Mikalo 0 Posted February 16, 2012 (edited) UPDATE: New version uses notetags. So, I'm still new at this scripting thing and maybe there is an easier way to do this, but I wrote a very simple script to change the map display name. I didn't see an event for this (I saw one for turning it on or off, but not changing the actual name). #------------------------------------------------------------------------------ #Mikalo's Very Simple Map Name Changer # #A simple script that allows you to change the display name for a map. Helpful #if you have multiple areas(all the shops in town for example) on one map and #want to adjust the display name according to what shop they enter. # #Create a variable that all doors leading to that map can change the value of. #Than create an event on the map that checks the variable and changes the #name accordingly. Like the following example. # # Conditional Branch: Variable[0001:TownNames] == 1 # Script: $game_map.map_name_change('NewMap1') # Branch End #------------------------------------------------------------------------------ class Game_Map def map_name_change(newName) @map.display_name = newName end end This next version uses notetags! It's a bit simpler for those to use who don't want to mess with events and variable checking. #------------------------------------------------------------------------------ #Map Display Name Changer #By Mikalo # #Allows you to change the map display name based on where the person teleports #into. To use, place the following notetag in a map note field. #<Map Name Change: x-coord, y-coord, "Display Name"> #Example #<Map Name Change: 23, 12, "Blacksmith Shop"> #x-coord and y-coord should be the coordinates you are teleporting to on the map #------------------------------------------------------------------------------ #------------------------------------------------------------------------------ #Do not edit past this point or else your head might explode. #------------------------------------------------------------------------------ module MIK module LINEEXP CHANGE_NAME_LINE = /<(?:CHANGE_NAME_LINE|Map Name Change):[ ]*(\d+),[ ]*(\d+),[ ]*.*>/i end end class Game_Player alias new_moveto moveto def moveto(x, y) $game_map.get_notes(x,y) new_moveto(x,y) end end class Game_Map def get_notes(x,y) @playerX = x @playerY = y split_notes end def split_notes @mapNotes = @map.note unless @mapNotes.nil? @mapNotes.split(/[\r\n]+/).each { |line| case line #--- when MIK::LINEEXP::CHANGE_NAME_LINE xy = 0 line.scan(/\d+/).each { |num| case xy when 0 @xcoord = num.to_i xy = 1 when 1 @ycoord = num.to_i xy = 0 break end} #End of case line.scan(/".*"/).each { |title| @newMapName = title[1,title.length-2]} if @xcoord == @playerX and @ycoord == @playerY map_name_change(@newMapName) end end } end end def map_name_change(newName) @map.display_name = newName end end There isn't any customization for it really, and it's pretty straight forward. Hope it helps. Edited February 23, 2012 by Mikalo Share this post Link to post Share on other sites
Rosenblack 79 Posted February 16, 2012 It would look neater to put your script into code tags as well as the spoiler that you have there. Share this post Link to post Share on other sites
Mikalo 0 Posted February 19, 2012 (edited) Thanks! I was looking for that. I have updated the code and added a new version. The new version allows....notetags! No more tracking variables and calling event scripts. You can now simply set name location changes in the map notetags. Hope this is helpful to someone! Note: You can sitll make direct calls to the method, so I have left both versions up. Edited February 19, 2012 by Mikalo Share this post Link to post Share on other sites
Geekman 3 Posted March 28, 2013 Is this for use in commercial games? Share this post Link to post Share on other sites
Mikalo 0 Posted May 15, 2013 Sorry, I've been away for a bit. I certainly have no issues with it being used in commercial games if it's useful and proper credit is given. Share this post Link to post Share on other sites
Rave 14 Posted May 12, 2014 Could you add option to force displaying new map name on current map to first version of script? I need this feature for my game. Share this post Link to post Share on other sites