NBalchemist 5 Posted September 2, 2013 Can't download it... arcthunder.com seems to be broken. Won't load. Share this post Link to post Share on other sites
Tonmber1 0 Posted September 12, 2013 The old website is broken here is the new one http://arcthunder.blogspot.com.br/p/rpg-maker.html?m=1 Share this post Link to post Share on other sites
rhaegus 0 Posted November 13, 2013 DId anyone figure out a smooth way to set the passability of tiles with SAS yet? I'm using parallax mapping and it's proving to be very tricky! Share this post Link to post Share on other sites
rhaegus 0 Posted November 13, 2013 By the way. I have found that in order to avoid the "undefined method 'weapons' for nil:NilClass" issue you need to have your main party member in the party database. You can't start the game with an empty party. Share this post Link to post Share on other sites
Shojiki 0 Posted November 29, 2013 Coding Level: Expert Share this post Link to post Share on other sites
kuri matsuki 0 Posted December 7, 2013 is it possible for the character MP to be auto regenerate? Share this post Link to post Share on other sites
aeronx 0 Posted December 14, 2013 Hello everybody! I've been using this script for some time now, but i've been trying to implement overlay mapping, which cause so much lag to the game! Has anyone used a script for overlay mapping without problems? which one? Any thoughts? Thanks for you time guys! Share this post Link to post Share on other sites
RupamOntherocks 11 Posted January 25, 2014 (edited) Ummm...a little help needed...is is best and easy action battle system for ace i've ever seen.. the only problem is that i am not using the default little sprites of ace...well i converted XP sprites in VX format..but if i use these XP sprites in this battle system then the weapon position with these sprites are showing improperly..it looks great with little sprites...can u tell how adjust weapon height and width for showing it properly with XP sprites..speaking of which, with default sprites it looks that the sword is in his hand, that's normal...but with XP sprites it looks like that the sword in his legs, i mean the sword is showing in the bottom of the sprites's leg..Sorry for this horrible English.. Edited January 25, 2014 by RupamOntherocks 1 Share this post Link to post Share on other sites
daltonlgn 0 Posted February 24, 2014 I've done everything possible and I'm just getting frustrated at this. When I try to make the player death common event, even took the copy from the original, my character automatically dies when he spawns into the map. Any suggestions? Share this post Link to post Share on other sites
+ TBWCS 953 Posted February 24, 2014 I've done everything possible and I'm just getting frustrated at this. When I try to make the player death common event, even took the copy from the original, my character automatically dies when he spawns into the map. Any suggestions? This is because the actor is not automatically revived when you spawn. Did you mean you want to respawn the character when it dies into a certain location? Share this post Link to post Share on other sites
orathan 22 Posted February 24, 2014 I've done everything possible and I'm just getting frustrated at this. When I try to make the player death common event, even took the copy from the original, my character automatically dies when he spawns into the map. Any suggestions? This is because the actor is not automatically revived when you spawn. Did you mean you want to respawn the character when it dies into a certain location? I think the problem is in the death common event. It is possible that the switch bound to it is kept ON which would then process the contents of the event which is... death. Share this post Link to post Share on other sites
+ TBWCS 953 Posted February 24, 2014 You can just make an alternate script that does not use it instead. This means that it would respawn you to a location of your wish when the character / actor dies. Share this post Link to post Share on other sites
Zion 0 Posted April 5, 2014 Is there a way to turn off this script within another script? Share this post Link to post Share on other sites
Potreen 0 Posted June 9, 2014 (edited) IF anyone in this thread know something about the dying part. Please help me out >here<. I'm sure theres more of us out there. EDIT: Workaround in linked post if anyone have 1 HP problems. Edited June 10, 2014 by Potreen Share this post Link to post Share on other sites
Splyth 0 Posted July 7, 2014 So maybe I'm missing something but I imported the correct gui elements and set the event to start the sas battlesystem (I didn't enter the command for the HUD) but when I start the game my character freezes and will not move from his starting position. Is there something I'm missing. Share this post Link to post Share on other sites
+ TBWCS 953 Posted July 18, 2014 It means you're running an event in an autorun. Try to check, it might be the problem. Share this post Link to post Share on other sites
philteredkhaos 131 Posted September 27, 2014 Hey, does anyone know if this is compatible with Arc Engine script? And if no one knows, should I just find tutorials about using scripts and run the two together to test? Share this post Link to post Share on other sites
DizzyPillow 0 Posted December 6, 2014 Download link is broken or domain is for sale or something. I really, really want this script in my game. Please help! Share this post Link to post Share on other sites
philteredkhaos 131 Posted December 6, 2014 @Dizzy Pillow: http://arcthunder.blogspot.com.br/p/rpg-maker.html This is the Author's blog. Just find Sapphire Action System 4.4 and click the link. Share this post Link to post Share on other sites
Nyapurgisnacht 152 Posted March 23, 2015 (edited) I really like this system and I'd like to continue using it, but I've noticed there's an big issue with the pixel movement: Events are that set to 'Same as Character' priority often have to be approached at a certain angle in order to interact with them- If I approach them from the top, nothing happens, I have to walk around to the side before it works. Events that are 'Below Character' are fine. Is this just something about pixel movement in general I'm not understanding? Either way, any suggestions to fix this would be appreciated. Also, the HUD causes a great deal of lag on my end, but my computer isn't very good. Is there someway I can reduce the lag and use the HUD? Oh, and one more thing, I have this WASD movement script here, could I implement this into your script somehow? #==============================================================================# â–¼ WASD Movement# -- Last Updated: 2014.02.25# -- Author: Helladen#==============================================================================module Input #-------------------------------------------------------------------------- # alias method: self.dir4 #-------------------------------------------------------------------------- class <<self; alias helladen_dir4 dir4; end def self.dir4 return 2 if Input.press?(:Y) return 4 if Input.press?(:X) return 6 if Input.press?(:Z) return 8 if Input.press?(:R) helladen_dir4 endend I'm trying to figure this out right now, but what could be causing this error? This just started happening yesterday. Edited March 24, 2015 by Nyapurgisnacht Share this post Link to post Share on other sites
Nyapurgisnacht 152 Posted April 2, 2015 Bump? Hope it's alright. Share this post Link to post Share on other sites
Kyuukon 15 Posted April 3, 2015 Khas has been -surprisingly- active on the RMW forums lately. You might have better luck there Share this post Link to post Share on other sites