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Legionwood: Tale of the Two Swords

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Played about 2 hours of the game now. The mapping is decent and while I find the story a little strange sometime (Like why would a guard ask the first guy he met to do something that important) etc... overall the story is still decent as well. Didn't really found any bug either for this game so far. One of the best Amateur RPG game I've played yet. I would recommend it!

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So I'm still stuck at the ruins dungeon next to Burkewych. Curse you, Dark Gaia, for making the enemies so difficult! Haha, in all seriousness, though I'm wondering if I allocated my stats wrongly or something since my party ends up getting rocked up and down the block every time I enter the dungeon. It's mainly the Mimics that are causing me problems but everytime I get into a fight with a Seraph and can't run I dread the incoming one-shots. I've taken to running around the forest and grinding on Green Dragons but the last one I fought two-shot my party with the "minor quake" spell. Frustrating, to say the least, but I intend to continue playing this game even if it kills me.

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Hi there!

 

When you enter Sheerbark Ruins, you should be around level 12. However, your stat allocation does play a huge part in how difficult you'll find the game. A lot of people forget to allocate points to Defense and Evasion and focus on the offensive stats. This means you'll be more susceptible to enemy attacks. Try re-allocating some of your AP to Defense and Evasion and to Intellect to protect against magical attacks.

 

Get your caster to learn Malice, as this is the spell Seraphs are weak against, and utilise Sharpen and Guardsman to buff yourself in battle.

 

Good luck, and thanks for playing!

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I just went, "Screw the magic!" for the most part, and hammered thy way through with a lot of attack, and set someone as a "shield" who also could heal very well. I love the game, but am stuck on a certain part.

 

 

Demonhold Keep

Everything there is rather powerful, leaving most of my party very badly wounded per battle, so I'm just power-leveling out the ass until I mow down everything, which will be a while, I suppose. It's a fun game, otherwise, and I did love the battle that Funasoki pointed out, and hearing what Merces had in mind concerning Lann's sister made me lol.

 

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Mac port now available!

 

Attention Mac owners: I'm pleased to announce that Legionwood has now been ported to MacOS, thanks to the efforts of Jammed Gears Productions, a Youtube based team whose mission is to make indie games more accessible to non-Windows players. I don't know much (if anything) about Mac systems, so I'm not sure how this port was made possible, but it sure is impressive to see Legionwood running almost flawlessly on a MacBook.

 

You can grab the port here. You should be able to play the game just by clicking on the "Legionwood.app" file contained within the archive. Please keep in mind, however, that this conversion was developed by an external team, and unfortunately Dark Gaia Studios cannot offer support or updates for any errors you may encounter.

 

Check out the port in action in this video:

 

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Mysteries of Dynastland  expansion pack now available!

 

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.
 

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Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:



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And with that, I'm off to work on Legionwood 2 again. Happy adventuring! smile.gif

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