Jump to content

Recommended Posts

CT_Bolt's Timers v3.0
by CT_Bolt

Features

  • A whole new set of timers (unlimited ;)).
  • Each has Custom properties (font color, font size, x, y, z, etc.).
  • Scheduled Tasks (turn on/off switches, run common events at specified time including start & expire)
  • Let's you press buttons with while a ct_timer is active.
  • Counts the button presses & stores them in a variable.
  • Allows a switch to be used to determine if the ct_timer will be visible.
  • Optional text before & after time numbers (ex. Timer #1: 0:25 Remaining).
  • Multiple buttons can be pressed.
  • Add\Remove time from a currently running CT_Timer with a simple script call.
  • Pause\Resume a currently running CT_Timer with a simple script call.
  • Play Audio with optional Fade-In settings
  • ... & much more

Compatibility
This should be compatible with all scripts as long as they don't overwrite any methods used in this script.

How to Use

 


Many ways. See demo.


Screenshots (outdated, will make new ones soon):

 

01.png02.png

 

 

03.png04.png

 

 

05.png



Demo:
https://forums.rpgmakerweb.com/index.php?threads/ct_bolts-timers.9856/


Script:
https://forums.rpgmakerweb.com/index.php?threads/ct_bolts-timers.9856/

FAQ
None yet.

Version History:

 

 

Quote

Version History:
v1.00 (02-28-2013)
-- First release
v1.02 (03-01-2013)
-- Bug Fix & More Comments
v2.0 (03-01-2013)
-- Major Update
-- Changed from a Timer Add-on to it's own timer
v2.1 (03-03-2013)
-- Added Features
-- Optional prefix & suffix can now be added
-- Multiple buttons can now be assigned for pressing
v2.2 (03-03-2013)
-- Added more features
-- Add or remove time from a currently running CT_Timer
-- Pause & resume a currently running CT_Timer
v2.21 (03-08-2013)
-- Bugfix - Save/Load wasn't working
v2.5 (07-21-2013)
-- Added features
-- Audio was added
-- Ability to fade in
v2.6 (08-16-2013)
-- Added features
-- Optional Turn a switch on when the timer starts
& turn off the switch when the timer stops
v2.6.2 (09-04-2013)
-- Bug Fixes
-- Slightly cleaner code
-- Made the demo into a mini-game to help nyxzryu
v3.0 (09-19-2013)
-- Major Update
-- Basically re-wrote everything
-- Added many new features
-- Unlimited CT_Timers
-- Schedule (turn on/off switches, run common events at specified time including start & expire)
-- Much more customizable

 



Planned Features:

 

 

  • A variable that can be set for each button press counter. (v?.?)
  • Run common events at a certain number(s) of button presses, not just when it expires. (v?.?)
  • Button Input modes (ex. Button Mash; just mash the buttons, Code Input; a specific sequence) (v?.?)

 



Credit:
Please credit me (CT_Bolt) if you use this.

Thanks
- Sindaine
- Tsukihime for this post, & just for being awesome.
- Everyone who tests/uses this! I really appreciate it. :)
- To everyone who has ever contributed to this community!

Author's Notes
Enjoy! Let me know how it works for you. Please give feedback, anything that could be added, etc.
-- Unlimited CT_Timers
-- Schedule (turn on/off switches, run common events at specified time including start & expire)
-- Much more customizable

Edited by CT Bolt

Share this post


Link to post
Share on other sites

Updated the first post. Major Update. I really do mean MAJOR, the whole script was basically re-wrote.

Version History:

 


  v1.00 (02-28-2013)
   --First release
  v1.02 (03-01-2013)
   --Bug Fix & More Comments
  v2.0 (03-01-2013)
   --Major Update
    --Changed from a Timer Add-on to it's own timer

 

 

 

Planned Features (from easiest to hardest):

 

 

  • Optional text before & after time numbers (ex. Timer #1: 0:25 Remaining)
  • Multiple buttons can be pressed
  • Run common events at certain time(s), not just when it expires.
  • Button Input modes (ex. Button Mash; just mash the buttons, Code Input; a specific sequence)
  • Unlimited CT_Timers

 

 

 

Enjoy! Let me know how it works for ya. smile.gif

Edited by CT Bolt

Share this post


Link to post
Share on other sites

Updated to include more features.

Version History:

 


  v1.00 (02-28-2013)
   --First release
  v1.02 (03-01-2013)
   --Bug Fix & More Comments
  v2.0 (03-01-2013)
   --Major Update
    --Changed from a Timer Add-on to it's own timer

  v2.1 (03-03-2013)
   --Added Features
    --Optional prefix & suffix can now be added
    --Multiple buttons can now be assigned for pressing

 

 


Planned Features (from easiest to hardest):

 

 

  • Add or remove time from a currently running CT_Timer
  • Pause & resume a currently running CT_Timer
  • Auto-pause in battle using a switch to control whether or not this will happen
  • Run common events at certain time(s), not just when it expires.
  • Button Input modes (ex. Button Mash; just mash the buttons, Code Input; a specific sequence)
  • Unlimited CT_Timers

 

 

 

As always enjoy! Please let me know how it works. smile.gif

Edited by CT Bolt

Share this post


Link to post
Share on other sites

Please edit your original post instead of posting multiple times. Remember, no double posting within 72 hours.

Adding all that info in a spoiler might be a good idea, too.

Share this post


Link to post
Share on other sites

Please edit your original post instead of posting multiple times. Remember, no double posting within 72 hours.

 

Adding all that info in a spoiler might be a good idea, too.

 

Oh ok sorry about that. I'll keep that in mind.

I just thought that since this is a resource it was OK to post when I update (which I really thought I read somewhere was ok to do, must have been another forum I guess).

 

I just wanted to make sure people were aware of the update was all.

 

PS.

I really can't seem to find any rule that says I can't double post in this category.

I checked here: Completed Ace Scripts -Rules and Guidelines

& here: Global Forum Rules

 

However, I do know that is true for Script Support & Script Request. I read that here & here.

 

Maybe I overlooked it.

 

Edit:

Since I cannot post a post below this, I will use this post to say... updated again. Now at v2.2, check first post for version history.

 

Planned Features:

 

 

  • Auto-pause in battle using a switch to control whether or not this will happen (v2.3)
  • Run common events at certain time(s), not just when it expires. (v2.3)
  • A variable that can be set for each button press counter. (v2.3)
  • A variable that can be set for the combined number of button presses. (v2.3)
  • Run common events at a certain number(s) of button presses, not just when it expires. (v2.4)
  • Button Input modes (ex. Button Mash; just mash the buttons, Code Input; a specific sequence) (v2.?)
  • Unlimited CT_Timers (v?.?)

 

 

Edited by CT Bolt

Share this post


Link to post
Share on other sites

hey i really enjoyed your script, but i've some difficult in using it.

so i want to make a time based minigame, but i keep getting it not worked.

so the ways is like this :

1. we press on object ( a switch ) then the player will be transferred to a new map and the tine starts

2. then when the times ends, the player will be transferred again.

can you help me do that things ?

thanks

Share this post


Link to post
Share on other sites

this is my problem that i had for a weeks :(
i used the event like this for the minigames that i want to make just like i said before :

 

 

Vb05xSA.jpg

 

 

 

 

Share this post


Link to post
Share on other sites

this is my problem that i had for a weeks :(

i used the event like this for the minigames that i want to make just like i said before :

 

 

Vb05xSA.jpg

 

 

 

 

Updated. Check first post, I made the demo specifically around this topic. ;)

Share this post


Link to post
Share on other sites

UPDATED to v3.0. Major update! rock-left.gifshadesgrin.gifrock-right.gif

Now you can have an unlimited number of CT_Timers & set properties for each one. biggrin.gif  This new version also has scheduled tasks. wink.gif

Check first post for more details & download. smile.gif

Share this post


Link to post
Share on other sites

UPDATED to v3.0. Major update! rock-left.gifshadesgrin.gifrock-right.gif

 

Now you can have an unlimited number of CT_Timers & set properties for each one. biggrin.gif  This new version also has scheduled tasks. wink.gif

 

Check first post for more details & download. smile.gif

 

 

this is my problem that i had for a weeks :(

i used the event like this for the minigames that i want to make just like i said before :

 

 

Vb05xSA.jpg

 

 

 

 

Updated. Check first post, I made the demo specifically around this topic. ;)

 

 

hey, your demo was very awesome! xD

but still, i can't get my project works just like you did with your demo. :(

after i copied the script, pictures, commont events, from your demo, everything still didn't work.

anyway, how to edit the "Module DataManager" section in your scripts, so your script could working in my project ?

any solution ?

 

sorry, i was just in hurry, so i'd hope my language doesn't trouble you xD

Edited by nyxzryu

Share this post


Link to post
Share on other sites

Is there any chance you could re-upload this script/demo? I know this is really old, and you might not still have the files. The links you posted seem to be dead, at least for me. I don't want to move my whole project over to MV to use Shaz's Multi Timers script, but it might be what I have to do.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted