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Showing results for tags 'work in progress'.
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Hi guys The concept for the game is a gateway appears in our world and the military goes through the gate into the other world. While there, the hero meets 3 girls who are from different races and each have their own backstory that will be shortly explained because the main story is about their journey although they may get a spin off game. The game that is currently in development is about the journey about finding out information on the region and setting up a base in one of the regions capitals. I have a demo for the concept of my game and I would like some feedback on it. You can find it here, https://drive.google.com/open?id=1og9MgLQbQtQEcP_4ANB7_NX9ulGk54Qo If you can please support me on my patreon and share it, I would appreciate it very much. https://www.patreon.com/TimsQuest?fan_landing=true If you want to work with me on this project then that would also be a big help. The first game is going to be 30min story and the rest will be side content and references. Once the game is completed then I'll work on the second one that will be longer and introduce new elements and I'll be doing this until the final game will be a sort of living world that inevitably... well you know the rest. Credits go to all the default assests that come with the mv program. And me for putting them together in a certain way. Thank you for taking the time to read this. Best wishes. FrozenMelter.
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Hello everybody! Uran here (I'm an italian newcomer). I wanted to show you 5 years of hard-work, I mean my RPG-game called Skydancer. The game is almost ready and I HOPE to release a complete version in September 2017. Let's start to talk about it... Skydancer differs from the usual stereotypes of the classic JRPG. No crystals No evocations, No Magic. SkyD is Set in a hypothetical post-atomic Japan in the year 2104 in a dystopian future where anarchy reigns. The island is full of destroyed villages (do you like fist of the north star\Hokuto no ken? Well Skydancer is the perfect game for you ) with just one civilized metropolis called:Neo Tokyo ruled by a self-proclaimed emperor: Seijuro Godha, who easily obtained the consent of its inhabitants with a promise to restore the island to its original pre-war splendor through a precisely very ambitious reconstruction project called: Heaven Prime. You will play as a Tatsuke Sanji, some kind of future samurai stereotype equipped with a futuristic version of a lightsaber and a mecha arm and Shin Tanaka, a fearsome master of a deadly martial art that involves the use of Ki's energy to hit his opponents: the "Denryoku jutsu". Their stories, initially unconnected will intertwine giving rise to what is the main plot of Skydancer. Characters: Tanaka Shin. He is a wanderer of the "Deadzone", without a goal in his life.He is a master of a deadly martial art called Denryoku Jutsu. Together with Sanji, he is the protagonist of the game. Sanji Tatsuke Sanji is a post-atomic warrior with a Mecha-arm and a lightsaber (Called Musane Hikari). Sanji fights to free Neo Tokyo from the tyranny of Seijuro Godha (self proclaimed emperor of the whole Japan). Sanji is the main head of a couple of warrior\rebels called "Wokujin". Gunner My preferite one! He is a badass, junkie, punk of the dead zone.I don't want to do any spoiler about this character. Well, just play it XXXXXXXXXXXXXXXXXX Can't spoiler anything about this There are 2 others playable characters in the game but I don't want to show them yet. Here some pictures... Combat system: Features: Skydancer has a huge custom menu and a very innovativle battle system. The battle system provides many features such as the innovative use of the directional keys (to give a direction to your attacks) shift (to change your fight stance or switch between Red shape lightsaber or blue shape lightsaber for Sanji guy) , Enter (to use a very useful item called Jammershell) and 0 (numeric keypad). It features a combo system (which will allow you to hit more times the selected enemy causing more damage in a single turn) a level up system "chessboard like" (very similar to one seen in final fantasy x) a completely custom menu and many other features minutely described in the tutorial of the game (protoshell system, fatality system to get more exp in battle etc ...). There is a demo version of the game lasting 4 hours but is completely in Italian. I will translate the game in En. THis is a video of the opening XD And if you want to see something about the game, this is a "let's play" made yesterday for an Italian channel. Sorry for the bad English. Waiting for your opinions and feedback. All the characters, portraits, the battle music (boss battle and regular battle), are made only for this game by my team (Uran, Vinc90, Adrian Roszak and Polakko). Best! Uran.
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I'm not sure where to begin... I got this idea from one of my writing ideas about a scientific corporation that turned certain people into robohuman hybrids for military use. This is different, though... And the rest of it came from this dream I had... A game about a post-dystopian world where robohumans are despised by most of the population. The remaining robohumans are trying to fit in with society, under the disguise of completely normal humans. You are a robohuman high school student, trying to fit in with the human students without being discovered. Game over upon being discovered by five students, two teachers and the principal. One person knows what you are. This one person is willing to help you. This one person does not count for the score towards game over. Some students don't immediately count towards the five and may try to either help you or hinder you. Now, I don't have a name for this writing-inspiration dreamed-up game, so help there would be lovely. If you have any suggestions for more robotic actions, let me know! So far, I have this idea that you could end up responding to questions robotically, but I need more than that. I was thinking, if you get into a scuffle with a student or something, that your sleeve could ride up and reveal an arm. Dependent upon the student, this could cause problems... If you have any ideas, let me know! I'm always open to suggestion!
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Hiho. I'm new to this community and wanted to share my very first project with you. Just got RMVX-Ace, whatched some tutorials and started a little project. Essentially to get used to the programme. So, my game will be called "Guardians of Qilin" and here you gut the plot: Ya.. I know. Pretty mainstream, but whatever. I already made the world map... well, kind of.. It's pretty small, but I want to concentrate on dungeons and towns. As i already mentioned, this project is mainly for training. My schedule: mapping towns, houses, dungeons (searching for some scripts I want to use) creating characters, skills, items, etc. (yes, I'll make them all new.) events, dialogues, story Well.. that's it until now. I'd be glad to get some feedback and advices from some veterans in this community. (don't be to harsh, i'm just getting started. q-q) -raiu PS: you can keep any spelling mistakes you find. <:
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