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Dekita

Animated Map Name

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Animated Map Name
Dekita


Introduction
This script creates a highly dynamic and customisable map name "window"
and gives the ability to remove the old (2h!t) one.

Features :
Multiple effect types,
Each map can have its own unique map name display features, such as...
Location, Icon, Font, Size, Effect, ect.


Screenshots
Map_Name_ss.png

How to Use
Place this script under main and above materials, plug and play.


Script
http://dekitarpg.wordpress.com/2013/01/08/animated-map-name/

Credit and Thanks
- Dekita / Dekita-RPG

 

Here is a script i wrote that enables you to write your all your maps notetags in the script customization, and the use only one notetag in the map notebox. it makes it easier to keep track of the various effects you have running for each maps notebox.

NOTEBOX SCRIPT

 

OTHER THINGS YOU SHOULD READ !!

ShinGamix has made over 60 (70?) map name windows for use with this script, they can be found in this months release for The RMC

Link to The RMC

I Highly recommend you have a look, your guaranteed to find something you like

( Package 3 -  (March 3rd, 2013) is the one with the map name windows)

Edited by Dektia

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Errors out citing a line referencing :Dekita_Game_Settings, which is the only time this appears in the script. Is there another script that is required to use this one?

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Errors out citing a line referencing :Dekita_Game_Settings, which is the only time this appears in the script. Is there another script that is required to use this one?
Bug Fixed, i forgot to add the Map_Name_Window:: before Font_Size as Caveras mentioned
Nice, it's a cool script.

PS: How do you do for the fog effect on the image ?

Fog script ive been working on, just in the process off adding more layers ( the one in that image is a single layer fog graphic made by Hyde )

I will release it when its finished :)

Needs a Map_Name_Window:: before the Font_Size in line 272, I believe!
Thanks for pointing that out before i updated. who knows who wouldve got annoyed at their cpu over a simple fault in my script lol ( to be fair-ish i had been up all night :P )
I Updated this script today to include 26 new effects, things like "slide in from left" / "spin around" / "Slide up/Down"

and obviously more advanced ones :P

Also added the ability to make each maps "name effects" 100% customizable, so you can do things like, positioning / changing icon / font size / color / effects / Bold/Italics and more.

Read Above Quote ! Edited by Dektia

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I was just thinking that an option for a background (color) would be nice, quite like the default map name has a black bg.

 

Because on some brighter maps you almost can't read the thing =)

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DarthVollis Showed me this today! Nice find. Just wish I could change the screen location and overall size.

You already can. Size:

 Font_Size_Tags :
 <FONT SIZE: X>
 <FS: X>
 replace X with the font size.

Location:

 Map_Name_Position_Tags :
 <NAME POS: x, y>
 <NP: x, y>
 x, y = the position of the map name
 
 <NAME CENTER: bool_X, bool_Y>
 <NCEN: bool_X, bool_Y>
 bool_X / bool_Y should be replaced with true or false  e.g <NCEN: true, false>
               this would center the name's x value in the middle but not the y

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A small price to pay.

 

Not really. If the text doesn't look right, there's no reason to use it, since it is a script based on displaying text.

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Isn't there a bug fix for the text out?
yes there is, its in the "unnoficial bug fix" page at the top of rgss3 scripts

 

also

feel free to call me blind but i see NO fault with ANY of the letters... heres my proof...

amnss2.png

 

If you are having problems with any letters a screenshot would be nice ? i can address any issues found :)

 

Also i updated this over the weekend for efficiency and to add the background feature requested by Caveras :P

(also the ability to use a graphic for a map name bg)

 

edit: i am also not using the text bug fix in my project and have no issues at all with any text ( that i have made )

Edited by Dektia

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With the font I am using, there is definitely strange spacing issues with the letter 'i'. I'll try out a few more fonts and see if it is consistent. If not, I'll just use a similar font. Everything else about the script works just fine.

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i think you should try using this...

(Text Cache v 1.0 by Mithran)

http://forums.rpgmakerweb.com/index.php?/topic/1001-text-cache/

 

as the problem you have is because of a fault that exsists within rpg ace.

the fault is caused by using a different size text than 24(i think its 24), when this happens some letters get slightly misplaced

( like your letter "i" )

 

im pretty sure the font i use is "Arial" with bold and italics on.

 

if none of these seems like a useable solution let me know and il see about putting in a "fix" for the letter i ... lol one letter...

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Ok so im putting in the fix for the letters over the weekend, simply because the text cache script doesnt fix the issue with this one, as i draw each letter individually as opposed to a single word.

I also found a few bugs to squish so that will be fun.

 

So i apologise for seeming "skeptical" at your issue :)

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Ok so im putting in the fix for the letters over the weekend, simply because the text cache script doesnt fix the issue with this one, as i draw each letter individually as opposed to a single word.

I also found a few bugs to squish so that will be fun.

 

So i apologise for seeming "skeptical" at your issue :)

 

Looking forward to it!

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damn Dektia beat me to it. I went and hunted down Mithran's Bug Script fix just to post it here. Nice one Dektia!

Edited by ShinGamix

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damn Dektia beat me to it. I went and hunted down Mithran's Bug Script fix just to post it here. Nice one Dektia!
lol, yea i hunted it down too, only to find out it didnt fix the issue, because i draw each letter individually rather than a single word..
Added to the new Master Script list - HUD / Onscreen Display
Cool. a link to the new master script list would be nice :)

 

ALSO: i updated this today to fix the bug thing with letter placement. you can now position each letter individually using notetags.

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Any way to add more features to it? Like maybe a small background image or put it in a menu?

I was trying to get mine to look like this more.

 

Shot90.png

You can put a background image behind it, instead of the default "plain" background

First you must create a folder to store all you various map background images. (in the graphics folder)

the you change line 328, this one..

  BG_Image_Folder = "Graphics/Map Windows/"

to say the name of your folder, mine was called Map windows.

 

Then you use this notetag..

 <BG: "IMAGE NAME">

and replace IMAGE NAME with the name of your image, the "" must also be used.

 

this will enable a background image to be used :)

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