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Dekita

Proficiency Skills

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Proficiency Skills
Dekita



Introduction

 

 This script simply allows the creation of "proficiency skills"
 This means that you can create skills that increase the Damage you deal
 when using a certain weapon, a skill with a certain element
 or a skill with a certain type.
 eg.
 Axe Mastery Skill, increases Axe Weapon Damage by 0.10 (10%)
 Sword Mastery Skill, increase sword damage by 0.50 (50%)
 Fire Mastery Skill, increase all fire skill damage by 0.1365 (13.65%)
 Magic Mastery Skill, increase all Magic Type Skills Damage...

 If using the $D13x - skill levels script, the "proficiency value"
 that the skill has been given will be the base value,
 multiplied by the skills level DMG Multi.

 These "Proficiency Skills" DO NOT effect Enemeies.

Screenshots

Screenshots showing My Skill Scene Script

skillss2_zpsa92c0ca9.png

How to Use

Place under Materials and above Main, Full instructions are in the script.


Script

LINK


Credit and Thanks
- Dekita / Dekita-RPG

Edited by Dektia

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I found a strange bug regarding your script. It seems that when you apply a proficiency to weapon type (and possibly other types), the damage is calculated after applying defense upon an attack.

 

For example, I had an enemy with 850 Defense.

 

I gave my monk character proficiency to increase the damage of her glove attacks by 10x. Now, for enemies with low defense, it looks like the damage was applying as normal, but for the one at 850 defense, the attack did nothing. 

 

Vs an enemy with ~50 Defense, the attacks did around 10,000 damage. But against 850, it was 0 damage. 

 

The attack of the monk was 215, meaning that the damage should have been (with the mastery) ~8600 - (Defense x 2). It seems like if the attack doesn't initially beat the defense, it won't do anything. Perhaps you could change how the damage is applied? Or is it possible to call a bonus applied from the mastery to a formula?

Edited by Megahead11

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the damage is calculated by taking the original damage and multiplying it with the modifications...

 

it is not (unfortunatley) possible to call the bonus value within your skill formula as it doesnt get created untill the skill has been used :(

the only reason i can think of that your player wouldnt deal any damage is if they normally wouldnt deal damage to that monster:(

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Ahh yeah, that makes sense. I think I'll have to change the mechanic then since it won't work if it do it the way I was doing the damage ^^;;

But thanks for the reply~

 

Wonderful script by the way!

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sorry to ask, but is defense and resist can?

what i see is increasing damage dealt. How about reducing damage taken?

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'is defense and resist can?' - I dont understand this..

 

Do you mean' can you increase attack/defense/other stats using this script? If so, then no. If you want to increase those stats you will need my statistic control script.

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sorry, my english so baad... lol

no, i mean..

with this script, u can increase damage if u equip a certain weapon, for example sword..

with this script, u can increase damage if u use a certain element attack, for example fire..

what i want to know is, what if u can decrease damage taken if u got hit by certain element?..

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