bloodyliao 5 Posted August 3, 2014 Awesome script! But is it possible to work with Yanfly Engine Ace - Ace Status Menu?Since weapon types of my actors are very limited, ranging form 2 to 3, it seems awkward to show such little message to a whole screen using a new scene (or a window?)...If they can be shown in a rather small window in the sub-scene (perhaps?) of Ace Status Menu, that would be nice. Share this post Link to post Share on other sites
DreadlockHeaven 0 Posted September 18, 2014 (edited) You could use the following in a script call: toggle_weapon_level_message_display( on_or_off ) add_specific_weapon_type_skill_points( Actor_ID, WeaponType, Points ) toggle_weapon_level_message_display( on_or_off ) Example: toggle_weapon_level_message_display( false ) # Turn Off The Level Up Display Box, so that this is done without the player being made aware of it. add_specific_weapon_type_skill_points( 1, 4, 60 ) # Give Eric {Actor_ID = 1}(our soldier) an upgrade of 60 points towards the swords weapon type {WeaponeType = 4}, which will level up his rank by one. toggle_weapon_level_message_display( true ) # Now Simply Turn Back on the Level Up Display Box, so that the player will see when they have leveled up their weapon rank on their own. Hi DP3, Sorry for the late reply. Thanks for the help! I have another question however, whenever I give it the correct amount of points to rank up. the bar overflows. I'll illustrate what I mean. http://i.imgur.com/plcxV9D.png So the link here is a screenshot of your window. (tried to attach the picture but it didn't work) I put: 250 points in Axe. which raises it to C rank 249 points in S. Short (tiny sword image #4 from top) which is D rank. 249 in L. Sword (long sword image #5 from top) which is D rank. Basically the XP bar with the one point difference is too much from D to C. The picture explains it best. Edited September 18, 2014 by DreadlockHeaven Share this post Link to post Share on other sites
RaZzi 20 Posted October 12, 2014 Anyway to make this to wait till the attack animations are done? I have sideview battlers and it looks bad when the Leveling up message comes before the characters has even hit the enemy. Share this post Link to post Share on other sites
Lord Vectra 414 Posted April 10, 2015 I get an error at line 1044 1044: NoMethodError occurred. Undefeined method '[]' for nil:NilClass This is the line... draw_icon(WeaponStatusMenuInfo[:weapon_icon_id][0], @xPos, @yPos, 24, yPos_Correction) Share this post Link to post Share on other sites
Lord Vectra 414 Posted April 11, 2015 Nvm, I fixed it Share this post Link to post Share on other sites