Jump to content
FlipelyFlip

Advanced Item Selection v1.0

Recommended Posts

Advanced Item Selection v 1.0

by FlipelyFlip

 

Introduction

You're tired of using only the keyitems for the item selection? Then you will love this script, because it gives you the possibility to use all default item classes in

RPG Maker VX. You can choose items only from the items category, or maybe you need a specific weapon, then change it to weapons. Easy to use!

 

Features

- easy use

- you can access all default item categories like weapons, armors, items and surely keyitems

 

Planed Features

- give access to all categories at once

 

How to Use

It's just plug'n'play. You can customize the Variable ID which is used to define your category (:

For the event you have only to set the variable id which you define in the script by ICV to a value you want and then

use the event command for item selection and it works (:

Place it above main but under materials.

 

Script

 

#============================================================================
# * Window_KeyItem v 1.0
#----------------------------------------------------------------------------
# For more power by Item Selection (:
#============================================================================
# A little snipped made by me (FlipelyFlip
# It's something like a little Script-Fix, but I'm not realy sure^^"
# It's made for advanced use of the Window_KeyItem (:
# Credits are not needed, so have fun by using it (:
# ~Flip

module Flip
 ICV = 1 # variable ID for controling the categories.
 # 1 = Items
 # 2 = Weapons
 # 3 = Armors
 # all other values = KeyItems
end

#==============================================================================
# â–  Window_KeyItem
#------------------------------------------------------------------------------
# ã€€ã‚¤ãƒ™ãƒ³ãƒˆã‚³ãƒžãƒ³ãƒ‰ï¼»ã‚¢ã‚¤ãƒ†ãƒ é¸æŠžã®å‡¦ç†ï¼½ã«ä½¿ç”¨ã™ã‚‹ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã§ã™ã€‚
#==============================================================================

class Window_KeyItem < Window_ItemList
 #--------------------------------------------------------------------------
 # ◠入力処ç†ã®é–‹å§‹
 #--------------------------------------------------------------------------
 def start
if $game_variables[Flip::ICV] == 1 # if variables value = 1 use item category
  self.category = :item
elsif $game_variables[Flip::ICV] == 2 # if value = 2 use weapon category
  self.category = :weapon
elsif $game_variables[Flip::ICV] == 3 # if value = 3 use armor category
  self.category = :armor
else # if any other values excluding 1 2 or 3, use keyitem
  self.category = :keyitem
end
update_placement
refresh
select(0)
open
activate
 end
end

 

 

Credits

No credit needed (:

 

~flip

  • Like 1

Share this post


Link to post
Share on other sites

See, I'm a good newb! I was going to request this, but I thought no, I'll check the forums first ^^ I saw this before, but I hadn't come across the problem yet so wasn't sure what it did exactly. Thanks!

 

EDIT: Also I realised it will be easy to let them select their item class too, so essentially you can have them choose 1 object from their entire inventory. This is very nice :)

Edited by Tobyej

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted