Victor Sant 273 Posted January 29, 2012 (edited) Victor Engine - Animated Battle with YEA Patch http://www.youtube.com/watch?v=z9X602VhC8g This is the Victor Engine – Animated Battle script. This script was done to provide a very customizable visual battle system, where the user have a very high control on the animations. With this script you can use a wide variety of sprite templates for the battlers and even use charsets. Download:Victor Engine - Animated Battle User Manual (Please read it before asking anything) Credits:Author: Victor Sant Additional CreditsYanfly: for the YEA Battle Engine, wich was used on the beta demo and imagesHolder: for the battlers used on the beta demo and images Terms of Use Edited June 22, 2012 by Victor Sant 5 Share this post Link to post Share on other sites
Lionboy 5 Posted January 29, 2012 Oh yeah you said you were working on a battle system from last friday, i wanna try it :b looks promising. Share this post Link to post Share on other sites
Soul Keeper 11 Posted January 29, 2012 (edited) lolololo.bmp I randomly Got this error when I targeted the "Scorpion C" on my first turn, but then on my 2nd try it disappeared. Edited January 29, 2012 by Soul Keeper Share this post Link to post Share on other sites
wilderness 0 Posted January 29, 2012 Actually I got the same error as Soul Keeper... I happens when you push "right button" before selecting "Attack" / "Special" / etc., in order to change the attacking character. Really good job by the way. Share this post Link to post Share on other sites
Kite 6 Posted January 29, 2012 (edited) Really impressive! Grats! I'm gonna use it for sure! Haven't found any bugs,the only problem is that the skills seem kinda hard to edit ,but nothing that a good observation can't solve! Edited February 8, 2012 by Kite Share this post Link to post Share on other sites
Victor Sant 273 Posted January 29, 2012 (edited) @Soul Keeper and wilderness When testing compatibility, place the scripts bellow the Victor Engine scripts, and provide detailed info about the issues, so i can fix that issues or make patches. I happens when you push "right button" before selecting "Attack" / "Special" / etc., in order to change the attacking character.when selecting the target? Edited January 29, 2012 by Victor Sant Share this post Link to post Share on other sites
+ thechancellor 8 Posted January 29, 2012 And finally, my prayers are answered. Thank you for the beta Victor. I'm off work today so I'll be doing some testing as well. Share this post Link to post Share on other sites
Faalhaas 10 Posted January 29, 2012 Very nice ABS you got there *derpface* nosarcasm: i really like what you did here. it's amazing! i'm waiting till full release *ohyeah* Share this post Link to post Share on other sites
Victor Sant 273 Posted January 29, 2012 (edited) Thanks @Soul Keeper and wilderness Someone pointed that the issue was with the YEA patch and it's already solved. Please, if you found any othe issue, let me know wich scripts were being used at the time, i don't know full of YEA functions if using it or any other third party script, provide the more detailed info possible. Edited January 29, 2012 by Victor Sant Share this post Link to post Share on other sites
wilderness 0 Posted January 29, 2012 @Victor Sant Noted, I keep you posted, and will give you more detailed infos next time Thanks Share this post Link to post Share on other sites
Azakel 0 Posted January 29, 2012 This look really good!!! I have to say it is incompatible with YSA ATB add-on, that would be good. Im waiting the full version in order to experiment thanks again Share this post Link to post Share on other sites
Victor Sant 273 Posted January 29, 2012 (edited) @Azakel When testing compatibility, place the scripts bellow the Victor Engine scriptsProvide detailed info about the issues, so i can fix that issues or make patches. I can't test every single script that is incompatible with it (only YF have more than 100 scripts!) so if you really want to help to solve incompatibility issues, give deailed info: - What scripts was being used - What error messages do you get? (if any). - What do not behave as it was supposed to? the more info you give, the more likely i will try to fix it. Edited February 1, 2012 by Victor Sant Share this post Link to post Share on other sites
Cerephoros 10 Posted January 29, 2012 Hey Victor, just gave a test to your animated battler script via YEA Battle Engine, and looks great thus far. However, I have come across a bug which a couple of people have pointed out, I would press the right button to change actors but it shows the error, "undefined method 'magical?' for nil:NilClass" on line 823. Share this post Link to post Share on other sites
Holder 333 Posted January 29, 2012 This looks fantastic and I tested the demos earlier and I loved seeing my battlers in action. Thanks for including them I'm not sure if you worked upon request about YEA but it cool because I was speaking to someone about using my battlers with a script which was compatible with that. I was great seeing what you did to the poses aswel, I've only been used to XP Minkoff and didn't expect to see combinations like you've done in that. Just a question for future reference, is -[speed *] movement speed- for fast the sprite moves to and from the target? If it is I can't wait to get my little Tonberry battler started Share this post Link to post Share on other sites
Victor Sant 273 Posted January 29, 2012 @Meteor Mystique this error was alread reported by Soul Keeper and wilderness reported this one. I've made this YEA patch because YEA is surely the most popular script base arround and most people already using it, so a reasonable compatibility with YF scripts is a must IMO ;D Just a question for future reference, is -[speed *] movement speed- for fast the sprite moves to and from the target? If it is I can't wait to get my little Tonberry battler started Exactly that, also i'm working on a commad to change the battler "base" position. so he would simply walk to the point and make it his "base" spot. Share this post Link to post Share on other sites
Azakel 0 Posted February 1, 2012 Ok thank for answering. The problem with thi script (YSA ATB add-on) is that when you start the battle, after the first atack the ATB bar stops charging. I have to say that this is an add-on to the YEA. I paste the ATB script below yours.Thanks a lot again. Share this post Link to post Share on other sites
Victor Sant 273 Posted February 1, 2012 (edited) I was testing YSA ATB and CTB yesterday and i've already made patches for both. Ops... accidental double post Edited February 1, 2012 by Victor Sant Share this post Link to post Share on other sites
Victor Sant 273 Posted February 9, 2012 (edited) An small video to show the progress of the script Using sprites, charsets and kaduki sprites. Also ond of the battlers is with visual equipment. http://www.youtube.com/watch?v=z9X602VhC8g One of the features i most liked was the fact that the damage of dual wielding attacks is calculed individually, so each weapon deal it onw damage. The mechanic itself is working fine, so now i will start to add the note tags for some settings and the system will be done. Edited February 9, 2012 by Victor Sant 2 Share this post Link to post Share on other sites
+ thechancellor 8 Posted February 10, 2012 Your system shows a lot of versatility Victor. So many different options, yet still basic in function. I love it. Thanks a lot for the update. 1 Share this post Link to post Share on other sites
Evgenij 44 Posted February 13, 2012 This Script looks awesome. I hope it dont take so much time for the Full Version. Great Work!! Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 21, 2012 Is there a way to keep the default battle system, but use the face showing, battle status like in this picture? Share this post Link to post Share on other sites
Lil' Yami 69 Posted February 21, 2012 Is there a way to keep the default battle system, but use the face showing, battle status like in this picture? Use YEA - Battle Engine Ace with Victor Engine - Animated Battle. Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 21, 2012 Is there a way to keep the default battle system, but use the face showing, battle status like in this picture? Use YEA - Battle Engine Ace with Victor Engine - Animated Battle. But i dont want the animated battle. T_T I just want the face status at the bottom. Share this post Link to post Share on other sites
Victor Sant 273 Posted February 22, 2012 So why are you asking here? Use the YEA - Ace Battle Engine by itself -.-' Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 22, 2012 Thank you for the quick reply! I'm using that engine now. <3 Share this post Link to post Share on other sites