Akatcuki 0 Posted February 11, 2013 (edited) well hello everybody a come to this forum maybe some of you can help first a wanan make pokemon game however there is no good tutorial for beginners well am tired of esentials for rpg maker xp well in rpg maker vx ace a need folowing pokemon battle system a have one from HungrySnake well its good a have only one problem back view of pokemon are not show even a put it option that it shows and back pictures or if you know any better pokemon system please tell me a need next script pokemon menu, a need pokeball catch script or pokemon catch system if there is any a need pokemon storage script why probably a will add more then 650 pokemon if you have these script for rpg maker xp also you can please give me links tileset and adding pictures is not problem if you can help please tell me thanks again Edited February 11, 2013 by Akatcuki Share this post Link to post Share on other sites
Fated 13 Posted February 11, 2013 You're going to have to make a script request in the right section and be far more detailed about what you're looking for. Pictures help a lot. Share this post Link to post Share on other sites
+ Titanhex 284 Posted February 11, 2013 (edited) There's pokemon styled scripts in the Complete Scripts section. Please go through the script list and find them there. Edited February 11, 2013 by Titanhex Share this post Link to post Share on other sites
+ Novem 344 Posted February 12, 2013 If you want to make a Poke'mon game, I think you're better off sticking with RPG Maker XP. There's nothing as robust for Ace as what is seen with the huge collection of Poke'mon targeted scripts on RPG Maker XP. Share this post Link to post Share on other sites
Akatcuki 0 Posted February 12, 2013 well after some time checking web a found already these script: after each level up hp/Mp is restored to full monster book 2 script is very good why a make this script in pokedex here are some screenshoots first battle is same nothing is changed yet; next is script that a changed name to pokedex here is how it looks: instead monster book a changed to pokedex next is picture when a enter pokedex: as you can see it say pokedex on begining a changed that tooo as you can see a encounter some pokemon already when a click on charizard this shows; as you can see there is picture stats is added by me if this script can add text here then this will be complete pokedex script like this: well this is small step but still good now a need to create pokemon system any pokemon system in color should do it however enemies from datebase should be added thats what is am looking also if you know any vx script that works without problems to catch enemies after you defet them or to catch them or any good tutorial to make pokemon battle system from scratch or any good script yeah a know about rpg maker xp esentials a know about rpg maker xp a have them both but a already started on vx so a look on simple battle system in color this system is good for me however a wanna start from zero that means a add what level are pokemon which a encounter on map and so on thats all for me for now Share this post Link to post Share on other sites
Tsukihime 1,489 Posted February 13, 2013 (edited) If there is a pokemon pack in XP that is working well, it would probably be more effective to just switch over, since you may wait potentially several months to get pokemon scripts you like for ...VX? Btw if you want to "start from zero" it would probably be better to figure out how to script it so you can implement it from scratch. Edited February 13, 2013 by Tsukihime Share this post Link to post Share on other sites
Akatcuki 0 Posted February 13, 2013 a get pokemon battle system lol Share this post Link to post Share on other sites
lookerup 32 Posted February 16, 2013 Try looking for something called Crystal Engine. It's somewhere in this forum, found it before somewhere. I believe it's what you're looking for. Share this post Link to post Share on other sites
marillmau5 20 Posted February 17, 2013 (edited) I actually think it would be better to mod the pokemon rom you wish to base your game off of and use tools from the pokemon community forums to make your game. Benefits of modding rom: all graphics included, all moves, all everything Cons of modding: not many people will play unless its 100% but there are contests to keep you motivated. Scripting might be a problem and things to know like importing new graphics would be complicated. Benefits of rmvc ace pokemon: ability to add graphics easily, more of a game making experience. Cons: will never look like a full pokenon game. NEED to rip graphics from the rom anyways to add to rmvx ace. Need to type in and set up each new pkmn move and animations. If you want to make a pokemon game on rmvx ace I suggest you make it as sweet and short as you can. Make it a thrilling 30 min game. Short story and ability for replay value. Because I just dont want you to set up for failure. Also know a full pokemon script may never come to rmvx ace. It may but you never know. So sit down and think about what you are willing to not have in your game on completion. All in all it can be the best game ever. Im just adding my opinion. Edited February 17, 2013 by marillmau5 Share this post Link to post Share on other sites