casper667 131 Posted January 12, 2013 (edited) CSCA Splash Screen By: Casper Gaming (Casper667) Last Update: January 9, 2013 Latest version: 1.0.0 Introduction Allows you to easily have a splash screen that displays a static image before the title scene. Features - Easy splash screen before title scene. Screenshots How to Use Place in your materials section. Setup required. Instructions in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK Updates version 1.1.0 - Added handling for multiple images Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Edited July 1, 2020 by casper667 Update link URLs 2 Share this post Link to post Share on other sites
Prence Roy 0 Posted February 14, 2013 I love this script. I'm curious if there's an easy way to implement two splashes in sequence? I'm currently messing around with it a bit, but I'm very slow at figuring these things out. Share this post Link to post Share on other sites
casper667 131 Posted February 14, 2013 Not right now. I suppose I could implement that later in the week though. 1 Share this post Link to post Share on other sites
casper667 131 Posted February 15, 2013 Script has been updated! version 1.1.0 - Added handling for multiple images Share this post Link to post Share on other sites
Prence Roy 0 Posted February 15, 2013 (edited) Awesome! Thanks a lot. This splash script is by far the cleanest and simplest. I was able to add SE to the different splashes, but it wasn't very pretty. I did it by checking the value of a variable that incremented as splashes displayed, then played the corresponding sound effect. That's about the extent of my skill and it works, lmao. Since I've done that, I've been strip searching it for a way to stop user input from skipping a splash. I'll figure it out, but let me know if there's an easy way to do it. EDIT: Booya, figured it out. #Input.press?(:C) || Input.press?(:A) || Input.press?(: || time_up? Commented the input line and moved time_up to a different line. Duh. Edited February 15, 2013 by Settyness Share this post Link to post Share on other sites
GreenYoshi2013 0 Posted September 21, 2013 Beautiful for my game Great way to display my "fake loading screen" (Don't ask why, it's just for effect that I think is cool) Thank a bunch Share this post Link to post Share on other sites
ProjectOmegaGS 0 Posted October 2, 2013 (edited) So, I have another question. I got the splash to work, but I don't know how to make a second image appear, I changed the image display like so 33 IMAGES = (["Graphics/System/Splash.png"] ["Graphics/System/Splash1.png"]) And I get this error message: Script 'CSCA Splash Screen' line 33: TypeError occurred. can't convert string into integer Update: I have it now to saying this: Script 'CSCA Splash Screen' line 171: Syntax Error unexpected $end, expected keyword_end Edited October 2, 2013 by ProjectOmegaGS Share this post Link to post Share on other sites
casper667 131 Posted October 3, 2013 ["Graphics/System/Splash.png","Graphics/System/Splash1.png"] Share this post Link to post Share on other sites
ProjectOmegaGS 0 Posted October 10, 2013 (edited) Thank you. but I have still getting this error message. Script 'CSCA Splash Screen' line 171: Syntax Errorunexpected $end, expected keyword_end And this is line 171. #-------------------------------------------------------------------------- # Overwrite method; Get First Scene Class #-------------------------------------------------------------------------- def self.first_scene_class $BTEST ? Scene_Battle : CSCA_Scene_Splash end end Edited October 10, 2013 by ProjectOmegaGS Share this post Link to post Share on other sites
casper667 131 Posted October 10, 2013 Try recopying the script from my website. You're missing or have too many ends somewhere. Share this post Link to post Share on other sites
ProjectOmegaGS 0 Posted October 10, 2013 Thanks so much! once I get all the ones I want working and the money, I will definitely buy the licence before the game is released! Share this post Link to post Share on other sites
Semolous 2 Posted October 26, 2016 I'd use this if it wasn't for the outrageous price for using it in a commercial game. Share this post Link to post Share on other sites
schmoopy 1 Posted November 28, 2020 you are a lifesaver and a godkiller omg btw what does CSCA stand for? Share this post Link to post Share on other sites