Jump to content
Sign in to follow this  
Radiant Arin

CyberDrive Ninja: Review by Dante

Recommended Posts

Shut up, I'm allowed to double post.

 

Anyways, I don't think you need mentioning of how the visuals in this game look; they are quite stellar for an RMVXAce game. I was anticipating a lengthy demo, and while two hours might be long to some, it isn't to me. When I was done, I wanted more.

 

I decided to run this review right beside the LP posted earlier in the topic and give parallels. I never did notice the fountain glitch, although there are a few things that I noticed, which I'll get into later. 

 

There is a hefty amount of dialogue in the opening cut-scene, but I like that. I also liked the button input command, though I think you could get away with putting in more than 2 commands...maybe something like 4 or 5 to make sure players are really alert, since this game is mostly focused on being alert. 

 

The first time you're taken to the tutorial menu about moving (which I think you should choose to be able to skip or not), it's kind of unclear as to how you exit out of it, because A, by default, is mapped to the Enter/Z Key, so we immediately anticipate to hit Enter/Z, and it doesn't work. That should probably be fixed.

 

Stupid rain making my PC lag. Ughgug. Stupid PC making my PC lag...

 

Anyways, I did notice something while I was running around: the camera has a slight delay when you're sprinting, so the character sprite is not in the center position and is offset by a tad-bit while sprinting. It was just a minor nitpick I found (there are going to be quite a few in this review).

 

So yay, Metal Gear Solid. Never did notice the ventilation part at the start of Mission 1 that was explained in the LP; I was too focused on getting the demo done so I could get to work on time.

 

I actually quite like the stealth system, though there should be some changes. Example, I once fell victim to a particularly dumb-as-shit guard who should have seen me, if he had his daily dose of Vitamin B.

 

post-5216-0-90016800-1362447653_thumb.pn

 

A personal nitpick, but I think the Aggro gauge charges up a bit too fast. Or have at least some way of cooling it down; because of my low-quality computer, I almost had to resort to sprinting, which made it more of a challenge because sprinting causes noise. Or maybe I'm just a massive noob.

 

You don't need a tutorial about a save point when you're two steps away from said save point. And especially since we know that a blue console saves the game anyway because we were told before the start of Mission 1.

 

Some of these scientists are real douchebags.

 

The all caps part was confusing for entering the password, because the font that it comes with automatically puts everything in what would seem like capital letters. But I will admit the keyboard edition is nice.

 

Before the room with the boss fight, there is a small point in which you are, for a split second, walking on walls.

 

post-5216-0-56220400-1362448031_thumb.pn

 

The boss fight could have been made a little bit more creative and not so boring. It's basically the same thing from 100% health to 0% health. Perhaps if the boss had more movements or different types of attacks, it wouldn't have been such a chore. Also, the boss could attack faster after she teleports; even with my laggy PC, I was still able to evade her attacks before she teleports to stand on the elevated platform again. Also, she's dumb as shit because she keeps teleporting to the center of the room after you've thrown all four switches. Every. Single. Time. There should be a period in the game where she teleports to the center for a few brief seconds, THEN throw the switches and THEN stun her. That would definitely be a lot more intuitive, I think.

 

Again, personal nitpicks.

 

Is Yun's character model wearing a skirt? **wink wink**

 

There were a couple of spelling/grammatical errors I noticed.

 

post-5216-0-61691900-1362448305_thumb.pn

 

During the final cutscene, Yun also has a dialogue box which is transparent, instead of the regular frame.

 

That is a long list of credits. And I didn't know Woratana was still alive.  :o

 

OVERALL RATING: With a Metal Gear style influence combined with Tenshu, it definitely comes off as a premier game to have. This is one of those games that, on my list, rivals Pirate Rush in terms of graphic detail, as well as the amount of work put in. I'm anxious to hear more, and this will definitely be on my watch list.

 

RATING: Worthy of one of my higher ratings, 4/5.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted