Zetu 70 Posted February 4, 2012 (edited) Z11 : States+ GET IT HERE! Alright, so this script is a first run. The only feature it includes thus far is the ability to add stacks to a state. By this, you can have poison, for example, deal 5% damage at one stack, and 15% damage at three stacks. What the script does, as a broad view, is removes ingame functionality of RPG::State, and replaces it with a brand-spanking new class, called Game_State. The state stores all the information within itself. It includes stacks and the source of affliction. Here are state types I will be working on... - Absorption : Resist X amount of damage before dispelling. - Damage Amplification : All damage to the afflicted target is increased if caused by the user who afflicted the target. - ect. Give me ideas for states, that cannot be done by default, and I will might add them. (Also note: this script has a significant amount of overwrites. May cause compatibility issues. This will be fixed in future versions.) Edited February 4, 2012 by Zetu 1 Share this post Link to post Share on other sites
Bej 0 Posted February 4, 2012 I like the ideas you're working on. About the absorption state, is it going to be possible to make the amount of damage it resists based on maxHP? That way you wouldn't have to make 89023 absorption states to keep up with increasing damage. What I'd like to see is better dots: instead of doing percentage based damage, they do damage based on a skill (you could make an hp/mp draining dot this way for example, very flexible). I'm currently eventing this, but it gets complicated when there's more than one character/monster inflicting the state. Here are some other ideas: -splash damage: if afflicted, x% damage is done to enemies not targeted by the attack (wouldn't work on skills that target all) -retaliate: same as counter, except you still take damage -charge attack: the afflicted battler uses skill x after the state runs out -doom: state x is inflicted after the state runs out Share this post Link to post Share on other sites
zenithzephyr 2 Posted February 15, 2013 Liking this idea. Keep it up! Share this post Link to post Share on other sites
Naridar 9 Posted February 16, 2013 Thank you very much, this is just what I was looking for . Share this post Link to post Share on other sites