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Showing results for tags 'window'.
Found 12 results
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How do I change a cursor's starting position in a command window?
Zen Blood posted a topic in Programming
Hello, everyone. There was a thread on here that asked a similar question back in 2015, but it looked like the OP was attempting to create this effect for all windows, instead of a specific window like I want to do. I have a customized window for a puzzle that accesses class Window_HorzCommand. The player's selection cursor keeps redirecting to the first choice because I need to refresh the command bar each time a selection is made. I have found out that I can control where the cursor starts here: class Window_Command < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y) clear_command_list make_command_list super(x, y, window_width, window_height) refresh select(0) # <------ Right there activate end Here's the order of my classes: Window_CustomWindow < Window_HorzCommand, Window_HorzCommand < Window_Command I want to Window_Command's select value specifically for Window_CustomWindow. From that point on, I can easily figure out what to do. I'd just need to create a variable that changes depending on the player's last selection, that would change the value of select, so that the cursor would begin in the player's last selected position. How would I change select for my custom class? I feel it may involve an alias, or something, but nothing is coming together in my head. Thank you for your time! -
Hello all.. I am using the plug in= YEP_GabWindow.js (Yanfly) About the positioning of the Gab window.. there is only one parameter, placed in the inside parameters of the plug in! Is there a way to control this parameters from outside the plug in? I mean.. maybe i can use a variable " $gameVariables.value(x) " .. so that i can change this parameter every time that i want.. and place the gab to different positions every time? (and not to a fixed one)?
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DreamX Battle Status Core + YEP Sectioned Gauges [sections not appearing in battle]
AdamSakuru posted a topic in Programming
Links to plugins: As the title says, when DreamX's Battle Status Core extension is used in a project also containing YEP's sectioned gauges, the sectioned gauges are not drawn in battle. I assume this is because DreamX's extension didn't take into account that sectioned gauges could also be used too. See the attached image for an example. On the left is my Battle Status Window's previous set up. On the right is with DreamX's plugin. While I like the new set up better, the sectioned gauges are now gone. (they still appear outside of battle) As far as I understand this isn't a complicated fix. DreamX's plugin would need a part added to it that checks to see if the project also has YEP's Sectioned Gauges. And, if it does, it draws the black lines on the gauges to the way the user has set them in YEP's plugin. Anyone willing to take a crack at this? -
The problem persists even into other projects. It started when I tried to import a custom window sprite to make the game's menu less ugly, and it only went downhill from there. I have no idea how to fix anything at this point, I'm completely lost. How can I restore all of the assets to their factory/steam-ready state before my tampering, how can I fix this?
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CGMV Menu Command Window By: Casper Gaming Last Update: N/A Latest Version: 1.0 Introduction Use this plugin to easily manage the command window in the menu scene. It allows you to add more commands and also limit how many commands are displayed before needing to scroll. Features - Easily change default commands - Add custom menu commands via javascript - Change amount of commands shown at once before scrolling Screenshots How to Use Import into plugin manager and enable the plugin. Some set up may be required. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link
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I need a plugin to display a variable in a window, particularly during a number entry. I have an event set up to act as a Gold Vault where you can withdraw & deposit gold. It's important that the player knows how much is stored in the vault (variable) when entering the withdrawal amount, other wise they might end up accidentally enter a higher amount then what's already there & getting a message saying that they don't have that much stored. And some players like me might have bad short-term memory & can't remember how much is there. It would be nice to also display a icon before the variable as well. I hope someone can help me with this.
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Name: Skill Time Reaction Version: 1.2 Author: Mr. Trivel Created: 2016-02-26 What does it do? This plugin gives user a moment to press confirm button. Pressing Confirm when button appears, gives user state which lasts until end of action. Button timer can be set up in plugin manager or for each skill by using note tags. Video: Requires: Yanfly's Battle Engine Core How to use? When a skill has <Reaction> tag in it, it will display an image for a random amount of time in which player can press confirm button to strengthen the skill used. <Reaction> <ReactionAppear: [FROM] [TO]> <ReactionWindow: [FROM] [TO]> <ReactionState: [sTATE ID]> [FROM] [TO] - How long the window lasts or appears. It'll pick a random number of frames between [FROM] and [TO] ([FROM] <= time < [TO]). [sTATE ID] - Which state to apply when hitting the button in react window. Only <Reaction> tag is a must to have the reaction window. Other tags like <ReactionAppear: [FROM] [TO]>, <ReactionWindow: [FROM] [TO]> or <ReactionState: [sTATE ID]> can be omitted to use default values from parameters. Examples: <Reaction> <ReactionWindow: 50 100> <ReactionState: 15> <Reaction> <ReactionState: 50> It's also required to have 2 images in your img\system: reactionWait.png reactionHit.png Images: Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
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Just wondering if anyone knew of a Gold and or Variable window plugin for MV. I'm looking to be able to show the player their current gold, and possibly even a few variables. Knowing these values and having them on screen will be very important to the gameplay of my project. Thanks in advance! (:
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Hello! I want menu on title screen to have transparent background so only words can be visible but limits around it to be invisible... Do you know how do do it? Please help me...
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For the longest time, I’ve been taking screenshots (and more recently, videos) with window borders. What I mean is this: Notice how it shows the border and title. This is undesirable for me when I’m taking screenshots. It just isn’t clean. In this tutorial I will show you a way to get rid of it easily without having to edit it out separately. There is a script called Fullscreen++ written by Zeus81, which provides a number of useful window-related functions for the game player itself. The function that I’m interested in is the ability to hide the window border, which the script uses to emulate full-screen mode. You can get an add-on that achieves this here. By using these scripts, you can hide the border and the title of the game window by pressing F8, which results in something like this: Now you can hit alt+prnt scrn to capture your game window, and use window-based video capture without having to worry about the border/title. One problem with borderless mode is that you can’t move the window around. Simply press F8 again to show the borders again and re-position your window as needed. Summary If you find yourself using an image or video editor to remove the border and title from the game, it might be useful to just hide it before working with it. (originally posted at HimeWorks)
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Made this for myself, but figured some other guys could use it. Here's a quick reference to changing the color of your text. For those who don't know or forgot, just type "\C[x]" in the text box and swap "x" with whatever number corresponds to the color you want to change the text into. Too easy, right?
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How do you change names of windows in pause and main menu?
Denisowator posted a blog entry in Questions about my game
Under this sentence are 2 screenshots: In the one with Items and Game End I want to change it so that is doesn't say Game End, but instead Exit Game. In the second one you can see New Game, Continue and Shutdown. What I want it to say is: New Game, Load Game and Exit Game. so how do I do those things? Thanks for all the help I will get.- 2 comments


