SuicideToro 5 Posted March 11, 2013 By the way, I have a working barn animal system now where you have to feed them, talk to them, and brush them and they give produce depending on their affection. You are awesome. That is a declaration. It might be just me, but your greenhouse lags quite a bit now, something that didn't happen in the older demo. It puzzles me, for I can't spot the difference other than the four lights and a map change script @.@ I cant wait! i love the harvest moon games :3 are you gonna make new sprites or use the nes sprites for the characters? Hi there! Thanks for the support! Well, I do plan to have a fresh feel to the game, so I plan to use as many custom graphics as I can. I already have a handful of custom sprites, so I will probably proceed to do so for most if not all of the characters Line 99 of my Calendar Clock should use the Day of the Week variable. If you're getting an error pointing to this line while tilling some soil, then odds are the variable you're using for Current Stamina and the Day of the Week(DAYA) are the same. It's the only thing I can think of that'd cause that particular error in that situation. I don't have that problem with the Stamina window, I always tried with 100ish stamina, and just tried with 1000ish, don't have that problem, so may I assume it's somewhat related to your windowskin? Actually wait... *thinks and checks something* I found out I forgot to adjust some of the numbers for different window positions, but I still don't have the problem you have, weird. I've never downloaded something from that site before, so I'm not sure if I'm missing something but I'm not sure how to download it. I mean I try the obvious, but... hmmm I'll try in a different browser, I don't normally use Chrome, I like Opera but the site recommends it. While I was typing this up I noticed a pm to check out my farming system from Mary, I'll just drop off the link here for everyone. https://docs.google.com/file/d/0BywhvOtY4_H9TjVuX3pvSXNIMmc/edit?usp=sharing I may try remaking/adjusting my system regardless, Galv's Quick Weapon Swap wasn't available until I was mostly done with it. Whether I would have to remake certain parts or I can just make small adjustments I'm not sure, it's been a couple days since I "really" touched it. Edit: It was easier than I thought, tho I did run into a couple bugs during the transition, I seemed to have fixed them. I'll run more tests then upload an updated demo. You'll know if it's been updated if I edit this post again, or post after someone else posts. The changelog for the demo(as of this moment while I check some other things out) 1: Added Galv's Quick Weapon Switch 2: Moved something from the "Use Equip Item" common event, under the HM_TOOL::seed? conditional branch into the have_seed? method. 3: Added get_equip_id method to HM_TOOL, and added it to each conditional branch method(it gets the ID of the currently equipped weapon and puts it into the Tool Variable, rendering the current way of selecting a tool obsolete) 4: Adjustments to have_seed? to fix some new bugs this caused. 5: Small adjustments to the Stamina Window(doesn't/shouldn't fix your problem Toro, just some window position adjustment). Well, back to testing so that I can upload, did I forget anything... *thinks on it* Edit: Demo updated, same link. I changed some script settings here and there, and apparently that error is gone. If it re-emerges, I will investigate the cause of problem. I still have a few problems concerning crop growth though, the crops seem confused about rainy days and growing. Sometimes they remain watered on sunny days, and other times require me to water them even though it is raining, and a few times they did strange things like wilt in the middle of the month or suddenly grow a stage as soon as I water them xxD I went through the self switches and they seemed right. I don't get it! LOL. Gonna run through them thoroughly to see if any is mismatched. I will go through the new demo, test it out and come up with feedback. Peace out! Share this post Link to post Share on other sites
Selchar 15 Posted March 11, 2013 (edited) Ok, I'll have to ask then, did you copy the event from the demo directly into your game? Or did you try to recreate the event from the ground up? I set it up so that it can just be copied, and cause no problems. Also, are you sure each of the variables is unique and there is no overlap? I am going through it and what you described shouldn't happen unless there are some "wires crossed", and when I mean wires, I mean either variables and/or self-switches. If push comes to shove I may have to look at the project myself, but let's see if we can figure out what's wrong first.Edit: Demo updated, or at least it should be updated, HM Farm has been upgraded to make it easier to read, and add crops... and I cut the number of lines for it roughly in half . We always do things the hard way at first, and don't think of an easier or more readable way until later >.>. Also fixed an oversight, well it's more like an addition. On the first day of winter crops should "clear" instead of just die. What I mean by this is that they will revert to unseeded/untilled soil. If that effect isn't wanted it should be really easy to remove. The idea was to have something different for winter.There is also a new text file that should give accurate information when it comes to how to expand beyond the 12 preset crops.Finally, I made a really really minor change to the calendar clock. Now instead of crashing when the DAYA/MONTH change to something it shouldn't, they will just read ERR or ERROR, which is a more subtle way of telling you you used those variables for something other than telling/controlling time, unless for some reason you intentionally set those values to display them.I'm too lazy to bump or update my original thread, especially since the main topic was the calendar, not the farming demo . Edited March 13, 2013 by Selchar Share this post Link to post Share on other sites
SuicideToro 5 Posted March 17, 2013 Sorry for slo-mo updates! Selchar, as I had suspected, the crops issue had nothing to do with the script nor the crop events itself, but that I accidentally put the crop progressing before my "next day", so it screwed up the whole thing. I am pretty sure I checked the order before, but I must have messed up the order while making animal events. I AM AN IDIOT. TO THE N-TH DEGREE. ;_; On the other hand, good job updating the crop script and calendar! My game now officially has chickens xD Thanks for the livestock system in your demo, Mary! It's great for referencing! I'll keep on updating. Will spend most of my time around updating the character list now! 1 Share this post Link to post Share on other sites
Selchar 15 Posted March 18, 2013 (edited) That would certainly explain it, glad you figured it out! Noted for future reference, I guess that's another reason why the demo should be used as a base, or at least a reference since there are small things one can forget. In this case, the order those scriptcalls does matter. Glad to hear things are progressing well for you! I'm not going to spend time figuring out how to do chickens/animals myself, at least not right now, I have other things distracting me... anyways hope to see how your Clover Moon game turns out! It would be nice if there was a game engine specifically made with creating Harvest Moon type games in mind, oh well it was fun figuring out how to put together that time/weather/crop system ^^. Edited March 18, 2013 by Selchar 1 Share this post Link to post Share on other sites
poundcakery 0 Posted March 24, 2013 (edited) Just letting you know, selchar, that I'm having the 'Line 99, noMethodError, undefined method ' + ' for nil:Nilclass.' problem too, after a week is over... ie after Sunday, the game crashes instead of progressing to Monday. I'm not sure what's going on, but maybe I have some wires crossed too, I'll keep checking. Just letting you know in case it's a problem with the script. EDIT: I'm actually getting the same problem with the seasons too, after Winter, instead of Spring starting the game crashes, saying 'Line 95, noMethodError, undefined method ' + ' for nil:Nilclass.' just fyi, not sure if it's a problem on my end. I know almost nothing about scripts so if something's gone wrong there I couldn't tell you. DOUBLE EDIT (wow fancy): Just thought of something, the way I'm testing this is through an event that adds +1 to the corresponding variable (Season, Day of Week, etc), which could be causing the problem. Before using your time script, I evented a time system that would automatically change Season = 5 and Day of Week = 8 back to 1. I assumed your script worked the same way but maybe it runs through the seasons fine as long as events aren't screwing with the variables. Does that make sense? Edited March 25, 2013 by poundcakery Share this post Link to post Share on other sites
SuicideToro 5 Posted March 25, 2013 Thanks Selchar! I can use your crop system as a base for livestock too, so it's like two birds with one stone As for general updates, if anyone has not seen, check out the new Konnosuke in the character section! He's the first character that I re-drew/edited in my style. I plan to redraw most (if not all) of my character portraits that way. How does it lookies? :3 The problem I face now is that I use Galv's Message Busts to show portraits, but in order to switch from portrait mode to normal face mode, I have turn the script on and off all the time. It gets a little tedious. I'm thinking that it would be a ton easier if the script could be like Fomar's script: it automatically sets graphic files with names containing '!' as portraits. Those without '!' is shown as a normal face. Much easier. And why don't I just use Fomar's script? Cause Galv's allows mirroring portraits, and I need that. In short, I need a fusion of these two scripts. If anyone knows a hybrid version or can fix one up, it would be great! Other than that, I'm going to try to get some bugs fixed and if that smooths out, I might have a short demo up, for your eyes only, peeps Stay tuned! Share this post Link to post Share on other sites
Selchar 15 Posted March 25, 2013 (edited) @poundcakery: My script should handle those automatically, so if you have events handling those variables(leftover from your evented system or otherwise), it is possible they are causing the problem. You can always try updating the calendar clock, I should have made changes last week I think where it won't crash your game, but instead show the day/month as an ERR/ERROR message instead, which is a more subtle way of saying something is wrong. @SuicideToro: Plan it out properly and it is possible! I tried to make it as easy to read as possible for people to see how things work, and maybe get ideas on expanding it. I actually intended to use the same logic for cows/sheep, I just haven't planned that out properly yet. The artwork for Konnosuke is interesting, not my style but definitely better than Aaron . I can try and look into adjusting/mixing those 2 bust scripts, but I can't give any guarantees. It isn't easy to read some scripts and understand how they work unless you really know your ruby/rgss(3). Looking forward to a demo, but take your time to make sure it's all good! Oh, if you're using the version of my farm system that utilizes galv's quick weapon switching, I overlooked a small bug, it's a 1 line fix in the "Use Equipped Item" common event. Just add the scriptcall "HM_TOOL::get_equip_id" without the quotes to the very top, or at least before the first conditional branch which would check the tool variable and exit it if it's 0. Edit: Got around to updating the scripts and the demo. Edited March 27, 2013 by Selchar Share this post Link to post Share on other sites
Perijoy 4 Posted October 28, 2013 Wow! I'm a huge fan of Harvest Moon and am actually making a game similar to this. I like your art style and hope you continue working on this project . I might be able to help but don't expect too much and might not have the time but if you think I can help just message me! Maybe we can help each other on this, or maybe it's just you helping me . Good luck! Share this post Link to post Share on other sites
SuicideToro 5 Posted December 12, 2013 I'm quite amazed people still see this. Hello! In fact, I'm currently taking some time to work on it again. It would be delightful to work with you at some time in the future how is the progress of your game so far? Share this post Link to post Share on other sites
Perijoy 4 Posted December 14, 2013 Yay! It's great you're still taking the time continue . So far I've just been doing some mapping for the town and working on the features of the game, though I haven't gotten far enough for it to be playable or at least it won't be much fun playing it currently. It'll be fabulous to work with you as well ^.^. Since I'm making a harvest moon inspired game as well is it okay if I ask you some questions on how you did certain features and things? Your help would be REALLY appreciated . Keep up the great work Share this post Link to post Share on other sites
+ Titanhex 284 Posted December 14, 2013 If you'd like I can implement my furniture changing system to your game. It's rather compact, but I may have to teach you how to change it after I set it up. Share this post Link to post Share on other sites
Perijoy 4 Posted December 14, 2013 @Titanhex That would be great help, and sounds like an Amazing feature to add . I'd be happy to learn how to set it up, just message me about the details. Thanks Share this post Link to post Share on other sites
SuicideToro 5 Posted January 10, 2014 @Perijoy : Sure, you can ask ^^ Although I may be of very limited help, since I've not done much except create some festivals and character portraits lately. I really could use help in mapping (; w Share this post Link to post Share on other sites
Perijoy 4 Posted January 11, 2014 @ Suicide Toro Yay! ^^ thanks, I'll send the questions by PM. Or would you rather by posting? If you want we could discuss a trade? Portraits in exchange for mapping? Or something like eventing help for maps? I don't know... But I think the best would be to just help each other out since we're making the same type of game and using the same RPG Maker version. I'll send you the PM first where can talk about the details and then if you prefer I'll post instead. Share this post Link to post Share on other sites