AJNR 156 Posted April 29, 2013 Script Link D&P3's 'Party Dying' Battle BGM Can someone help me modify the script to save the Battle BGM when in Low HP, then when Low HP is gone, the Saved Battle BGM is replayed instead of restarting. My audio files are Ogg Vorbis, which is the RTP File Type in RMVX Ace, I'm pretty sure that it's compatible with the Save and Replay function (MP3 Files are not). The Script plays a different BGM when you hit the Divide Amount you entered in the script, when your Party/Actor gets their Health back above that amount - it returns to regular BGM. But, it replays the whole BGM. This is ruining the flow of my battles - I would like to have the returning Regular BGM to replay, not reset. There is the function of if "Have Low HP" if game.switch[5] = false save.bgm play.lowhp_bgm game switch[5] == true else play.lowhp_bgm end else if game.switch[5] = true replay.bgm game switch[5] == false else play.bgm end end I know the terms are wrong, this is just a vague outline. I tried this - but the Battle BGM still resets. Can anyone help me? Share this post Link to post Share on other sites
DP3 188 Posted April 29, 2013 Done, get it from the original Pastebin link. Share this post Link to post Share on other sites
AJNR 156 Posted April 29, 2013 Done, get it from the original Pastebin link. I love you. Share this post Link to post Share on other sites