Mephistox 52 Posted February 26, 2012 (edited) Meph's Ocarina Instrument System v1.5 MephistoX Introduction Well, nothing to say, a nice ocarina for VX, made from scratch. It allow you to play notes and if you match the correct notes, a trigger will be activated. Features - Easy to Configure and Use. - Include 3 triggers, switch, teleport and common event to add whatever you want. If you have an idea of a trigger, tell me. - Added Song List (Warning, Very very simple and rustic) - Added New Style of Background, like in Zelda Screenshots Yes, even i included a key of sol (because i don't know how to say sol in english, i mean, the note sol), if you want to noshow the window behind, just put self.opacity = 0 in the Tetragram Window Class. How to Use See the Script within the demo, all the instructions are there. Demo http://dl.dropbox.com/u/62869616/Meph%27s%20Ocarina.rar http://www.mediafire...o0apc6aa2katfad <= Mistribe resource pack. Script You'd better get the demo. FAQ No Questions So Far. Credit and Thanks - MephistoX for Create the Script Author's Notes Script Availiable for Free Proyects. Edited May 6, 2012 by Mephistox 3 Chaos17, KaylieMarie and Rosenblack reacted to this Share this post Link to post Share on other sites
Patrick 0 Posted February 26, 2012 A correctly played song could also trigger a common event, maybe? I think that is a little more convenient, and you can do both teleports and switch operations with it. Share this post Link to post Share on other sites
Mephistox 52 Posted February 26, 2012 (edited) A correctly played song could also trigger a common event, maybe? I think that is a little more convenient, and you can do both teleports and switch operations with it. I think i was stupid there, but yes, i'll add that inmediatly. Edit: Added Commont, event, test and tell me. Edited February 26, 2012 by Mephistox Share this post Link to post Share on other sites
ToastyCheese 45 Posted February 26, 2012 What about battle usability and calling a skill effect Share this post Link to post Share on other sites
Mephistox 52 Posted February 26, 2012 (edited) Updated to 1.2 - Removed all the unnecesary shit, just retain the common event. I thought the triggers as teleport or switch were unnecessary now, see the new demo to know how to configure the new songs. What about battle usability and calling a skill effect @mascarpone: actually, i didn't check the battle system at all, but i think that isn't difficult, the problem is that only will be compatible with the default battle system, that's a big deal because the big ammount of plugin-ins and other battle systems, that's the reason i don't have beefs with the DBS, but i'll check what can i do about it. Edited February 26, 2012 by Mephistox Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 27, 2012 I love this script. Can you make a menu option so you can view the songs you know? Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 27, 2012 This is your pack, edited with the 5th note from Ocarina of time, and all the ocarina of time songs. Took a little while to do. But I had to change most of your notes and note placements. And I made my own icons for it. Link: http://www.mediafire.com/download.php?2vovodywpfpdw22 Share this post Link to post Share on other sites
Mephistox 52 Posted February 28, 2012 (edited) This is your pack, edited with the 5th note from Ocarina of time, and all the ocarina of time songs. Took a little while to do. But I had to change most of your notes and note placements. And I made my own icons for it. Link: http://www.mediafire...2vovodywpfpdw22 I'll be checking it. Now, about the SongList, i made a very very rustic and classic Song List. If not the thing you were looking for, just made a little sketch of the way you want it and i'll make it in contribution of your nice pack of se and songs . Also thanks for fixing the demo, i'm not good at making demos of my own things. Another also, the demo that you used is the old version of the system, now the system was simplified to make it easy events at playing the correct song. Check it out. http://dl.dropbox.co...s%20Ocarina.rar Edited February 28, 2012 by Mephistox Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 28, 2012 This is your pack, edited with the 5th note from Ocarina of time, and all the ocarina of time songs. Took a little while to do. But I had to change most of your notes and note placements. And I made my own icons for it. Link: http://www.mediafire...2vovodywpfpdw22 I'll be checking it. Now, about the SongList, i made a very very rustic and classic Song List. If not the thing you were looking for, just made a little sketch of the way you want it and i'll make it in contribution of your nice pack of se and songs . Also thanks for fixing the demo, i'm not good at making demos of my own things. Another also, the demo that you used is the old version of the system, now the system was simplified to make it easy events at playing the correct song. Check it out. http://dl.dropbox.co...s%20Ocarina.rar I'm pretty good at altering scripts to my liking. But I was wondering if you could re-make your script with different alias' so I could use the Wind Waker Baton? Like... Use the same script, just make it not play note sounds? and I'll update my pack to your latest version! I'll upload as soon as I'm done. Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 28, 2012 (edited) Here's the 1.5 updated with my edits, and I have all the Ocarina of Time, and Wind Waker songs fully working. Take a look! Tell me what you think. Only took me and hour or so to re-do my other edits of your 1.1 version to the 1.5 version, then make all new Events for them. X_x I hope you like it! Link: http://www.mediafire...o0apc6aa2katfad Edited February 28, 2012 by MistTribe Share this post Link to post Share on other sites
Mephistox 52 Posted February 28, 2012 I'm pretty good at altering scripts to my liking. But I was wondering if you could re-make your script with different alias' so I could use the Wind Waker Baton? Like... Use the same script, just make it not play note sounds? and I'll update my pack to your latest version! I'll upload as soon as I'm done. Mmm. i didn't get what you asked there, can you explain it again please. Here's the 1.5 updated with my edits, and I have all the Ocarina of Time, and Wind Waker songs fully working. Take a look! Tell me what you think. Only took me and hour or so to re-do my other edits of your 1.1 version to the 1.5 version, then make all new Events for them. X_x I hope you like it! Link: http://www.mediafire...o0apc6aa2katfad Neat! Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 28, 2012 How do you change the colors of the bars and lines in the Score Chart? I wanted to make them match the colors as seen here, Share this post Link to post Share on other sites
Mephistox 52 Posted February 28, 2012 (edited) @mistribe: Look up at the Tetragram Window and search for this line: # Draw Tetragram 4.times do |i| contents.fill_rect(12, 20 + (i * 20), 376, 2, normal_color) end Change the normal_color, for the color that you want (look at window base) or simply use text_color(id),reeplacing id for the id of the color in the windoskin color chart. # Draw Tetragram 4.times do |i| contents.fill_rect(12, 20 + (i * 20), 376, 2, text_color(10)) end _________ If you don't want the vertical lines, just remove the following. # Draw Lines of Begin and End in the Tetragram 2.times {|i| contents.fill_rect(i*5 + 12, 20, 2, 60, normal_color)} 2.times {|i| contents.fill_rect((i * 5) + 381, 20, 2, 60, normal_color)} Or if you want to change the color of these, follow the same proccess that with the horizontal lines. Edited February 28, 2012 by Mephistox Share this post Link to post Share on other sites
cody 1 Posted February 28, 2012 this is a really interesting script that I will have to try out. Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 28, 2012 this is a really interesting script that I will have to try out. Try out my version if you like Ocarina of time! Share this post Link to post Share on other sites
DJPrichard 3 Posted February 29, 2012 Would be great if this script would turn out as ABS like in Eternal Sonata! Actually I'm dreaming about seeing something like that in action. Share this post Link to post Share on other sites
Michael Deaton 7 Posted February 29, 2012 Would be great if this script would turn out as ABS like in Eternal Sonata! Actually I'm dreaming about seeing something like that in action. You can use this script with an ABS. It's what I'm doing! I'm making a zelda style game. Share this post Link to post Share on other sites
Joseph Connor 0 Posted March 3, 2012 Love Ocarina, I'll try your version. Share this post Link to post Share on other sites
Heavenlysynner 1 Posted May 6, 2012 Would be great if this script would turn out as ABS like in Eternal Sonata! Actually I'm dreaming about seeing something like that in action. You can use this script with an ABS. It's what I'm doing! I'm making a zelda style game. What abs are you using? I am using Blasphemia, but it seems to have a conflict with this, I think. I get an error in line 1409 of game_interpreter when i try to learn a song? Share this post Link to post Share on other sites
Mephistox 52 Posted May 6, 2012 Would be great if this script would turn out as ABS like in Eternal Sonata! Actually I'm dreaming about seeing something like that in action. You can use this script with an ABS. It's what I'm doing! I'm making a zelda style game. What abs are you using? I am using Blasphemia, but it seems to have a conflict with this, I think. I get an error in line 1409 of game_interpreter when i try to learn a song? You should not have problems with learning songs, since I didn't overwrite methods or anything. Can you post the list of scripts and also the screen of the bug and line. Thanks. Share this post Link to post Share on other sites
Heavenlysynner 1 Posted May 8, 2012 (edited) Well, there isn't really need to now. i found the problem. Your script is incompatible with Blasphemia ABS for this reason; BABS edit and overwrites two or so lines in Game_Interpreter with it's own. Lines that apparently are used by your script calls. I took out BABS "Game interpreter" to test and see if I was right and Viola, I learned the song. But then certain functions of the ABS were unavailable. I would give more detailed information, but I abandoned the ABS in favour of using your system, and don't feel like going back and trying to recreate it. -Edit- Let it be known that this script is legend in my eyes. Edited May 8, 2012 by Heavenlysynner Share this post Link to post Share on other sites
+ HalestormXV 34 Posted May 8, 2012 Your script is fantastic. I never thought we'd see one of these so quickly. Share this post Link to post Share on other sites
Mudkip 0 Posted January 13, 2013 (edited) Are we pasting the RGSS300 file in? I'm not very good with scripts, please help and thanks! Edited January 13, 2013 by Mudkip Share this post Link to post Share on other sites
misttribe 8 Posted February 17, 2013 Just thought I'd say my old resource pack for this somehow got deleted from mediafire, so I'm remaking it from scratch. You might wanna take down the old link until I remake it and re-upload it. It won't take me long, probably a week at tops. Share this post Link to post Share on other sites