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Found 6 results

  1. (Title Unknown) Basic Rundown:: Game Engine:: RPG Maker MV Genre:: Fantasy, RPG, Comedy, Crushing Drama Release:: Commercial Graphic Style:: Two different styles to reflect the real world and the fantasy world. The "real world" will be shown through simple animations, with a semi-realistic art style. The "fantasy world" is to be portrayed in the traditional pixel art form. Synopsis:: A child is diagnosed with cancer. As his family crumbles around him with stress, fading hope and unanswered prayers, you, a young doctor, see the pain on this child's face every day. He knows nothing of what his illness is, only of what it's taking. He knows not that it's not his fault, but the impurity inside him. He needs a friend, but all he has is hurt. Until you. You begin to visit him, during your breaks at first, then after work. Soon enough you spend whole days with the young boy when most would be resting after the long week. You conjure up amazing tales of bravery in which both yourself and the boy fight monsters and save princesses, marrying them sometimes (often multiple, as bigamy means nothing to the child). The stories do nothing to help the child physically. He grows weaker with every day. But every once in a while, when the day has been saved once again, you see a smile on that young boy's face, and you know that this whole thing is worth it. One day you know you won't be able to go into that room, and you won't be able to recite another story, and you won't be able to see that smile again. It'll kill you, but you tried your hardest up to that point. Wherever that child is, he'll remember everything, especially the young doctor who took what little time they had and spent it making this broken child whole once more. The Amazing People I Need:: Writers:: The focus of this game is the relationship between the doctor and sick child. While much of the game will take place in a hyper-fantastical world where there are no serious limits, the relationship between the protagonists needs to be grounded in reality. I need a writer (or a few) that would be able to switch between the hyper-fantasy and the real world to give the player a sense of the world these two come from, that the fantasy is an escape, but one that can't be simply used as a cover-up. Concept Artist:: I need someone, or a few people, with the creativity to design environments, creatures and concept images for the rest of the team to build off. Sound Effects Design:: A game wouldn't be complete without sound effects. I need someone talented to create the physical environment of the game through the use of ambient effects, as well as active effects (opening of doors, cries of mystical dragons, etc.). "Real World":: Artists/Animators Much of the style of the real world is less blatantly cartoon/pixel art styled as the fantasy world. So I'm looking for people whose prominent style, or are proficient, in this area. Furthermore, as the game progresses, the use of grey and black tones will be especially important. Animation is not a necessity, but would bring an extra dynamic to the game. "Fantasy World":: Pixel Artists (Characters/Tilesets/etc) The fantasy world is very much a pixel world, full of color, happiness, hope, and life. I need creative pixel artists to not only portray this in the world, but to also create unique environments for the characters, through the use of art. Still Artists/Animators Cut-scenes within the fantasy world would use a similar pixel style to the game-play. Again, this will also be brightly colored and innocent. As with the real world, animation would only bring an extra dynamic to the game and is not a necessity. Scripter For the full game to stand out, I need someone to find/create the necessary scripts to have the game function to its best possible potential. Eventers Sometimes we can't always find that event solution to a certain problem, so more than one eventer would be useful so that we don't get too crazy stuck with a problem. Housekeeping:: Compensation:: "I never carry a wallet while I'm working; ruins the lines of my suit... But how about a crisp high-five?" - Deadpool Of course, I'd totally credit you in the final product, and if it makes money there's that sweet revenue share! (which would then have to be discussed). And I can always help with a project of yours! Other than having this wonderful face, I'm a great composer~ Communication:: Yes. Probably through Discord, e-mail, and PMs. I do pay attention to my messages! There'll also likely be a google drive/docs things going for notes and file sharing. If you wanna help, let me know! I'll pay attention to all my PMs. Or e-mail that works too~ TransitionDivided@Outlook.com
  2. I have zero experience in programming and art design, so I can't exactly start a project on my own. What I am good at is writing a story. So if you want to do a story-heavy RPG with complex characters and lots of twists, just ask me. To avoid legal problems: My age is 16. Altough, I've been writing books for several years and I'm really good at coming up with storys and characters and at writing dialogue. I have one finished draft for an RPG ready to be used, but I can also think up more in a variety of genres (as long as they include fantasy, science-fiction and/or mystery). Because of time issues, I likely won't be able to script every single scene, but as I said, I can come up with a pretty detailed story draft, characters and their respective arcs and I can script some key scenes. Looking forward to hearing from you!
  3. Hello moderators, hello community! A suggestion. Quick and pain(full?)less... I noticed that a special section about stories doesn't exist.. (i'm hoping that i didn't missed that one if it does exist!) I'm thinking that in particular RPG games, besides the battle action and the character\level design they do rely very much on their story. There is always a tale to be told and the game itself depends (on most cases) very much on it. And there's always the people who do want to practice or get some ideas about their plots in their games... Long story short.. Would it require to much effort/human resources to make a section dedicated to stories/writings? Maybe people would respond positive to it, but then again, maybe not. As i said, just a quick and pain(full?)less suggestion! Thanks for reading this!
  4. KainLightsworn

    Hello hello!

    Well hello there RPG Maker world. My name's KainLightsworn, but you can call me Kain for short. Or Light. Or whatever you want, really. Just not late for dinner/rehearsal. I'm currently a senior musical theatre major in college- which will account for some of my tendencies to go 'poof' off the face of the forums for certain months, as my schedule is insanely packed. (If all goes well, I graduate next semester. Which is exciting and also really scary.) Using RPG Maker has been mostly a hobby for me, something I've done off and on over the years. I have a really bad case of idea ADD, so I have this horrible habit of jumping from project to project as boredom strikes, but I have one project to which I seem to continually return- Ad Lucem. It is for this project a lot of my musical postings in this forum will appear, even though it's more an XP project than a VX Ace one. Though that is potentially subject to change. RPG Maker, for me, tends to be more of a medium through which I can put into practice two things I really love doing: writing and composing music. I've always loved game/soundtrack type music, so working on my own is a really fulfilling and rewarding experience for me. And writing has always been a delight to me. Writing in the context of fantasy just makes me really happy. I was fairly active on the RPG Maker VX forums before they went down. I'm still kind of sad about that, as I took a break and came back to find the site gone. But I'm hoping a bit more action can happen here while time is still a thing I have in my schedule. I think that's about it. Nice to meet everyone, and I look forward to seeing what kind of projects are made here!
  5. Hi RPG fans, I used to mess around with rpg makers about a decade ago in high school, mostly making character sprites and designing towns and maps. I tend to put a lot of attention to detail in my work, and I'm not satisfied until a game takes on a character of its own and is immersive. Anyway, I'm really just a passionate hobbyist who's willing to collaberate with others. Lemme know if you need an artist for your game or if you have any other questions. Also, I especially enjoy RPGs with battle systems similar to Final Fantasy, Zelda/ARPG, Star Ocean 2, and Roguelikes. -Rishky
  6. When a game attracts a player with it's story, the game will be remembered more, at least for myself. RPG games have been and always will be one of my favorite genre of games that include storie that aren't rip-offs that sell-out year after year. It's the reason why I'm interested in making a game myself. But I want to ask, does the story of a game really help out with how good it is? If that's the case, then let me share the story I plan on making as a project. The setting is at a strange moon like planet (Earth-size), preferable a academy filled with students. The planet itself can sustain humans and other creatures alike. However the others who are non-human are not too far in categorizing them as "beasts". A young girl is the explorer of this ancient academy. Her companions are not like her, since they range from a walking teddy bear to a wolf like man. She is by herself as she faces against the world filled with those who doubt and praise the moon they live in. But beside what is shown by text, the true story is about someone in a dark phase of their life. The moon is really just the darkness people are in when they are depressed. The academy represents how everything works on strict regulations. Cross the line and your considered a "Doubter" to their society. There is more into it but for now I have not finished writing the outline of the story. The story is still in development, but I do encourage critics who can help me tell this story a bit better. I will refer back the question if the story is the true purpose of a game, then how? And if it's yes, how can I make a story like mine become a decent game? I will post the artwork for the story as soon as they are sketched.
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