Khas 85 Posted January 19, 2012 (edited) Awesome Light Effects 1.0 by Khas Arcthunder - Introduction: Hello there! This is an advanced Light Effects script, which provides realistic effects. You can setup your own effects (static light sources) and create a lantern (dynamic light source). - Features: Realistic Light Light does not pass over walls, blocks and roofs Static Light Sources Dynamic Light Sources (like a player's lantern) Multiple effects Easy to use (comments) - How to use: All the instructions are on the Awesome Light Effects demo. Please read them carefully. - Video: - Screenshots: - Links: Terms of Use: English - Read before use Download: English - Latest version at the end of the post Donations: Click here! - Credits: Created by Khas Arcthunder Enjoy! Edited September 13, 2012 by Khas 32 Silvestre, Chaos17, ~NeXy~ and 29 others reacted to this Share this post Link to post Share on other sites
FlipelyFlip 15 Posted January 19, 2012 this script is awesome, fantastic, all I ever wanted in one little script put together D: I LOVE the script! It's so fantastic, that I'm gonna use it D: thx for doing this. *__* Share this post Link to post Share on other sites
Seiryuki 14 Posted January 19, 2012 The way the shadows change are so cool. This is a neat lighting effects script. Share this post Link to post Share on other sites
Azareal 6 Posted January 19, 2012 I'd recognise that theme anywhere, Mirai Nikki opening? Lighting seems to look alright though. Would be good if the character itself had a shadow though since I don't see one in that video. Share this post Link to post Share on other sites
~NeXy~ 6 Posted January 19, 2012 (edited) Thomas Edison VX fades in comparison to this masterpiece! You sir are amazing! EDIT: Question! Let us imagine that one day we get an "Overhead Ceilling" script for Ace (I'm hoping everyone is familliar with), and so the player can go underneath the ceilling and behind the wall. Now, I noticed that in this script, the shadow from the wall will start on the ceilling's edges if the player stands above it. But what if I used the "Overhead Ceilling" script, and had the character holding a torch go behind the wall, the shadow should realistically begin at the wall's base, no? So, any chance of this script getting that modification? P.S: I tried to explain it the best I could, if picture is needed for better understanding I'll provide it Edited January 19, 2012 by ~NeXy~ Share this post Link to post Share on other sites
ShinGamix 101 Posted January 20, 2012 WHoa. I am glad i stumbled upon this script and then i opened it to a nice surprise. Very nice and unique looking. Mad Props =Like +50 Share this post Link to post Share on other sites
+ Abscond 149 Posted January 20, 2012 I saw this last week on another site. This script is amazing. I wish it was for VX also. Share this post Link to post Share on other sites
Khas 85 Posted January 20, 2012 Thanks everybody =D ~NeXy~ I didn't understand it well, can you explain better please? Share this post Link to post Share on other sites
~NeXy~ 6 Posted January 20, 2012 ~NeXy~ I didn't understand it well, can you explain better please? Alright, here's the deal. In this first picture I marked my issue, it would seem that ceilling is casting the shadow, and not the wall (which is pretty weird, no?): Now, considering that the wall is two tiles high the shadow should actually begin at the wall's base (Marked in red lines), which in this case is two tiles bellow the ceilling. So, the blue line marks where the shadow should really appear: I hope this clears things up a bit. So is it possible to make this at all? Thanks in advance 1 Dien Silva reacted to this Share this post Link to post Share on other sites
Khas 85 Posted January 20, 2012 Now I understand Everything is possible. I'll make an special version with this kind of "correction". However, I'm a little busy these days, so I think I'll be able to make this change next week. When I finish it, I'll post it at my blog and here. Thanks for this awesome sugestion! Bye o/ Share this post Link to post Share on other sites
~NeXy~ 6 Posted January 20, 2012 Yay! Thank you so much! Please take your time Share this post Link to post Share on other sites
Khas 85 Posted January 28, 2012 Are the light effects over your messages? Read here how to fix it! http://arcthunder.site40.net/en-light-effects-over-your-message-learn-to-fix-it/ ~NeXy~ I did try to make it, but I ended with a crashed geometry xD I will think more about this. 1 Ally reacted to this Share this post Link to post Share on other sites
+ Tuomo L 116 Posted January 29, 2012 This is so fantastic, I am in total awe! I love the lantern effect, this will be perfect for my horror game! Share this post Link to post Share on other sites
Lionheart 2 Posted January 30, 2012 Great script!!! But if I go to the command change tone screen and if I select fof exemple the command "dark"... nothing happens. Why? Can you fix this please??? Share this post Link to post Share on other sites
Khas 85 Posted February 3, 2012 @Lionheart This isn't a bug. Please read the instructions one more time. You have to activate a command, setting a constant to true. Share this post Link to post Share on other sites
+ Tuomo L 116 Posted February 4, 2012 (edited) I have a question. Can you make so that events, such as say foes would react to your light source of the lantern and come to explore what it was? Meaning you'd have to snuff out your fire and be still in the darkness? And once the foe does not find you they move away? Edited February 4, 2012 by MISTER BIG T Share this post Link to post Share on other sites
Khas 85 Posted February 13, 2012 Well, this isn't part of Light Effects, but you can make it! Once you have full control at light sources, you can make that system with events and all the stuff. Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 23, 2012 What script lighting settings can I use to make the lighting look like normal day time instead of night? Share this post Link to post Share on other sites
DJPrichard 3 Posted February 29, 2012 (edited) Is it possible to make screen completely black? So that only light comes from character with flashlight? Also is it possible to change range of light? As I understood from deep research, I need to make pictures in Light folder and connect them with script? Edited February 29, 2012 by DJPrichard Share this post Link to post Share on other sites
Khas 85 Posted March 1, 2012 @MistTribe Just put a little opacity on the effects surface. You may test it with white color. @DJPrichard Yeah, it is. Change the effects surface's opacity to 255, it will be completely black. To change the light's range, just create an image with the desired range, but read the script and follow the image making rules! Share this post Link to post Share on other sites
DJPrichard 3 Posted March 1, 2012 Bummer, I can’t find it. Well scripts are big mess for me. Where exactly is located this effects surface's opacity? Share this post Link to post Share on other sites
kayden997 84 Posted March 2, 2012 Is it possible to toggle the Surface_UE option via script command in-game? Share this post Link to post Share on other sites
Khas 85 Posted March 2, 2012 @DJPrichard Instructions part. Read them carefully. @kayden997 Nope, it's not. It's easy to use the "call script" command, read the instructions. Share this post Link to post Share on other sites
Xigos The Xelor Sandglass 4 Posted March 7, 2012 My question on this is if say I go into a cave and it goes dark, as all caves without light is, and I leave said cave how do I fix the lighting effect so the over world wouldn't be dark as in the cave? Share this post Link to post Share on other sites
Michael Deaton 7 Posted March 17, 2012 (edited) My question on this is if say I go into a cave and it goes dark, as all caves without light is, and I leave said cave how do I fix the lighting effect so the over world wouldn't be dark as in the cave? You add the script command to the transition event from the cave to the Overworld so it sets the lighting back to the overworld lighting effect. @Khas I have two questions! Can you make it so it doesn't darken the map name pop-up window, and what are the best light settings for Night, Dawn, Day and Dusk? Edited March 17, 2012 by mykehdoom Share this post Link to post Share on other sites