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Skylar1146

3d-Rpg maker?

Would you like the next rpg maker to be 3d?  

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  1. 1. Would you like the next rpg maker to be 3d



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But a 2D object is flat; all you see is a single face. There is no concept of "front" "side" or "back" when it comes to 2D.

 

If I gave you a drawing on a piece of paper and ask you to rotate it, you're still going to see the same drawing.

 

Yes, but a 2-dimensional image can be created to give the appearance of having three dimensions without really being in 3-dimensions. 

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But you wouldn't be able to texture one face and then rotate it to view it from different views the same way you would a 3D object.

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I went through all three pages to make sure I haven't mention it yet.

 

RPG Maker 2 for PS2 is 3d! It is badass. We only need a PC port to add resource management and scripting!

 

Edited by ShinGamix

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If by badass you mean it is bad, then I would agree.

PS2? Holy crap. How many polys are there on a character model? Like 100?

 

You might as well go write plugins for minecraft I think that would be better use of anyone's time.

Edited by Tsukihime

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@Tsukime yes it is a PS2 version but just imagine if the re-made it now for PS4 and PC! 

It is way beyond its time. It was released when the PS2 was just starting out. So consider alll the limitations the ps2 had RPGM 2 was gold!

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I don't know whether the PS2 really had such a big limitation when it was first starting out, but it sounds more like a limitation on how much effort they wanted to put into developing resources.

 

If EB releases a 3D maker for PC I would try it out, but I wouldn't expect much.

Edited by Tsukihime
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By option, you mean they should have an option to toggle it in the normal maker? If they're not going to give us two options for a battle system, they're certainly not going to provide two entirely different programs (one for 2d and one for 3d) in one package. The coding to separate the two alone would be a nightmare.

 

However, if by option you mean they should consider making two different programs that cater to two different customers, I agree. A rather crude example, but look at Photoshop. They have a complex program with features that most average users will never need, nor know how to use. So they come up with Photoshop Essentials as well that caters to a more user-friendly audience. There's no reason why EB can't do the same. They can keep coming out with their brand name of RM for 2D users, but consider branching off into other programs that specialize in 3D.

 

Perhaps they reason they have not is because they tried to branch out once before (with IG) and it didn't pan out as well as they hoped. So rather than get their feet wet and risk another product that breaks away from rpgs or the rpg 2d mode, they stick with what they're comfortable with.

 

Me personally, I love 2D, it's what I grew up with, and I doubt I'd ever use 3D, especially since this is only a hobby for me. But at the same time, I'd like to have the option available, in case I do decide to go down that route, and other developers would benefit from a 3D program.

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Compared to the previous installment, that one is like 100x better in graphics and something I would actually look at.

Edited by Tsukihime

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A 3D Engine creator exists already and it is WySiWyG like RMVXACE, it is called DarkBASIC. It has a python scripting engine, but it can also handle other programming languages with a dll or two, including java, C#, C++ etc... It is for the PC and only runs 39.99. Enterbrain would not be able to compete in options or price. 2D is an entire genre of video games and I love it like many others. The entire original Unreal engine that was used all the way up until 2003. DarkBASIC enhansed and now others use it like EA Games. The entire FPS Creator is based on DarkBASIC so many of your current first person shooters are created using this tool. Skyrim was made with DarkBASIC and a few other tools. Making a 3D RPG Maker would be at this point very moot. No other 2D creator exists. People love 2D and so do I, pixel art is awesome!

 

Also they have a thing where you can get DarkBASIC Pro for $0 which is not free. If you want to sell your game you must purchase a $40 license to do so, but if you want to learn and create free content, the program itself can be had for $0. All it does is put a small splash screen at the beginning of the game saying that if you paid for the game you were ripped off yadda yadda.

 

http://www.rockpapershotgun.com/2009/12/17/do-it-your-bloody-self-darkbasic-for-0/

 

As noted on that page, Unreal engine 3 and Unity engine are also going free, so at this point it would be very very moot for Enterbrain to make a 3d creator with free tools the professionals use to make best seller games. They wouldn't be able to compete.

Edited by endafy
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Wow that actually looks really cool!

And skyrim was actually made in bethesda own game engine they created, which is scripted in (makes it easier for modders which bethesda wholeheartedly supports) phython and the engine was based on python but used bethesda own coding, programming and all that stuff :)

Edited by Skylar1146

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I'm old school so I voted for 2D.  I still dream of the day a developer makes a classic JRPG on the modern consoles with beautiful HD 2D sprites.  The Record of Agarest War series gave me hope, but it didn't quite deliver.  I could be wrong, but you'd think make a 2D game would be cheaper and thus have minimal risk.  If I ever get rich, I will try to fulfill that dream myself.  Until then, RPG Maker will do.

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Well im my case, I don't pay any money at all. I do it all myself! :) But yes that would be awesome!

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Well im my case, I don't pay any money at all. I do it all myself! :) But yes that would be awesome!

I would love that you look at my game, sure its not 3D at ALL...

 

If it's not 3D at all, then it's level of relevance to this thread is non-existent. 

 

Keep posts relevant to the thread please.

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I couldn't care less about 3d. What I really look forward to is the return of the 3 layer mapping system and a bigger RTP. And better music. The music in Ace was very well produced, but the music itself didn't really fit.

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For those of you who want a 3D RPG Maker, make a 3d model once, I've made plenty of them, and i can pump out about 20 sprite sheets in the time it takes to get their body model done, then you have to do clothes, features, and then on top of that, if in your game, they talk, there is even more work to be done. and not to mention in 3d games the movement is grid based, that is were it gets even more complex, and lets not forget how big 3d games are also, these 2D are miniscule in size compared to them, i have about 30 2D RPG's on my computer that all together take up 800mb, and one of my 3D RPG's takes up 12GB. And 3D models... they require what is called *bones to restrict the movement, they need gravity effects so hair just does not float off in to space, and even the hair has *bones in it, just one of the 3D model's i have, has 2000 bones, that's just to make my movement look extremely smooth and so that nothing goes past certain points. if you had a game with every character being unique, you would be talking about almost a years worth of work, on just the characters.

3D animation is in no way easy or convenient. You may be able to make some amazing games, but how many of you are really gonna put your life on hold to make these, or make a game announcement in 2014 and it not be done till 2020.

 

now if your talking minecraft graphics, then yes time will be considerably less, but why? there would so many games made that style that it would get old really fast, most people play 3D for the graphics and 2D for the story. Their would be so much hassle involved that for many who would buy it, it would be a waste of their money cause some would just quit from how much a 3D game requires. and then what about us that solo a project? a 3D game maker would be (excuse my language) hell! i mean since my game that im making right now is going to have every npc be unique, it is already gonna take me a long long time. now imagine that with 3D. now for those fortunate enough to have enough money to hire people to 3D models for you, that would speed up the process, but they charge a lot of money.

and thats just the 3D models.

 

the maps... that's were you run in to large *** files! you have to get the effects just right, the lighting, and the feeling that it all fits.

if you want me to go in to anymore detail, i could write a 100 page paper on this.

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@

 

For those of you who want a 3D RPG Maker, make a 3d model once, I've made plenty of them, and i can pump out about 20 sprite sheets in the time it takes to get their body model done, then you have to do clothes, features, and then on top of that, if in your game, they talk, there is even more work to be done. and not to mention in 3d games the movement is grid based, that is were it gets even more complex, and lets not forget how big 3d games are also, these 2D are miniscule in size compared to them, i have about 30 2D RPG's on my computer that all together take up 800mb, and one of my 3D RPG's takes up 12GB. And 3D models... they require what is called *bones to restrict the movement, they need gravity effects so hair just does not float off in to space, and even the hair has *bones in it, just one of the 3D model's i have, has 2000 bones, that's just to make my movement look extremely smooth and so that nothing goes past certain points. if you had a game with every character being unique, you would be talking about almost a years worth of work, on just the characters.

3D animation is in no way easy or convenient. You may be able to make some amazing games, but how many of you are really gonna put your life on hold to make these, or make a game announcement in 2014 and it not be done till 2020.

 

now if your talking minecraft graphics, then yes time will be considerably less, but why? there would so many games made that style that it would get old really fast, most people play 3D for the graphics and 2D for the story. Their would be so much hassle involved that for many who would buy it, it would be a waste of their money cause some would just quit from how much a 3D game requires. and then what about us that solo a project? a 3D game maker would be (excuse my language) hell! i mean since my game that im making right now is going to have every npc be unique, it is already gonna take me a long long time. now imagine that with 3D. now for those fortunate enough to have enough money to hire people to 3D models for you, that would speed up the process, but they charge a lot of money.

and thats just the 3D models.

 

the maps... that's were you run in to large *** files! you have to get the effects just right, the lighting, and the feeling that it all fits.

if you want me to go in to anymore detail, i could write a 100 page paper on this.

I have made numerous 5-10 minute animations across the years.  At most one of my had maybe 35 bones and I was really glad the way it turned out because it was so realistic. Most games today run of a basic 22 (28 in beast or animal cases) boned "skeleton" so I have no idea why or how it took that many bones. Of course making a 3d game takes more work than 2D because you have another dimension to work with, which I am pretty sure we all realize. I also never even took a course or class over 3d design or animation and I can still do alot. I am currently coding my own 3d game in c++ and I really don't find trouble in making characters. If you were to make every single character from scratch yes that would take awhile but even AAA games don't do that, they create a base template and craft numerous npcs from that. Using this method I can create a good npc in 30 minutes, a super detailed with veins and everything in about an hour and a half(though I only tried that once. A character sheet takes me about 45 minutes for every direction to make it look smooth when they walk. One thing to keep in mind with 3D is that you need to create the character once, not 24 times like sheets take. It's really not that big of a hassle once you get used to it. I have tried 3 different free 3D animation programs and they all have a built in option for clothing, hair, eyes and they like where you just click and your done. Mouths are actually very simple too, just create a simple n-Gon and move it up and down. Also the games are bigger yes but, well theres more to them to put it simply. Also litteraly 3D game engine I tried has lighting, shadowing, particle and many many other systems built in where you have to just click where you want a light and it is there. You should realize what were asking for is a game engine. Not creating a game from scratch because game engines today automate soooo much for you. Its litteraly mindblowing from what it used to be. And it doesnt have to be top quality graphics too. Even a n64-psX era graphics game creating program would be awesome. (And those are alot easier  ;) ) But nevertheless, you put up a good argument

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and lets not forget how big 3d games are also, these 2D are miniscule in size compared to them, i have about 30 2D RPG's on my computer that all together take up 800mb, and one of my 3D RPG's takes up 12GB.

I've played many 3D games that are 80-120 MB.

Models were not high-poly or anything, nor were there too many maps. Probably re-used skeletons/animations as well.

 

I don't think 12 gig is a very common number either: unless you're talking about PS3 or 360 games, most of the old PS1/PS2 games fit on a standard 700 MB CD or a DVD.

 

And I doubt anyone here's going to go make a game of that magnitude where they require 12 gigs...

 

But I agree, I expect a lot of people to give up quickly, citing complaints like "too hard", "too much effort", "too complex", etc etc (eg: things you might hear on unity forums). It's just a different playing field, jumping from 2D to 3D. Especially from a game maker like RPG Maker...I mean if I handed someone game maker there'd probably be lots of groaning as well.

Edited by Tsukihime

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Most people do that here as well, all over the site you see people asking for simple graphics or scripts. I have had people ask me to litterally rotate a single tile for them because they don't know how to do it. I mean c'mon! It took me 5 seconds! With anything like this your gonna have people who don't want to take the initiative and actually learn how to do something. If people spent maybe 1 hour looking for a good graphics program and maybe watch a tutorial or two, half the threads on here wouldn't be needed. But people won't do that because they are too lazy. I will admit I have been like this in the past. People need to learn that if it takes a huge multi-million dollar company with 50 employees 4 years to make a game, you sure as heck can't do one in that quality in half the time. Making games is HARD WORK, and not everthing is gonna come easy. And really if you have a modern computer, 6 gb for a great game is nothing considering most computers on sale these days have much more than 320 gb standard. My favorite 3d game of all time which I still havent explored fully and have played 200+ hours on is only 498 mb. That is nothing.

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Unity is one of the easiest 3D engines to use if you have 0 ~ some 3D experience. It does have an event system that is pretty much select an option, do a command, force a result which is pretty nifty for beginner's. Not too sure about it's coding elements as I have not used the engine myself just did a quick search and looked through the Unity Forums at the amount of help and support.

 

I tried Unity but didn't see any eventing system. It seemed to only have code. Are you sure about this?

 

Besides RPG Maker, I also use the Crysis I editor. It's got flowgraph and tons of assets. Not to mention great graphics. I could even make my own mod to change how the tactical attachment works.

 

Edit: Also the whole Crysis game was made using Sandbox 2 (the editor) so yes you can do a lot of great things with it, a little buggy but still great.

Edited by mihai_7

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hey, you all got to remember what times we are in to, "the bigger the better"  and i like 2D better because i tend to playthe game instead of complain about crap graphics

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