Mr. Bubble 117 Posted January 23, 2012 KMS Cursor Animation Script by Tomy http://ytomy.sakura.ne.jp/ Latest Version: 2012/01/22 Description Displays an animated cursor for menu selection windows. Latest Updates 2012/02/19 - Fixed the crash that happens when you go into Game End. Script KMS Cursor Animation 2012-02-19.txt The CursorAnimation.png must be placed in the Graphics/System folder in your project. Installation Paste this script into its own page within the "Materials" section in the script editor of your project. The CursorAnimation.png must be placed in the Graphics/System folder in your project. How to Use This script has a customization module. Please read the comments thoroughly. There is no limit to the size of the cursor graphic. The size of the cursor graphic will depend on the how many frames you want to use. The frame width is divided by 8. This is even if you choose to use less than 8 frames in the cursor animation. The height of the cursor graphic depends on the FRAME_COUNT setting the script. If FRAME_COUNT is 8 or less, only one row is needed If FRAME_COUNT is 9~16, two rows are needed If FRAME_COUNT is 17~24, three rows are needed And so on... The following image illustrates the case when FRAME_COUNT is 12: Compatibility N/A Terms and Conditions http://ytomy.sakura....tech/rules.html Quick English summary: -Use KMS scripts at your own risk and backup your project -Kamesoft does not accept requests -Editing the script is fine as well as distributing modified versions. Just don't say you made it all yourself. -Usage does not require crediting to original author -You cannot(?) use this script in mature/adult games(?) (ages 15+ ~ 18+) -FREE for use in commercial/shareware games The English version translated by Mr. Bubble, but credit to Mr. Bubble is not necessary. 3 Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted January 23, 2012 Nice, but seriously, there is actually a rule saying nothing mature? But.. but.. my game is gonna have some swearing! lol >_< Share this post Link to post Share on other sites
Mr. Bubble 117 Posted January 23, 2012 I'm pretty sure that line is in regards to erotic games which has a niche, but sizable base in Japan. I still need someone to properly determine the meaning of that line. 1 Share this post Link to post Share on other sites
Seiryuki 14 Posted January 23, 2012 If the line is to be read as it is stated, I would support him. If, on a personal stance, KMS doesn't support such mature activity and takes pride in the scripts he does, then it only makes sense that he wouldn't want it seen in such types of games, media, etc. That type of behaviour is perfectly understandable where I come from,...if that is what the line says. Anyways, I'm really glad he did this script; It was a neat nice-to-have for VX. Thanks for translating. Share this post Link to post Share on other sites
ShinGamix 101 Posted January 23, 2012 thanks Bubbles. I am going to use it and will also credit you. I appreciate this. Do you play Bobble Bubble? Share this post Link to post Share on other sites
Melosx 27 Posted April 7, 2012 (edited) I've found a bug... When I press ESC to go to Menu from End Game I receive an error message line 318: RGSSError occurred. disposed viewport I've tried to fix it but I failed... EDIT: The new version fix the bug... Edited April 7, 2012 by Melosx Share this post Link to post Share on other sites
Blues 0 Posted April 8, 2012 Oh, hell yeah. Simply great, very awesome script dude. Out. Share this post Link to post Share on other sites
Virus 24 Posted June 10, 2012 I've found a bug... When I press ESC to go to Menu from End Game I receive an error message line 318: RGSSError occurred. disposed viewport I've tried to fix it but I failed... EDIT: The new version fix the bug... Now Im getting the same problem Share this post Link to post Share on other sites
Mr. Bubble 117 Posted June 10, 2012 Download and install the latest version, I just uploaded it in the first post. Share this post Link to post Share on other sites
Virus 24 Posted June 11, 2012 Download and install the latest version, I just uploaded it in the first post. Thank you soo much!! Share this post Link to post Share on other sites
Virus 24 Posted June 15, 2012 currently running into this error with the splash script. cant get to title screen Share this post Link to post Share on other sites
Mr. Bubble 117 Posted June 15, 2012 What splash script? I'm not psychic. Share this post Link to post Share on other sites
Virus 24 Posted June 15, 2012 What splash script? I'm not psychic. Splash Screen by Jet Share this post Link to post Share on other sites
J0pac 20 Posted July 14, 2012 I'm getting this error everytime I try to open menu. line 204 @cursor_animation_visible=KMS_CursorAnimatin::DEFAULT_ANIMATION Share this post Link to post Share on other sites
Mr. Bubble 117 Posted July 14, 2012 Ok, get the script from the first post again and re-install it in your project. That error should be fixed now. Share this post Link to post Share on other sites
J0pac 20 Posted July 15, 2012 Ok, get the script from the first post again and re-install it in your project. That error should be fixed now. Thanks It works now Share this post Link to post Share on other sites
bloodyliao 5 Posted January 26, 2014 Nice script, yet it requires more compatibility with Galv's Menu Themes Engine. It works well most of the time except for the main menu customized by Galv's Menu Themes Engine, where the cursor doesn't move at all, no matter I put it above the Galv's Menu Themes Engine or below. Here's the Galv's Menu Themes Engine: http://galvs-scripts.com/2013/04/14/menu-themes-engine/ Could you help me fix it? Share this post Link to post Share on other sites
XPhater 2 Posted November 28, 2014 Nice script, yet it requires more compatibility with Galv's Menu Themes Engine. It works well most of the time except for the main menu customized by Galv's Menu Themes Engine, where the cursor doesn't move at all, no matter I put it above the Galv's Menu Themes Engine or below. Here's the Galv's Menu Themes Engine: http://galvs-scripts.com/2013/04/14/menu-themes-engine/ Could you help me fix it? I use this and Galv's Menu Themes script, and I did have to fix some compatibility a few months ago. Around like 539 in Galv's Menu Theme, you have this: def dispose @menu_buttons.each { |btn| btn.dispose } super end I think I just commented out the stuff immediately afterwards. Here is what I have following the above code: # HERE IS WHERE WE KMS MENU CURSOR FIX? YES IT IS. # def update_cursor # if @cursor_all # cursor_rect.empty # self.top_row = 0 # elsif @index < 0 # cursor_rect.empty # else # ensure_cursor_visible # cursor_rect.empty # end # end Does anyone know if it is possible to use a script call to change the animated cursor file ingame? Share this post Link to post Share on other sites
Traverse 144 Posted November 29, 2014 Does anyone know if it is possible to use a script call to change the animated cursor file ingame? Long answer: No, it is not possible to change the cursor file used by the script in-game via a script call. The filename is specified by a constant which means that it's supposed to remain, well, constant throughout its entire use. You would have to modify the script to make this possible. And even if you did that and made it possible to change the filename through a script call, the way the script is coded means that the file is only loaded once per Scene. For a concrete example, this means that if you were to open a message box with choices, use a script call to change the cursor file and then open up another message box with choices, the original cursor file would still be used even after the filename change. In order to make the change take effect, you would have to enter a new Scene (like enter the menu or enter a battle) to make the script reload the animation file (and thereby look for the new file when loading it). Short answer: Yes. But you'd need to know how to extensively modify the script to do it, and then modify the script. Otherwise no. Share this post Link to post Share on other sites