GIJhen 0 Posted September 19, 2013 (edited) That has to be put into the action pose for a physical attack (or, you can add it to the "getting hit" action pose to make it always happen no matter what kind of attack is dealt). shake: targets, power X, speed Y, duration Z; Add that line to an action pose, changing the values to change how the target shakes. do I put this in the script under VE_DEFAULT_ACTION lines? or maybe a note tag? im just not sure? William C I have another question, I figured out what you meant by yer last post I have this in the scripting and it is working for the enemy battler: # Pose displayed when recive damage <action: hurt, reset> action: self, hurt pose; shake: target, power 20, speed 10, duration 50; but it is not working for the actor? the actor doesnt shake only the battler. Any thoughts? Edited September 20, 2013 by Galv Share this post Link to post Share on other sites
Galv 1,387 Posted September 20, 2013 GIJhen, please do not double post within 72 hours. I have merged your posts again. Share this post Link to post Share on other sites
Coolie 148 Posted September 25, 2013 That has to be put into the action pose for a physical attack (or, you can add it to the "getting hit" action pose to make it always happen no matter what kind of attack is dealt). shake: targets, power X, speed Y, duration Z; Add that line to an action pose, changing the values to change how the target shakes. do I put this in the script under VE_DEFAULT_ACTION lines? or maybe a note tag? im just not sure? William C I have another question, I figured out what you meant by yer last post I have this in the scripting and it is working for the enemy battler: # Pose displayed when recive damage <action: hurt, reset> action: self, hurt pose; shake: target, power 20, speed 10, duration 50; but it is not working for the actor? the actor doesnt shake only the battler. Any thoughts? Get rid of the "pose" on the line with the action on it. Change "target" to "targets" and of course, end the action with a </action> tag. Also, you need to understand that the default actions exist three different times in the script, for default, charset, and kaduki settings. If your actors are using a different setting, you need to adjust the action poses for their specific settings to make sure they will shake, too. Share this post Link to post Share on other sites
captainbinary 0 Posted June 18, 2014 (edited) Sorry to necro post. I know it is against the rules of the forum. However i have been after this script for weeks now, and victors links are providing dropbox 509 errors. Was wondering if anyone could either show me an alternative? Or let me look at one of their test worlds to see how it would be setup. Edited June 18, 2014 by captainbinary Share this post Link to post Share on other sites
Wendell 81 Posted June 29, 2014 I'm using some taller characters, how can I adjust the default X and Y postions of the weapons? Share this post Link to post Share on other sites
Hogonka 0 Posted December 4, 2014 To bad the Dropbox files aren't working anymore, It looks really promissing to use this inside my game!! Share this post Link to post Share on other sites
Coolie 148 Posted December 4, 2014 To bad the Dropbox files aren't working anymore, It looks really promissing to use this inside my game!! Um... http://q.gs/7NECw Share this post Link to post Share on other sites
KaosChrist 10 Posted November 23, 2015 Necroing this thread because the links are all dead (get it? Heh, heh, but really I'm sad). Victor's wordpress and google drive are both deleted. The master script list should be updated as none of Victor's scripts seem to be accessible anymore. Share this post Link to post Share on other sites