Radiant Arin 412 Posted March 19, 2013 (edited) Game Title: Hero's Summon Developer: @SRB912 Game Engine: RMVXAce Topic URL: http://www.rpgmakervxace.net/topic/11785-heros-summon/ Game Download: http://www.gamefront.com/files/22859136/Hero_s_Summon_exe POSITIVE POINTS: As much as I'd like to say the game was very bad on it's own, I have to put AT LEAST one positive point. About the only redeeming feature seemed to be the one puzzle room at the start of the game, which reminded me a bit on the Devil May Cry light puzzle (aligning the statues on certain blocks and then revealing the way). NEGATIVE POINTS: The plot is dorky, the battles are annoying and difficult to deal with, you have no money to buy any good weapons/armors, there isn't even a store in town so you can buy potions or mana potions. There's also a loading screen (wut?)....uggh, why did I sign up for this? GENERAL COMMENTS: Since the game is exclusively RTP with a bit of changes, it automatically gets a bit of a downgrade in terms of originality. STORY: At the beginning of the story, we're thrown into a plot that has no meaning or idea whatsoever, and for the next three minutes, we're looking at text on a transparent background that I wish I could skip. But from what I gathered, both in-game and looking at the thread, is that some douchebag stole the Declaration of Independence. While this might seem good for a 17th century type of game, the RTP medieval tilesets makes it look like a complete joke. The two types of ideals clash and suddenly we're left with a plot standing on it's tiptoes, about to go six feet under. You take on the role of this Human Police Officer (yes, that's his actual name) who, shortly after the Declaration of Independence was stolen, decides to gather up his friends, "Constitution Man" (yes, that's his actual name) and "Red Mage" (yep, you guessed it) and leads them on a man-hunt into a stupid-ass dungeon that really could have been designed better. Remember what I said about that six feet under thing? Yeah, here's where it is. So, you fight this witch or whatever, I don't even care anymore (she doesn't even disappear after the fight), who reveals that the Declaration of Independence is already in the hands of her master. After heading back to town and chatting it up with the Curator, she explains that, on the back of the Declaration of Independence is a mystic spell that sealed an evil entity in a lifeless realm, and the person to do this was aptly named "Hero". The cliche is killing me slowly. After that, you have to do the same exact thing "Hero" did: gather the five pieces of armor he used to combat the evil entity, and then probably do something RPG-related, like kill the main boss, because I didn't get that far. AUDIO/GRAPHICS: What do I put here? It's RTP. No one gives a crap. Beyond the lack of custom music used, there were also a lot of random Fanfares played when the "Human Police Officer" said his "punchline", which is the vibe I got from it. While some might find it amusing, the Fanfare playing each time the "Human Police Officer" says "It's time to...defend our country!" is not only dorky and kiddish, but can also become quite irritating. There were no edits, and everything was pitched to it's original settings, except for the Battle Theme, which is pitched to 75%. Not that it really matters. BATTLE SYSTEM: The first thing that annoyed me about the Battle System was the stock Battle System, for one. After using YANFLY's Engine for so long, it's become commonplace for me to expect 20 FPS for animations. Oh boy....that was fun, seeing my 15 FPS brethren again. The second thing that annoyed me was the fact that you don't earn experience. This would be a fine mechanic, as games that I have played over the time I've been here (Towering Heights, for example) have used this effectively, but when you approach a boss room, you suddenly find yourself swamped by the lack of special abilities that you can use to exploit an enemy's weakness. You hit for at least 30 damage each turn, which would be fine if the monsters didn't have their regular stock HP value from the RTP (or at least, it felt like it). You also use the same strategy over and over: spam Attack. Or unless you're facing multiple dangerous foes, then you use: Human Police Officer -> Attack, Constitution Man -> Slow on one target, Red Mage -> sits there and does jack shit. Oh, also, Red Mage sucks. OTHER GENERAL COMMENTS: The museum wasn't very prestigious and the Curator is a total dummy. NPCs don't make a lot of sense and some of them are just plain stupid. Example, in the opening intro, you see two animations of a building blowing up and two guards dying......while there is a guard literally TWO STEPS AWAY from the building. But what does he do? He just keeps walking like a fucking drone. ARE YOU KIDDING ME? (I turned into DP3 for a second there, I apologize.) OVERALL SUMMARY: Goddamnit. RATING: Do I put a number here now? At least you get an E for Effort. Edited March 19, 2013 by Arin Share this post Link to post Share on other sites
Tharis 212 Posted March 19, 2013 (edited) What?! Red Mage? This game is a 9/10 at least on those grounds alone! Edited March 19, 2013 by Tharis Share this post Link to post Share on other sites
Corey Zamora 5 Posted March 28, 2013 OVERALL SUMMARY: Goddamnit. Lmao. Share this post Link to post Share on other sites