Tidloc 55 Posted February 28, 2012 (edited) Tidloc's Dynamic Shop System v.2.5 by Tidloc Introduction This is a Shop-System, that enables Shops to stock Items only in limited quantities, sold Items become the stock of the shop and over time or with each entry of the shop, this item-quantities differ, as in realistic shops, by the shops trading items on their own. Features - usable with the normal Shop-Command in events - before calling a shop, set a predefined game variable onto the shop-id (each shop should only be accessible in one location, or else you have the stock of that shop in other shops too...) - everything that may be altered by non-scripters lies in the first lines within the module Tidloc. - special items may be inserted in shops, appearing only with a given probability. - epic items may be inserted in shops, appearing only once in that shop and if sold, never again. Screenshots https://www.dropbox.com/s/6szrnlsdiri0l0b/D_Shop_1.png?dl=0 How to Use simply paste the script above main, below any standard-scripts and also below my header Demo https://www.dropbox.com/s/3gtmqmw2x0jnb9e/D-Shop.zip?dl=0 Script Download this file: https://www.dropbox.com/s/a15bow0husc667u/tidloc_D_shop.rb?dl=0 FAQ Q: I found a bug or have a suggestion, how ca I contact you? A: please look into my signature, there you'll always find the most recent contact information! the Demo should clear all question, if not, or special one appear, I will insert them here. :-) Credits and Thanks Tidloc Changelog: 02/29/2012: v.1.3: found a bug, cleared it and uploaded Demo 05/02/2012: v.1.4: cleared an annoying bug xD and rescripted some parts to function with the new header 05/27/2012: v.1.5: Big update (to v.1.5) 06/02/2012: v.2.0: new release out! completely rewrote some parts of the script, for details see my header. Also header update needed! 06/30/2012: v.2.1: added the possibility to stop recalculating the stocks by time and added the option to calculate the stocks by script-command 02/22/2014: v.2.3: completely rewritten the script for it to become compatible with my custom equipments script. 07/13/2015: v.2.4: fixed a bug with my custom equips, implemented the help window via the key in the header and updated the demo. 07/18/2015: v.2.4.1: implemented a fault catching when the dynamic shop isn't setup when entering a shop. moved some scripthandling from game_temp to game_system 29/11/2015: v.2.4.2: resolved two minor display bugs 08/13/2016: v.2.5: added compatibility with my custom equips 09/24/2017: updated download links 04/29/2018: updated contact information Edited April 29, 2018 by Tidloc 1 Share this post Link to post Share on other sites
Molokokoki 4 Posted February 28, 2012 Sounds cool, This script could really give a realistic vibe to a game world. I 'll defiantly check it out when the demo is followed. Share this post Link to post Share on other sites
Patrick 0 Posted February 28, 2012 (edited) realistic vibe to a game world Oh, come on. Seriously? Edited February 28, 2012 by Patrick Share this post Link to post Share on other sites
Tidloc 55 Posted February 29, 2012 (edited) Demo is up, so you can look at it Edited February 29, 2012 by Tidloc Share this post Link to post Share on other sites
Diego Rafael 0 Posted May 2, 2012 Awersome script, but I think I found a bug: When I re-sell the itens (apple...) they dont show up in the shop (or when do, they show as 0 in stock, but u can still buy one). :/ Share this post Link to post Share on other sites
Tidloc 55 Posted May 2, 2012 (edited) err... true, but this appears only with the apples in the demo... o_Ó I'll have to look into this, never encountered this bug before... Edit: Already found a way to bypass this issue, see my actual script and uploaded a new demo with the actuel version too ;-) Edited May 2, 2012 by Michael Share this post Link to post Share on other sites
Diego Rafael 0 Posted May 3, 2012 wow ty is working 140% now (lame joke). =) Ill use it in my game with credits of course. *hugs* Share this post Link to post Share on other sites
fransico jose Rodriguez 1 Posted June 18, 2012 Great script. Im trying to make a "Barter Script" for my game without gold, and this script is really nice starting point. I will credit you, of course. 1 Share this post Link to post Share on other sites
fransico jose Rodriguez 1 Posted June 19, 2012 Sorry, for the double post. In my own game I got the error in witch when the shop replenish their amounts, the items I sold dissapear. Share this post Link to post Share on other sites
Crazemaster 0 Posted June 30, 2012 How does one go about using your demos? It won't open with any program on my computer... Share this post Link to post Share on other sites
Tidloc 55 Posted July 1, 2012 simply open the rar-file, thenuse the exe to install the game-files to any folder (like your projects-folder) Share this post Link to post Share on other sites
Stuntman Mike 1 Posted July 22, 2012 I tried the demo and loved it because trading is a big part of my Gothic based game However I'm looking for a barter shop system but there is nothing comparable at the moment.. I have also a request here http://www.rpgmakervxace.net/topic/2288-request-barter-shop-system and I hope that somebody scripts this as long as I live Share this post Link to post Share on other sites
omgitzlt 0 Posted February 4, 2013 Hi, I just started using your script & I love it! Nice work! One question tho... I just want to change the names of the shop menu choices, "Regular Items, Sell Items, Special Offers" to something different. How do I do that? Share this post Link to post Share on other sites
Tidloc 55 Posted March 28, 2013 if you're using the english version see lines 88 to 91... in my scripts everything adjustable is always in the first lines ;-) Share this post Link to post Share on other sites
Shugo1818 0 Posted December 29, 2013 Hi, I recently got into wanting to get serious with Vx Ace and I love the idea of this script. I'm rather noobish though with this scripting language and I am having a rather hard time understanding parts of it. How exactly do you change what a specific store carries item/weapon/armor wise? I know it deals with the MAXGAIN, MAXSTART, and MINSTART but just not for sure what the numbers mean. Share this post Link to post Share on other sites
roninator2 257 Posted September 23, 2017 @Tidloc Script link is broken Share this post Link to post Share on other sites