thiago_d_d 1 Posted January 18, 2013 (edited) TSDA Advanced Message Systemthiago_d_d works are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Features: - Created name window to show a name of your choice, only if you want. - The name window is customized, so you change color, etc. - Added support to hex colors. - Advanced letter by letter mode with advanced speed configuration. - You can choose if the player can skip the letter by letter mode - Added \Map tag, that shows the actual map name display - Added support to changes to the font name, size, and bold flag. - The face can be shown on a separate window. - Message window position and size can now be customized. - Message window opacity can be customized. - Possibility to play an sound when letter by letter is on. - Everything is customized, you can change everything with tags during the text draw. Downloadhttp://thiagodd.blogspot.com.br/2013/01/ad...age-system.htmlCreditsthiago_d_d Edited January 19, 2013 by thiago_d_d Share this post Link to post Share on other sites
Bunni89 85 Posted January 18, 2013 Perhaps you should show some screenshots and a complete list of features? Since this is a visual script it doesn't look very appealing to people when you just have 'all these features and more!' and don't show how it actually looks. Not many people really have the patience to go get the script and playtest it themselves just to find out if its something they needed. Share this post Link to post Share on other sites
thiago_d_d 1 Posted January 19, 2013 Actually, the script wasn't too advanced for screen. But now, I'm officially releasing 1.1 version! Features: - Created name window to show a name of your choice, only if you want. - The name window is customized, so you change color, etc. - Added support to hex colors. - Advanced letter by letter mode with advanced speed configuration. - You can choose if the player can skip the letter by letter mode - Added \Map tag, that shows the actual map name display - Added support to changes to the font name, size, and bold flag. - The face can be shown on a separate window. - Message window position and size can now be customized. - Message window opacity can be customized. - Possibility to play an sound when letter by letter is on. - Everything is customized, you can change everything with tags during the text draw. Share this post Link to post Share on other sites
Hytporsche 10 Posted January 19, 2013 (edited) You are... AMAZING! Just what I have been looking for. Keep em coming EDIT2: Found a problem The message window config is going into my battle system as well. Which it shouldn't.. Edited January 19, 2013 by hytporsche69 Share this post Link to post Share on other sites
Fated 13 Posted January 19, 2013 (edited) I see the options to change the font of the name window, but I don't see any configuration for changing the font in the message window itself. Am I not seeing it? I love the face window being separated, but I'm not sure if I can use this script because it doesn't have some features that I've already been using in my project. Italics, code for database entries, aligning text in the message window based on x, y coordinates. ***edit*** I can't get this script to work at all actually. I put it into a fresh project and created an event that only talks. All I get is this error. There are no other scripts in the project and I didn't modify it at all. Edited January 19, 2013 by Fated Share this post Link to post Share on other sites
Hytporsche 10 Posted January 19, 2013 (edited) I see the options to change the font of the name window, but I don't see any configuration for changing the font in the message window itself. Am I not seeing it? I love the face window being separated, but I'm not sure if I can use this script because it doesn't have some features that I've already been using in my project. Italics, code for database entries, aligning text in the message window based on x, y coordinates. ***edit*** I can't get this script to work at all actually. I put it into a fresh project and created an event that only talks. All I get is this error. There are no other scripts in the project and I didn't modify it at all. TSDA error.jpg I got that same error as well. Go to the 2 lines below and delete the ones I am pointing to and that should fix your problem. else self.y = event.screen_y end end @gold_window.y = ((y > @gold_window.height) ? < ----- Delete this line 0 : Graphics.height - @gold_window.height) < ----- Delete this line end #----------------------------------------------------------------------------- # calculate_total_component_height - new method #----------------------------------------------------------------------------- Edited January 19, 2013 by hytporsche69 Share this post Link to post Share on other sites
Fated 13 Posted January 19, 2013 Ah, good find. Thank you. Share this post Link to post Share on other sites
thiago_d_d 1 Posted January 19, 2013 Thanks for bug reports, mans! Actually, deleting the lines with problem would create problem with the gold window positioning. So I fixed it myself. I added also an italic escape character, an implemented the option to hide the face window, just by setting one switch. Please follow instructions on the new script. @Fated In the truth, you can change the font inside the messa window. See in the instructions, there are some escape characters, like the \F escape character that changes the font name. Share this post Link to post Share on other sites
Hytporsche 10 Posted January 19, 2013 Thanks for bug reports, mans! Actually, deleting the lines with problem would create problem with the gold window positioning. So I fixed it myself. I added also an italic escape character, an implemented the option to hide the face window, just by setting one switch. Please follow instructions on the new script. @Fated In the truth, you can change the font inside the messa window. See in the instructions, there are some escape characters, like the \F escape character that changes the font name. Well, great updates/fixes. But, I'm not grasping the concept on how to use the face switch. Maybe explain a little on how to use it. Well, activate it during specific times. Share this post Link to post Share on other sites
Fated 13 Posted January 19, 2013 @FatedIn the truth, you can change the font inside the messa window. See in the instructions, there are some escape characters, like the \F escape character that changes the font name. I figured I overlooked something... I see it now. I'll continue to play around with this script and determine if there is anything else in question. However, I'm curious if you would be willing to release a smaller version of this script that would just provide the face window change and nothing else. Well, great updates/fixes. But, I'm not grasping the concept on how to use the face switch. Maybe explain a little on how to use it. Well, activate it during specific times. Whenever you have a conversation, you turn the switch on when you want the face window to appear. You turn it off when the dialogue involves a person without a face / after a conversation is over so it doesn't appear in battle sequences. Share this post Link to post Share on other sites
thiago_d_d 1 Posted January 19, 2013 @hytporsche Whenever you have a conversation, you turn the switch on when you want the face window to appear. You turn it off when the dialogue involves a person without a face / after a conversation is over so it doesn't appear in battle sequences. @Fated Why do you want that? Do you need any extra feature? I will be pleased to add any feature to my AMS, if you want. Share this post Link to post Share on other sites
Fated 13 Posted January 19, 2013 It's mostly just a selfish reason. I've already developed my project to the point where switching my message system out for yours would require a lot of editing even if you added in everything that's not currently implemented. I'm using Yanfly's message system right now and the commands used in each message system are all different. So, I would need to redo every single message window I've already put in place. The face window feature is the biggest part of your message system that I want to incorporate. It would be ideal if I could just throw in your message system on top of the one I'm already using, but I know it's not feasible due to the overwrites. If I was working on a new project, then I'd just use yours, but unfortunately, I'm not. Share this post Link to post Share on other sites
thiago_d_d 1 Posted January 20, 2013 This probably should work, although I don't tested it. #=============================================================================== # http://thiagodd.blogspot.com.br/ # TSDA Advanced Message System # by thiago_d_d # Version 1.2 # Special Edit # Any suggestions are apreciated, please make them here: # http://thiagodd.blogspot.com.br/ #=============================================================================== # Features # - The face is shown on a separate window. #=============================================================================== #=============================================================================== # module TSDA #=============================================================================== module TSDA #Use face window? USE_MESSAGE_FACE_WINDOW_SWITCH = 4 #Face window opacity FACE_WINDOW_OPACITY = 160 FACE_WINDOW_BACK_OPACITY = 160 end #=============================================================================== # Window_Message #=============================================================================== class Window_Message include TSDA #----------------------------------------------------------------------------- # new_line_x - aliased method #----------------------------------------------------------------------------- alias ams_new_line_x new_line_x def new_line_x $game_switches[USE_MESSAGE_FACE_WINDOW_SWITCH] ? 0 : ams_new_line_x end #----------------------------------------------------------------------------- # new_page - overwritten method #----------------------------------------------------------------------------- def new_page(text, pos) contents.clear if $game_switches[USE_MESSAGE_FACE_WINDOW_SWITCH] @face_window.set_face(self,$game_message.face_name, $game_message.face_index) else @face_window.visible = false draw_face($game_message.face_name, $game_message.face_index, 0, 0) end reset_font_settings pos[:x] = new_line_x pos[:y] = 0 pos[:new_x] = new_line_x pos[:height] = calc_line_height(text) clear_flags end #----------------------------------------------------------------------------- # create_all_windows - aliased method #----------------------------------------------------------------------------- alias ams_create_all_windows create_all_windows def create_all_windows ams_create_all_windows @face_window = Window_MessageFace.new end #----------------------------------------------------------------------------- # dispose_all_windows - aliased method #----------------------------------------------------------------------------- alias ams_dispose_all_windows dispose_all_windows def dispose_all_windows ams_dispose_all_windows @face_window.dispose end #----------------------------------------------------------------------------- # update_all_windows - aliased method #----------------------------------------------------------------------------- alias ams_update_all_windows update_all_windows def update_all_windows ams_update_all_windows @face_window.update end #----------------------------------------------------------------------------- # close_and_wait - aliased method #----------------------------------------------------------------------------- alias ams_close_and_wait close_and_wait def close_and_wait @face_window.finish ams_close_and_wait end end #=============================================================================== # Window_MessageFace - new class #=============================================================================== class Window_MessageFace < Window_Base include TSDA #--------------------------------------------------------------------------- # initialize - new method #--------------------------------------------------------------------------- def initialize super(0,0,120,120) self.visible = false self.openness = 0 self.back_opacity = FACE_WINDOW_BACK_OPACITY self.opacity = FACE_WINDOW_OPACITY end #--------------------------------------------------------------------------- # set_face - new method #--------------------------------------------------------------------------- def set_face(window,face_name,face_index) self.y = window.y >= 120 ? window.y - height : window.y + window.height self.x = window.x self.visible = true refresh open Fiber.yield until open? end #--------------------------------------------------------------------------- # refresh - new method #--------------------------------------------------------------------------- def refresh contents.clear draw_face($game_message.face_name, $game_message.face_index, 0, 0) end #--------------------------------------------------------------------------- # finish - new method #--------------------------------------------------------------------------- def finish close until close? update Fiber.yield end self.openness = 0 self.visible = false end end Share this post Link to post Share on other sites
Fated 13 Posted January 20, 2013 As far as I can tell, it works perfectly in every message window I've created thus far. Thanks a lot for making that edit for me. If I run into any problems, I'll make sure to let you know. Share this post Link to post Share on other sites
HellKiteChaoS 36 Posted January 20, 2013 Adding this to the new Master Script List. PM me and let me know if I miss any related scripts as I have a lot of catching up to do. Share this post Link to post Share on other sites
Platoon 1 Posted January 26, 2013 Nice script! I think I've found out a bug: if you put an apostrophe in the NameBox to composite a name like "Amok'ghul", there's the following error when you display the message: line 512 failed to create bitmap If you could solve this, I would be very glad. Thanks! Share this post Link to post Share on other sites
Tigerbite 36 Posted March 10, 2013 (edited) How exactly would I go about making a name pop up in a box above the actual text box? (Like Thiago in the op ss) o.o I keep getting the same error as the above post o.o -edit- Nevermind...I'm stupid XD Edited March 10, 2013 by Tigerbite Share this post Link to post Share on other sites
Schemilix 0 Posted July 31, 2013 Call me an idiot, but I installed this script where it's said and for the life of me, I don't know how to work it. I assumed it was a global thing but finding it's not went back to a message event and at least *tried* to call the script, that is, I typed in its name. I'm doing it wrong because it's still an instant window. Please forgive a noob but what do I input to activate this script? Share this post Link to post Share on other sites
Livingtree 0 Posted January 2, 2014 (edited) name box works fine but my face is not being put into a separate window on the top. Need help please Edited January 3, 2014 by Livingtree Share this post Link to post Share on other sites