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Showing results for tags 'windows'.
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Hello! I've been hacking away at what I originally thought would be a fairly simple scene to create. I'm making a special little update for my game where players can view concept art. They open up a scene that has a command bar that allows them to scroll through the art using "previous" and "next", with the command "commentary" in the middle that opens up a window to show a brief description of the image. Almost everything is working pretty swimmingly (after much struggle ) except for two issues: 1: when I move to a new picture and re-open the commentary window, the new text will overlap with the old text instead of replacing it, 2: the third line of text doesn't appear for whatever reason. (Solved, it was a typo that prevented the third line from drawing ) This is the whole script used to create the window for the artwork commentary: This is the script that is used to change the artwork image and the artwork description accordingly (used in the scene): I was hoping to completely dispose of and recreate the window using @description_window.dispose, but after much ado, I could only get it to throw up this error: To me, this looks like the .dispose command has a definition and could work, but the script doesn't think there's a window to dispose of? After I couldn't get that to work, I resolved to attempt to replace the drawn text and keep the window in existence as long as the scene is up. As for the missing third line, I'm really unsure of what's happening because all four lines are drawn exactly the same but at different coordinate of the Y Axis. I'll continue poking around for any misspellings that may be interfering with the third line appearing, because that's the only thing I can think is the problem at the moment. Yes, it was that! I've been trying to figure this out for a day, but the minute I post for help, my brain decides to un-derp itself. I'm using Victor's S Font, by the way. Thank you for any and all help!
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- window contents
- custom windows
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Tired of the same old windows? Want to use your own custom image to create your menus and user interfaces? This plugin allows you to assign images to your windows and use them as the window backgrounds. It also allows you to remove the window frame so that all the player will see is your custom image. Being able to decorate your window is important, as windows can be dynamically created and animated. For example, if you had a window that slides in from the side of the screen, you would want the window images to follow the window. Images are drawn under the contents of the window, so text and other images drawn on the window will be displayed above the image. This plugin supports any window, as long as you add them to the supplied configuration file, so if you're using custom menus or custom interfaces, you can add images to them as well. Note that this plugin is not meant to change the layout of your menus, so the menu I show above will require you to first create the layout before adding the images. However, once the layout is provided, you can easily add images to create interfaces like this: Into interfaces like this, by using pictures for the windows: More information and downloads are available at HimeWorks Free for commercial and non-commercial use
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This plugin allows you to change your windowskins using simple script calls. By default, the game only supports one windowskin, but with this plugin you can use multiple windowskins and change them during the game as needed. Custom windowskins can be used to allow players to customize how they want their game to look. Alternatively, you may choose to use it as a way to show additional information to the player. Perhaps you have a moral system, and depending on your status, the windowskin may appear differently. More information and downloads are available at HimeWorks Free for commercial and non-commercial use
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By default, RPG Maker’s window colors are determined by two things 1. The windowskin file called “Window†in the img/system folder 2. A standard background opacity defined in the code So for example, the default windows are dark colored with a semi-transparent opacity. However, what if you just wanted to have a nice solid color instead of the translucent dark? Maybe like this solid blue? Using this plugin, you can quickly set up the colors for your windows. This plugin overwrites the background color/texture settings of the windowskin. More information and downloads are available at HimeWorks Free for commercial and non-commercial use
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By default, when a message has finished displaying all of the words and is waiting for player input, a little animated cursor is shown to indicate that the player should press the confirm button to proceed. However, this cursor is stored inside the windowskin, which gives you enough freedom to have one 24x24 cursor with 4 frames of animation. You also cannot choose where the cursor should appear, or how fast it should animate. With this plugin, you are given more control over that pause cursor.You can change how it looks! You can change where it's positioned! You can change how fast it animates! What kind of cursor will you create? More information and downloads are available at HimeWorks
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How do you change names of windows in pause and main menu?
Denisowator posted a blog entry in Questions about my game
Under this sentence are 2 screenshots: In the one with Items and Game End I want to change it so that is doesn't say Game End, but instead Exit Game. In the second one you can see New Game, Continue and Shutdown. What I want it to say is: New Game, Load Game and Exit Game. so how do I do those things? Thanks for all the help I will get.- 2 comments