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"'Party Dying' Battle BGM" Replay Feature?

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Script Link

D&P3's 'Party Dying' Battle BGM

 


 

Can someone help me modify the script to save the Battle BGM when in Low HP, then when Low HP is gone, the Saved Battle BGM is replayed instead of restarting.

 

My audio files are Ogg Vorbis, which is the RTP File Type in RMVX Ace, I'm pretty sure that it's compatible with the Save and Replay function (MP3 Files are not).

 

The Script plays a different BGM when you hit the Divide Amount you entered in the script, when your Party/Actor gets their Health back above that amount - it returns to regular BGM. But, it replays the whole BGM. This is ruining the flow of my battles - I would like to have the returning Regular BGM to replay, not reset.

 

There is the function of

 

if "Have Low HP"
  if game.switch[5] = false
  save.bgm
  play.lowhp_bgm
  game switch[5] == true
 else
  play.lowhp_bgm
end
  else
   if game.switch[5] = true
    replay.bgm
     game switch[5] == false
   else
    play.bgm
 end
end

 

 

I know the terms are wrong, this is just a vague outline. I tried this - but the Battle BGM still resets. Can anyone help me?

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Done, get it from the original Pastebin link.

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Done, get it from the original Pastebin link.

 

I love you.

 

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