ClockworksGod 0 Posted March 25, 2015 Sorry if this has already been asked, but is there an easy way to make it so that it adds a quest to your quest log when you use a consumable item? I'm using this script as a codex, and I'd like for there to be a way for you to buy codex pages (quests) from stores, or have them drop from enemies. I'd also like to figure out how to make it so you gain a quest the first time you kill one of a certain type of enemy so that, for instance, the first time you kill a bat anywhere in the world, it adds the Bat entry to the codex. Thanks in advance, sorry if this is a dumb question. Share this post Link to post Share on other sites
Tidloc 55 Posted March 25, 2015 Hi!I tried to implement something that can insert entries of enemies into the questlog, but so far I wasn't able to figure out how to trigger something when an enemy was killed... so no this isn't possible at the moment...the second thing is possible anyways, follow this: make an item consumable create an on-use-effect in the tab "other" choose a new common event in this common event (with no trigger) enter the information you want to enter into the questlog Share this post Link to post Share on other sites
ClockworksGod 0 Posted March 26, 2015 (edited) That's very helpful, thanks! Now my only other question is: Is there a way to change the keys for text scrolling to the up and down arrows instead of the page up and page down keys? Never mind. I realize that would make selecting different entries in a category more difficult. Edited March 26, 2015 by ClockworksGod Share this post Link to post Share on other sites
Tidloc 55 Posted March 26, 2015 yw! yeah, I just wanted to point that out... Share this post Link to post Share on other sites
Grenu 0 Posted November 25, 2015 I got this error message while putting in the script and was wondering anyone could help, so sorry I really don't know anything about scripting... I got this error message while putting in the script, and was wondering if anyone could help, so sorry I really don't know anything about scripting... I've attached a picture of the error message. Share this post Link to post Share on other sites
Tidloc 55 Posted November 25, 2015 (edited) erm, weird error, it's defined in that line, so why is it ranting it's not defined...? o.OAre you using my header? Is the header placed above the questlog? If this isn't helping, I can look into this deeper in ~3-4 hours. Edited November 25, 2015 by Tidloc Share this post Link to post Share on other sites
Grenu 0 Posted November 25, 2015 I put your header script above the Questlog one but now I get this message: script "Tidloc's Questlog" needs the script "HTML -tagging" in version 1.5.0 or higher to run! Share this post Link to post Share on other sites
Tidloc 55 Posted November 25, 2015 (edited) yea, the questlog also needs the HTML engine. Edited November 25, 2015 by Tidloc 1 Share this post Link to post Share on other sites
Grenu 0 Posted November 25, 2015 Okay, thanks so much! It works, now!!! Share this post Link to post Share on other sites
Tidloc 55 Posted November 25, 2015 good to hear, have fun with it! ^^ try the demo to get a brief impression of how the questlog works ^^ Share this post Link to post Share on other sites
Grenu 0 Posted November 25, 2015 (edited) Okay, thanks again! I'm so sorry as the answer to my problem may seem quite obvious, but I'm quite new to your script and scripts in general...When I was trying to implement a quest into my game I got this error message: Script "Game_interpreter" line 1411: SyntaxError occurred. unexpected ',', expecting ') ("Questlog", :call)This is probably just my mistake, but I'm pretty sure that ("Questlog", :call) is what was put into the instructions, and I can't to find a way of changing the punctuation around in a was that it works.Thanks a lot in advance. I was stupid, I managed to fix this by myself. Edited November 27, 2015 by Rikifive Merged triple post Share this post Link to post Share on other sites
Rikifive 3,411 Posted November 27, 2015 Okay, so now I merged your triple post. (= 1 Share this post Link to post Share on other sites
LegoLassy123 8 Posted August 13, 2016 Hi Tidloc. So first off, I'd like to say that I saw your script in Novem's Custom Scripts Tutorial video on YouTube, and immediately fell in love with it. It is an AWESOME script and I really enjoy using it in my game. However, I encountered a small issue with it the other day, and I've been looking through this forum to see if anyone else has this issue, but it doesn't seem so. Basically, I was trying to have enemies randomly drop items when it came up with this message: Script 'Questlog' line 1415: NoMethodError occurred. undefined method 'name_html' for #<RPG::Item:0xc54b92c> I was using the default items included with RPG Maker VX Ace, and a default system included in the database for enemy random drops. I have included pictures of the error, the items I was using, the mechanic/ function I was using and the script. I'm sorry if this is a hassle, but what have I done wrong? Share this post Link to post Share on other sites