Fomar0153 121 Posted February 6, 2012 (edited) Improved Item Processing Version 1.0 by Fomar0153 Introduction Allows you to define which items (or weapons or armour) appear in the item processing window. Features + Plug and Play + Can define a subset of items to appear using note tagging. Screenshot How to Use Instructions are in the script. Script The most update version of this script can always be found on my blog. Direct Link. F.A.Q. No questions asked. Credits and Thanks Fomar0153 Author's Notes No idea why this wasn't suggested sooner. Edited February 6, 2012 by Fomar0153 1 Meiling Huang reacted to this Share this post Link to post Share on other sites
Griffith_Kun 0 Posted February 6, 2012 (edited) "No idea why this wasn't suggested sooner." Forgive me if I'm wrong..but probably because it's been done. Isn't this the same thing: http://www.rpgmakerv...-selection-v10/ If not, well then you can explain the difference to help people decide which they want/need to use! Still a cool idea, nonetheless. Edited February 6, 2012 by Griffith_Kun Share this post Link to post Share on other sites
Fomar0153 121 Posted February 6, 2012 Whoops, sorry FlipelyFlip. This version has a couple more features, namely you can see all items at once (normal + key) and setup as subsets of items as you want through note tagging. 1 Maker Ron reacted to this Share this post Link to post Share on other sites