casper667 131 Posted January 12, 2013 (edited) CSCA Title System By: Casper Gaming (Casper667) Last Update: January 11, 2013 Latest version: 1.0.0 Introduction Modifies the title screen to cycle through maps as well as the title image. The maps are actual map files and can use events to tint screen and show weather effects/animations. You can also use CSCA Light Effects in the title maps (other light effect scripts may work, but are not tested). Screenshots Screenshots include other scripts than just title system. How to Use Place in your materials section. Setup required. Instructions in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK Demo can be found here: LINK Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Edited July 1, 2020 by casper667 Update link URLs Share this post Link to post Share on other sites
Darkanine 117 Posted January 12, 2013 Is there anyway to not show the title image and just show the maps? Share this post Link to post Share on other sites
casper667 131 Posted January 12, 2013 (edited) Is there anyway to not show the title image and just show the maps? Not by default, but it's an easy edit to do: in the "start" method on the last line (default after line 59) put this code: hide_image if CSCA::TS::IDLE_TIME == 0 and then set CONTINUOUS to true and IDLE_TIME to 0 in the setup module Edited January 12, 2013 by casper667 Share this post Link to post Share on other sites
Darkanine 117 Posted January 12, 2013 Ah thanks,this looks like this is gonna be a fun script. Share this post Link to post Share on other sites
Sievnn 14 Posted January 13, 2013 (edited) Their is an issue with this script, its not compatible with many scripts such.. as "Falco ABS liquid" : http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-update-v2/page-6 or some of your game play scripts. Would you fix this? its like the game asks for the equipments data (like weapons and armors) but it couldn't find it because you are in the title screen.... Edited January 13, 2013 by Sievnn Share this post Link to post Share on other sites
casper667 131 Posted January 13, 2013 This should be compatible with all CSCA Scripts (I tested it with it below all other CSCA Scripts in the list). I'll see what I can do about the abs systems though. Share this post Link to post Share on other sites
Sievnn 14 Posted January 14, 2013 (edited) This should be compatible with all CSCA Scripts (I tested it with it below all other CSCA Scripts in the list). I'll see what I can do about the abs systems though. http://www.rpgmakervxace.net/topic/6540-fa-interactive-system-v-20-tools/page-2 This system has the same common issue. The thing is that your title screen system accepts other scripts.to work on the map and those scripts checks the game on each map.. Perhaps if you make the title screen In-game [as if the player was on the map].. it would work.. Edited January 14, 2013 by Sievnn Share this post Link to post Share on other sites
ShinGamix 101 Posted April 28, 2013 Was wondering if you could add a way to set which maps by inputting the map variable into a line of the script? 1 Share this post Link to post Share on other sites
casper667 131 Posted April 29, 2013 Was wondering if you could add a way to set which maps by inputting the map variable into a line of the script? I'm sorry, I don't understand what you're wanting? Share this post Link to post Share on other sites
+ DarthVollis 59 Posted April 30, 2013 ShinGamix means that he would like to have a variable in the script that uses the MapIDs. This variable would be the way to put the maps in the title screen. Share this post Link to post Share on other sites
casper667 131 Posted April 30, 2013 (edited) I thought so, but that's how it already works :sYou put the map ID's in the array called MAPS (first setting in the setup module). You can have as many as you want in the cycle. Edited April 30, 2013 by casper667 1 Share this post Link to post Share on other sites