CT Bolt 23 Posted February 24, 2013 (edited) Replace Shop Vocabulary 1.30by CT_Bolt FeaturesChange all the vocabulary in the shop scene.Provides finer control over each shop.Random Vocabulary for all the shop vocabulary.Support for Galv's Shop Upgrade CompatibilityThis should be compatible with all scripts.ScreenshotsHow to Use From a script call in an event use the following method calls: vType Vocab | vType is Optional and is default to "item" change_vocab(String, String) | VType can be set to the following: | "item", "weapon", "armor", "key item" | "buy", "sell", "cancel", "possession", | "stock in", "stock out", "how many" | | v can be any string | For random set to the string assigned to RANDOM_TOKEN | see script for further details vType | vType is Optional and is default to "all" revert_vocab(String) | VType can be set to the following: | "all", "item", "weapon", "armor", | "key item", "buy", "sell", "cancel", | "possession", "stock in", "stock out", | "how many" Examples: Change Vocabulary: change_vocab(nil, "Ingredients") change_vocab("weapon", "*!RANDOM!*") change_vocab("armor", "Clothes") change_vocab("key item", "Best Items") change_vocab("buy", "Shop") change_vocab("sell", "Give") change_vocab("cancel", "Bye!") change_vocab("possession", "You have:") change_vocab("stock in", "*!RANDOM!*") change_vocab("stock out", "None Left") change_vocab("how many", "*!RANDOM!*") Revert Vocabulary: revert_vocab() revert_vocab("weapon") revert_vocab("armor") revert_vocab("key item") revert_vocab("buy") revert_vocab("sell") revert_vocab("cancel") revert_vocab("possession") revert_vocab("stock in", "*!RANDOM!*") revert_vocab("stock out", "None Left") revert_vocab("how many", "*!RANDOM!*") DemoDemo 1.30: Click HereScriptScript 1.30: Click HereOfficial PageCT_Bolt's Creations: RMVXA - Replace Shop VocabFAQI don't think there would be any...Thanks- Tsukihime (for the very inspiring shop scripts)- Yanfly, for an amazing shop script- Galv, also for an amazing shop script- To everyone who has ever contributed to this community!Author's NotesEnjoy! Let me know how it works for you. Please give feedback, anything that could be added, etc. Edited February 27, 2013 by CT Bolt Share this post Link to post Share on other sites
Dekita 98 Posted February 26, 2013 not to criticise, but could the shop vocab not already be changed in the vocab module ? Share this post Link to post Share on other sites
Tsukihime 1,487 Posted February 26, 2013 (edited) That changes vocabulary for all shops, not specific shops. CT Bolt provides finer control over each shop. Edited February 26, 2013 by Tsukihime 1 CT Bolt reacted to this Share this post Link to post Share on other sites
CT Bolt 23 Posted February 26, 2013 (edited) Updated to v1.10 - Major Re-Write in code, cleaned it up a lot. That changes vocabulary for all shops, not specific shops.CT Bolt provides finer control over each shop. Yup that's what the difference is so far... I'm gonna add more features though. Random Vocab coming soon. Edit: Updated to v1.20 - Added Random Vocabulary Please let me know what ya think or if there are any problems. Edited February 26, 2013 by CT Bolt Share this post Link to post Share on other sites
Dekita 98 Posted February 27, 2013 ahh ok, that seems fair enough. i just misunderstood 1 CT Bolt reacted to this Share this post Link to post Share on other sites
CT Bolt 23 Posted February 28, 2013 Updated. Change Log: v1.10 - Major Re-Write in code, cleaned it up a lot. v1.20 - Added Random Vocabulary v1.30 - Added support for Galv's Shop Upgrade (Vocab for stock) Again, I await your feedback. Share this post Link to post Share on other sites