Khas 85 Posted February 13, 2012 (edited) - Introduction: An ABS, plus a Pixel Movement and a Particle Engine. The result? SAS IV. - Features: Full Pixel Movement Khas Particle Engine powered Realistic Collisions Awesome Gameplay High customization Weapon icon Easy to use Skills Lag free Damage PopUp Optimized HUD Voice And more... - Add-ons: Optimized HUD with HP, MP, EXP and Skill Damage PopUp script Heal player when Level Up - Instructions: All the instructions are on the SAS IV demo. Please read them carefully. Video: - Screenshots: - Links: Terms of Use: English - Read before use Download: English - Latest version at the end of the post Donations: Click here! - Credits: Created by Khas Arcthunder. A special thanks to OmTsTM for testing SAS and recording the video. Edited September 16, 2012 by Khas 21 Dojoep, Crimexx, Lil' Yami and 18 others reacted to this Share this post Link to post Share on other sites
Balthier99 24 Posted February 13, 2012 So, you finally posted it here! I've already seen this script in your blog. It's indeed the best ABS for Ace so far, and probably will be for a good time! Thanks for sharing it here! Off: Brazilians rule, Khas! Share this post Link to post Share on other sites
+ Shiro 70 Posted February 13, 2012 This is awesome, im using this for sure dude i love it. I have some suggestions though. Combos: For example with the sword slash down, then up, then down again, then a pause before the next combo can be done. Special attacks. These would use TP or something like that, for example a spin attack with the sword. Poking weapons. Like spears where its a direct thrust infron of the player, combos would be like 3 fast pokes, and for the special is a hop back then a running charge attack. Raged weapons. Bows and Staves, the bows would need ammo where as staves would be able shoot magic or something like that, just make a section for ranged weapons with alot of customization so people can makes things like bows staves and guns. (difference between bows and guns would be arrows hit the ground after a distance but bullets dont) Special attacks for these would be like, a charged full range attack for the arrow, or for the gun a mele hit. I think this is amazing so far, but i would really more customization for other weapons then just basic melee types. 1 Crimexx reacted to this Share this post Link to post Share on other sites
Crimexx 13 Posted February 13, 2012 (edited) This looks amazing im trying it out now. EDIT: This I was looking for and then some!! I can finally get started on my project, I was waiting for Vlad to finish the Blasephmia ABS, but he seems to be unactive now. You should add range attacks that would make this so much cooler! Thanks, Crimexx Edited February 13, 2012 by Crimexx Share this post Link to post Share on other sites
Sephiron 14 Posted February 14, 2012 This is one of my favorite battle systems. I downloaded it earlier when it was in Portugese. The only thing that irritates me about it though is the pixel movement. No offense, it's pretty nice, but it's not really what I want to implement in my game. Is there a way to disable it? Share this post Link to post Share on other sites
+ Shiro 70 Posted February 14, 2012 Sephiron, I just want to point out that the pixel movement really adds to the gameplay, that little movement the character does wehn he swings, and the how the enemy is pushed back? without pixel movement that wont happen, you will be limited to the square your on and will stand still wacking eachother. Its really dull, so think about it before you try and remove it. Share this post Link to post Share on other sites
Sephiron 14 Posted February 14, 2012 Well, my beef with it is that the theme of my game is "Retro" and is supposed to be somewhat grid based. Events set to random only move 1 pixel too, which is a pretty big problem with me. It really is a great script, just not for the kind of thing I'm going for. Share this post Link to post Share on other sites
+ Archeia 160 Posted February 14, 2012 (edited) ABS with Tile Based movement = NO. Unless this is Ragnarok Online we're talking about, but still, even that has a lot of bugs and errors because of its Tile based movement :I Edited February 14, 2012 by Archeia Nessiah Share this post Link to post Share on other sites
Sephiron 14 Posted February 14, 2012 Ehhh. I guess I've been pursuaded. Keep up the good work, Khas. 1 SirCumferance reacted to this Share this post Link to post Share on other sites
cadrius 5 Posted February 14, 2012 (edited) your sas are awesome ! for user want more particle : Edited February 14, 2012 by cadrius 1 Pikakapi reacted to this Share this post Link to post Share on other sites
Pikakapi 4 Posted February 14, 2012 Awesome Khas is always awesome. With a pixel movement without any glitches,this ABS is generally a YES! Share this post Link to post Share on other sites
Guile 20 Posted February 14, 2012 ABS with Tile Based movement = NO. Unless this is Ragnarok Online we're talking about, but still, even that has a lot of bugs and errors because of its Tile based movement :I I wanted to say it didn't work for RO either. In RO, it was only accepted since it was one of the few MMOs back then before the huge surge of Korean MMO's. Share this post Link to post Share on other sites
Kite 6 Posted February 14, 2012 (edited) OH MY JESUS CHRIST! amazing!...but there's a problem with the link :'( Edited February 14, 2012 by Kite Share this post Link to post Share on other sites
Rosenblack 79 Posted February 15, 2012 How do you change the HUD character picture? My game has 5 playable characters. Share this post Link to post Share on other sites
Pikakapi 4 Posted February 15, 2012 Modify/ create your own hud_bg in the system folder. Then modify the suitable coordinates in the HUD script. Although, I would like to have characters have different HUDs, like Icy's Yggdrasil long ago. Share this post Link to post Share on other sites
Khas 85 Posted February 15, 2012 Thanks for the awesome replies! About the HUD, you may create your own, because SAS' HUD is just simple. Check the SAS pdf file for some info on how to create a optimized HUD. And about extra features, I do not know yet. My time is kind of short, so I can't do everything you request. See ya ^^ 2 Rosenblack and Pikakapi reacted to this Share this post Link to post Share on other sites
RoseGuardian 42 Posted February 15, 2012 I really like this script! Can I make a suggestion? I think it should have ally AI. Share this post Link to post Share on other sites
Wazte 4 Posted February 19, 2012 HOLY SHIT! THIS DEMO BLEW MA F#$%ING MIND! IT'S SO AWESOME! Gawd! I can't wait for RPG Maker Vx Ace to get realesed 1 Rosenblack reacted to this Share this post Link to post Share on other sites
Wazte 4 Posted February 19, 2012 Just one off-topic question, How did you create the demo if the full version isn't realesed yet? D: 1 ShinGamix reacted to this Share this post Link to post Share on other sites
Nathanial 105 Posted February 19, 2012 Just one off-topic question, How did you create the demo if the full version isn't realesed yet? D: He probably "owns" the Japanese version. Share this post Link to post Share on other sites
~NeXy~ 6 Posted February 20, 2012 Great script Khas! I'm loving this ABS, just one question: It kinda bothers me that there is animation played only when weapons hit. I would also like it to play an animation even when nothing is attacked...So I was wondering if it is possible to make it so that every weapon has two kinds of animations: "Attack Animation" & "Hit Animation", as opposed to having only "Hit Animaton"? Thanks in advance 1 Rosenblack reacted to this Share this post Link to post Share on other sites
Crimexx 13 Posted February 21, 2012 (edited) @Wazte Some buy it from Japan($131.0890) Edited February 21, 2012 by Crimexx Share this post Link to post Share on other sites
Khas 85 Posted February 23, 2012 @Wazte Fan-made Portuguese translation. @nexy Interesting observation. It would be a bit complicated to make, and I don't have much time. Anyway, I wrote your suggestion for the next version, if I make it sometime. Thanks! Share this post Link to post Share on other sites
wootch 3 Posted February 23, 2012 Thanks a lot for this script. Still i have 2 questions^^ : - is it possible to deactivate this script (for exemple on maps, whitch tends to be huge and to prevent loadings?) - as shiro said, more customisation for ranged weapons would be awesome. Is it possible? Thx ! 2 Rosenblack and ShinGamix reacted to this Share this post Link to post Share on other sites