Nicke 150 Posted January 8, 2013 XS - Journal Version 1.0a IntroductionThis script will add a journal to your game. It can be used as a quest system or simply as a journal itself. See screenshots how it looks like. Features Your own journal ingame. Easy to add journal entries ingame as well as setting it up in the script. The ability to show rewards if used as a quest system. And more! Screenshots How to UseTo install any of my scripts, open up your script editor and copy/paste the script to an open slot below Materials but above Main. Remember to save.ScriptGet the script here and the Core Script.UpdatesReleased 1.0a. Added the ability to list fame as reward. Only used if you are using XS - Fame System.CreditDo credit me, Nicke, if you are planing on using any of my scripts. Thanks.Can be use in commercial projects. 12 Wren, Chaosian, Aeirex and 9 others reacted to this Share this post Link to post Share on other sites
Axio Belmot 8 Posted January 8, 2013 Awesome! I'll definatly use this Share this post Link to post Share on other sites
Nicke 150 Posted January 8, 2013 Make sure you grab it again, I didn't upload my latest version. Sorry Share this post Link to post Share on other sites
Max Campbell 3 Posted January 9, 2013 Could you link me to some of your other scripts? I know that they are in your signature, but my computer won't let me open spoilers XP Share this post Link to post Share on other sites
LBQ 0 Posted January 9, 2013 Really Really ... Really cool Never seen such quest system. I really love the way you display the rewards! Share this post Link to post Share on other sites
Bunni89 85 Posted January 9, 2013 Cool but still not as cool as your book script, haha XD *continues to use that for all her non-questy journalling needs* Still looks to be the most visually-appealing quest menu around, so I'm definately snagging it for that! Share this post Link to post Share on other sites
Wazte 4 Posted January 20, 2013 Wow nice job! This will come in handy Share this post Link to post Share on other sites
Konora 3 Posted January 20, 2013 Cool! NOW I SHALL CONQUER THE WORLD WITH BOTH YOUR BOOK SCRIPT AND YOUR JOURNAL SCRIPT! ALL MY WRITEY-GAMEY NEEDS!!! BWAHAHA!!! lol sorry XD Share this post Link to post Share on other sites
HellKiteChaoS 35 Posted January 20, 2013 Adding this to the new Master Script List. PM me and let me know if I miss any related scripts as I have a lot of catching up to do. Share this post Link to post Share on other sites
Nicke 150 Posted January 30, 2013 Released a small update containing the ability to use fame as reward. Share this post Link to post Share on other sites
scu11y3000 0 Posted January 31, 2013 I'm confused on how to make it work I copied it to my script list but don't know where to go after that. Share this post Link to post Share on other sites
Nicke 150 Posted January 31, 2013 Try to read the instructions Share this post Link to post Share on other sites
scu11y3000 0 Posted February 1, 2013 I've tried like how do you get it to show up? Share this post Link to post Share on other sites
regendo 204 Posted February 1, 2013 As taken from the instructions: Paste this into a script call in an event. SceneManager.call(Scene_Journal) Share this post Link to post Share on other sites
scu11y3000 0 Posted February 1, 2013 I honestly don't know what a script call is im such a noob Share this post Link to post Share on other sites
regendo 204 Posted February 1, 2013 On the third tab of event commands, advanced -> "Script..." Share this post Link to post Share on other sites
scu11y3000 0 Posted February 1, 2013 Oh okay I figured that out I put this in there. SceneManager.call(Scene_Journal) journal(:investigation) But it doesn't work. Share this post Link to post Share on other sites
regendo 204 Posted February 1, 2013 It should in theory as long as you didn't remove the :investigation entry from XAIL::JOURNAL::LIST. I'll try it out and then report back. Share this post Link to post Share on other sites
scu11y3000 0 Posted February 2, 2013 K thanks really want to get this working. Share this post Link to post Share on other sites
Shadowmaster9000 57 Posted February 2, 2013 Any possible chance of updating this with the ability to use strings for the journal command names please? Cause I want to want use more complicated names than what the current system allows me to. X___x Share this post Link to post Share on other sites
regendo 204 Posted February 3, 2013 scu-something: This works perfectly fine for me. It doesn't even matter if you put the journal method before or after the scene call. Shadowmaster: This actually already works, although it may not be obvious. For example, you can set your journal entry up with "ruby_madness" instead of :ruby_madness, or with "Fetching of Doom".to_sym instead of :fetching_of_doom. Then you can use journal("ruby_madness") and journal("Fetching of Doom".to_sym) to add the entries to your journal. Remember that this is case-sensitive (meaning a != A). Also, your strings will still be capitalized. If you don't like this behaviour, you will simply have to erase the .cap_words from the end of line 267 (the line number will differ if you added your own journal entries; it's the line beginning with name = in your draw_details method). 1 CT Bolt reacted to this Share this post Link to post Share on other sites
ncognito 5 Posted February 25, 2013 i was wondering, how hard would it be to turn the "Quest Failed" section of the journal into a "Side Quest" section? Share this post Link to post Share on other sites
Hermawan 1 Posted March 7, 2013 I've already install this scripts. But I couldn't find "Journal" menu at my menu. Any clue? Im new to this RPG maker FYI Thanks. Share this post Link to post Share on other sites
CT Bolt 23 Posted March 7, 2013 (edited) I've already install this scripts. But I couldn't find "Journal" menu at my menu. Any clue? Im new to this RPG maker FYI Thanks. You gotta add it as a command to the menu, it doesn't do that automatically. Place this script as a new script under the Journal Script. class Window_MenuCommand < Window_Command alias :my_add_main_commands :add_main_commands def add_main_commands my_add_main_commands add_command("Journal", :journal, main_commands_enabled) end end class Scene_Menu < Scene_MenuBase alias :my_create_command_window :create_command_window def create_command_window my_create_command_window @command_window.set_handler(:journal, method(:journal)) end #-------------------------------------------------------------------------- # * [Journal] Command #-------------------------------------------------------------------------- def journal SceneManager.call(Scene_Journal) end end That should do it, let me know how it goes. Edited March 7, 2013 by CT Bolt 1 ShadowServant reacted to this Share this post Link to post Share on other sites