Tsukihime 1,489 Posted April 19, 2013 (edited) This script allows you to use a full animation sheet for the second graphic as a sprite instead of the default 192x192 cells. Download Get it at Hime Works! Installation Place this script below Materials and above Main Usage In the configuration section, type in the ID's of all animations that should use the full-sized sheet. Then set up your animation as usual. When an animation is full-sized, the second picture will be treated as a full sheet, while the first picture is treated normally. Keep in mind that the editor only shows the top-left corner. Edited April 16, 2015 by Tsukihime Share this post Link to post Share on other sites
harvard1932 1 Posted April 20, 2013 Mind putting up a demo as reference? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 20, 2013 You would basically follow the steps shown in the pictures so I'm not sure if there is something you are looking for. Share this post Link to post Share on other sites
Radiant Arin 412 Posted April 20, 2013 This looks interesting. Don't know particularly how much use it will be, but it looks cool nonetheless. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 20, 2013 (edited) It's basically showing a picture before a skill is executed. So for example you could make a battle cut-in, where you see the actor's face on the screen before the skill is executed. There are also cases where you have "big" sprites, and it would be unfeasible to have to take all of those small cells and put them together. If I had to put together that fan using the default animation tools, it would take way too much effort when all I want is to have one sprite fade in and out. Here is a simple cut-in that is displayed before some sort of attack is executed You would start with your cut-in image as the second graphic, followed by the regular attack animation in the first graphic. Naturally, you have the full power of the animation editor to make animated cut-in's. Edited April 20, 2013 by Tsukihime Share this post Link to post Share on other sites
harvard1932 1 Posted April 20, 2013 I thought this script would allow animations greater than default resolution Share this post Link to post Share on other sites
Rockstar 1 Posted April 20, 2013 It's basically showing a picture before a skill is executed. So for example you could make a battle cut-in, where you see the actor's face on the screen before the skill is executed. There are also cases where you have "big" sprites, and it would be unfeasible to have to take all of those small cells and put them together. If I had to put together that fan using the default animation tools, it would take way too much effort when all I want is to have one sprite fade in and out. Here is a simple cut-in that is displayed before some sort of attack is executed You would start with your cut-in image as the second graphic, followed by the regular attack animation in the first graphic. Naturally, you have the full power of the animation editor to make animated cut-in's. Woah this is exactly what i needed for "cut in scene skills." Thanks much!! Share this post Link to post Share on other sites