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'Fire Emblem / Disgaea' Weapon System

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Awesome script! But is it possible to work with Yanfly Engine Ace - Ace Status Menu?Since weapon types of my actors are very limited, ranging form 2 to 3, it seems awkward to show such little message to a whole screen using a new scene (or a window?)...If they can be shown in a rather small window in the sub-scene (perhaps?) of  Ace Status Menu, that would be nice.

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You could use the following in a script call:

toggle_weapon_level_message_display( on_or_off )
add_specific_weapon_type_skill_points( Actor_ID, WeaponType, Points )
toggle_weapon_level_message_display( on_or_off )
Example:

toggle_weapon_level_message_display( false )              # Turn Off The Level Up Display Box, so that this is done without the player being made aware of it.
add_specific_weapon_type_skill_points( 1, 4, 60 )         # Give Eric {Actor_ID = 1}(our soldier) an upgrade of 60 points towards the swords weapon type {WeaponeType = 4}, which will level up his rank by one.
toggle_weapon_level_message_display( true )               # Now Simply Turn Back on the Level Up Display Box, so that the player will see when they have leveled up their weapon rank on their own.

Hi DP3,

 

Sorry for the late reply. Thanks for the help!

 

I have another question however, whenever I give it the correct amount of points to rank up. the bar overflows.

 

I'll illustrate what I mean.

 

http://i.imgur.com/plcxV9D.png

 

So the link here is a screenshot of your window. (tried to attach the picture but it didn't work)

 

I put:

250 points in Axe. which raises it to C rank

249 points in S. Short (tiny sword image #4 from top) which is D rank.

249 in L. Sword (long sword image #5 from top) which is D rank.

 

Basically the XP bar with the one point difference is too much from D to C. The picture explains it best.

Edited by DreadlockHeaven

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Anyway to make this to wait till the attack animations are done? I have sideview battlers and it looks bad when the Leveling up message comes before the characters has even hit the enemy.

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I get an error at line 1044

 

1044: NoMethodError occurred.

Undefeined method '[]' for nil:NilClass

 

This is the line...

 

draw_icon(WeaponStatusMenuInfo[:weapon_icon_id][0], @xPos, @yPos, 24, yPos_Correction)
 

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