%. Right Arm Crippled - Attack decreased by 10%. Left Arm Crippled - Attack decreased by 10%. Head Crippled - Hit rate decreased by 20%. Body Crippled - Max Health is decreased by 10%. Right Leg Crippled - Speed decreased by 10%. Left Leg Crippled - Speed decreased by 10%. Note: Crippling is done by using certain Weaponry skills(Crippling skills must be bought) Note: Crippling most common in Heavy Weapons. 25. Defensive Stance - Speed decreased by 15%, counter attack chance increased by 15%. 26. Ouch Stance - Speed increased by 1000%, learn one move, can only use that move next turn. Note: The move you learn will remove the Ouch Stance once you do the move. 27. Fell - Defense decreased by 20% and speed decreased by 30%. 28. Cyber Tag - Defense decreased by 10% and target rate increased by 30%. 29. Invisible - Can't be targeted. 30. Guardian - Substitute for allies who's health is lower. 31. Syphon Shield - Damage taken decreases by 50% but decreases MP by 10% each turn it's active. 32. Tiring Recovery - HP increases by 10% and MP Cost increases by 20%. 33. Second Chance - Immune to death for 3 turns. 34. Soul Hold - Make a dead enemy immune to being revived 35. Hell - All fire damage from both friend and foe is increased by 15%. Enemies HP decreases by 2%. 36. Arena - All war damage from both friend and foe is increased by 15%. Enemies defense decreases by 15%. 37. Nature's Garden - All nature damage from both friend and foe increases by 15%. Note: This state is in a move called "Nature's Garden" and this state is combined with strangle. The move will strangle two random enemies. 38. World of Soulz - All Mythic damage from both friend and foe is increased by 15%. Enemies MP decreases by 5% and all allies MP increases by 5%. 39. Ice Mania - All Ice damage from both friend and foe is increased by 15%. MP cost for all enemies increased by 15%. 40. Stormy Weather - All lightning damage for both friend and foe is increased by 15%. Enemies' MP decreases by 5% and their Max Mana is decreased by 20%. 41. Heaven - All prime damage for both friend and foe is increased by 15%. All enemies' MP and HP decreases by 3% and their Max HP and Max MP is decreased by 15%. 42. Swift Stance - Speed is increased by 20% but attack is decreased by 20%. Note: You will learn a move. You'll be restricted to only use that moves. After you use it, it'll remove the state. 43. Reaper form - Learn the skill "Soul Steal", attack is doubled, speed has increased by 50%, and damage taken has decreased by 50%. I had more but I made them into boosters instead of states. Last thing... Story Shawn is a well-known warrior. Vectra found out Shawn inherited the soul reaper power. Shawn has the ability to steal souls. Vectra was impressed and promoted him to the top ranks. Shawn was a loyal servant to the powerful triple(Vectra, Konata, and KFC). Unfortunately, that didn't last much longer. Shawn saw the corruption within the 3 Gods and left. He sworn that he'll kill all three of them. Shawn is now leading a resistance group called "X-Squad". Vectra and Konata don't see Shawn as a real threat but KFC thinks otherwise. Is he right to think so? What you think? If you have any ideas to add I'd be happy to hear them.
Hello everybodyyyyy! I'm starting to do an ecchi game. (NOT HENTAI) But i'm thinking about what people want for an ecchi game, eh? What do you guy want for an ecchi game, does it need a plot? Do you like pull girl's skirt ? Camera from below? Oh i don't know how should i begin... :S