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Where can I sign up to be a tester for this? I'd like to get my hands on it as soon as possible.

 

Unfortunately, I already chose the testers privately long time ago. Thanks for your interest however.

 

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Suggest!

 

I have now entered University, and it certainly takes a fair share of time. I can still develop Lunar, however, for the next update I'd prefer to take one of your (or another site's members') suggestions instead of working on a major advancement of Lunar. So, suggest away!

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Omega, you need to shut up...

 

 

 

...and take my money! Is human sacrifice an acceptable currency?

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Will a pledge of servitude written into a tome of writhing flesh by the black tears of a thousand illusionary occultists then signed by me and my three family members own blood suffice?

 

Eldritch payment methods notwithstanding, I will patiently wait until this is ready, though I sure would enjoy being able to test it.

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I hope you will make your software work for vx ace and also to put the feature : extract the whole map to png files.

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Will there be a suitable tutorial for this?

Help program and such. Or is it going to just be: fiddle around and you'll get it

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I hope you will make your software work for vx ace and also to put the feature : extract the whole map to png files.

 

It should support VX Ace. VX will probably come first, but Ace would follow rather quickly.

 

Will there be a suitable tutorial for this?

Help program and such. Or is it going to just be: fiddle around and you'll get it

 

I do plan to have tutorials.

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I need 1.1 gigawatts of electricity to power the flux capacitor so I can travel into the future where the Lunar Map Editor is released.

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I don't see it as a feature, and I'm not sure if it is possible, but are you able to add support for different levels of priority? Similar to how it was set up in RPG Maker XP.

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I don't see it as a feature, and I'm not sure if it is possible, but are you able to add support for different levels of priority? Similar to how it was set up in RPG Maker XP.

 

What do you mean by priority? Perhaps I don't remember XP very well.

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I don't see it as a feature, and I'm not sure if it is possible, but are you able to add support for different levels of priority? Similar to how it was set up in RPG Maker XP.

 

What do you mean by priority? Perhaps I don't remember XP very well.

 

In RPG Maker XP, you were able to set it as such that tiles would overlap your character if they stood on the same coordinates of the tile, but have the character overlap instead otherwise. An example was with RPG Maker XP's counter/table, where the size was two tiles, but the actual graphic was centered in the middle of the two tiles, so that on one end, a character could 'appear' to be standing behind the table, with his legs hidden by the table graphic.

 

VX and VX Ace lack this kind of system- There is a simplistic priority system where the tile can simply just be over the player, and not adaptable.

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This looks really great, when it's released is when I pay for a copy of RMVXA. (I'd easily pay for the editor too, but that's just me lol).

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I don't see it as a feature, and I'm not sure if it is possible, but are you able to add support for different levels of priority? Similar to how it was set up in RPG Maker XP.

 

What do you mean by priority? Perhaps I don't remember XP very well.

 

In RPG Maker XP, you were able to set it as such that tiles would overlap your character if they stood on the same coordinates of the tile, but have the character overlap instead otherwise. An example was with RPG Maker XP's counter/table, where the size was two tiles, but the actual graphic was centered in the middle of the two tiles, so that on one end, a character could 'appear' to be standing behind the table, with his legs hidden by the table graphic.

 

VX and VX Ace lack this kind of system- There is a simplistic priority system where the tile can simply just be over the player, and not adaptable.

 

Ah. Well, given that Lunar can let you build "objects" from specific tiles from the tileset, and put those objects either below or above the player, probably it will just take a bit of mapper calculation to properly achieve that effect. For instance, I can have that table graphic and create two objects from it: one made by the lower half and another by the top half. The lower half goes in a layer below the player/events, while the top half goes in a layer above. Of course, the area of the top one would be passable, while the one of the bottom one would not.

Edited by Omegas7

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Well, no, the problem shows up when you use large sprites.

 

See, if the sprite is larger then 64 pixels high, it overlaps the bottom bit of the counter, and then overlaps into the upper bit. If you set the upper bit to overlap sprites, the upperbit will overlap over the large sprite.

 

Like this:

9a995.png

 

So idealy you'd have a tile that would overlap when the sprite is on the same coordinates as the tile, and won't overlap if the sprite is below the coordinates of the tile.

 

This next to a tile that will overlap regardless.

 

Rpgmaker xp did have a solution for this which was multiple overlay priorities, where there were five overlay layers, ith at the least, priority 1 allowing for the descibed solution. But they removed that in vx and vxace because they wanted to make mapping easier?

Thing is, I suspect it's both mapping as well as the sprite, but I know too little about map-formats to say for sure.

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Concerning the overlap topic recently discussed, I have never played around with XP either, but that sounds like a very useful feature. Would solve a bit of a head ache concerning traversing areas like these, where having an object overlap a character while they are standing in that tile is necessarily, but not when standing behind. Likewise, the tops of the desks aren't passible for the same reason. I intend for the player to pass between the table and the chair eventually, but that just isn't possible since if I change the upper desk to an overlaping object, it swallows the sprite's head when they are sitting at their desk.

 

Example.png

 

But even if such a feature is not implemented, I am really looking forward to this.

Edited by Chocopyro

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I'm excited for this, but is it still... happening? Vemon doesn't seem to have been on in weeks. I do hope that overlapping thing gets fixed, but other than that it's looking good. :3

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I'm excited for this, but is it still... happening? Vemon doesn't seem to have been on in weeks. I do hope that overlapping thing gets fixed, but other than that it's looking good. :3

 

Ah, I forgot to mention it in this site: This week I've been on vacations.

 

Some other news that didn't arrive to this site:

  • The particle extension will be halted, to accelerate the beta testing process.

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No problem there, it's always best to get a basic package out that can later include upgrades. I'm sure everybody is dying to see any version of this; I for one cannot wait.

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No problem there, it's always best to get a basic package out that can later include upgrades. I'm sure everybody is dying to see any version of this; I for one cannot wait.

 

I hope we get a release date soon :)

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Wow this looks amazing, nice work omegas 7.

Can't wait to test it soon :)

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So, do you guys have a offical website, I want to know where I can track your progress. :)

 

Am on it.

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