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Preserve Data

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Preserve Data



This script allows you to "preserve" data throughout the game without requiring

the user to save the game. For example, if a player enters a room and a switch

is turned on, you can preserve the state of the switch even if the player

chooses to reload.


You can preserve variables and switches, and the values of the data will

carry over across game loads. However, this only applies to the most

recently saved/loaded file.


If the player starts a new game, and there is already a save file in the first

slot, that will be treated as the "last saved" file.




Script: Download here




Use this script call in an event to save any data that should be preserved.


In the configuration, enter all of the ID's for the switches and variables

that should be preserved when you choose to preserve data.

Edited by Tsukihime
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