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Fomar0153

Improved Item Processing

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Improved Item Processing

Version 1.0

by Fomar0153

 

Introduction

Allows you to define which items (or weapons or armour) appear in the item processing window.

 

Features

+ Plug and Play

+ Can define a subset of items to appear using note tagging.

 

Screenshot

SS0016.png

 

How to Use

Instructions are in the script.

 

Script

The most update version of this script can always be found on my blog.

 

F.A.Q.

No questions asked.

 

Credits and Thanks

Fomar0153

 

Author's Notes

No idea why this wasn't suggested sooner.

Edited by Fomar0153
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"No idea why this wasn't suggested sooner."

 

Forgive me if I'm wrong..but probably because it's been done. :o

Isn't this the same thing: http://www.rpgmakerv...-selection-v10/

 

If not, well then you can explain the difference to help people decide which they want/need to use!

Still a cool idea, nonetheless.

Edited by Griffith_Kun

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Whoops, sorry FlipelyFlip.

 

This version has a couple more features, namely you can see all items at once (normal + key) and setup as subsets of items as you want through note tagging.

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