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"Scrap" only allows for one item.


And your ingredients array is set up wrong when you only have one ingredient.

If using multiple ingredients
[[:item, 21, 1], [:item, 20, 1]]

If using only one ingredient
[[:item, 21, 1]]

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Hello!

I seem to be having a problem getting my recipes to show!

I don't know how to make the items I made in the script show.

Please help me.

 

Thanks,

 

Alex Magnie

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When I open the recipe menu to craft items, their are no options to click on.

Even though I have the Items in the script, set up to use the other items in the script.

I hope that helped a little.

 

Thanks,

 

Alex Magnie

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Are your recipes discovered? You need to use the items for the recipe before it will be discovered. Also if your recipes are a different type than the scene type you prepared with the script call they won't show up.

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Uh oh... I have an error that I have no idea how to fix.

 

After using the event that calls in the crafting window, this appears:

CSCA_Crafting_Error.png

 

EDIT: Fixed my own problem

 

For others who may have the same problem, I was silly and misunderstood the script.

I mistook [:item, n, n] to be a list of items by ID [:item ID, ID] and completely forgot the concept of quantity. I am now aware it is [:item ID, Quantity]

Thank you for the script, tis amazing.

Edited by OroCrimson

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Hello,

 

I can't use your script cause I have this error ... and it's not linked with the other scripts, when I try with only this one and the core engine I have the same problem :(

 

556594394521a1c6511448aarrh.png

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Hello,

 

I can't use your script cause I have this error ... and it's not linked with the other scripts, when I try with only this one and the core engine I have the same problem :(

 

Hmm, try making the following changes to the script:

 

replace

class CSCA_Window_Toast < Window_Base

with

if $imported["CSCA-ToastManager"]
class CSCA_Window_Toast < Window_Base

and replace

#==============================================================================
# ** CSCA_Scene_Crafting

with

end
#==============================================================================
# ** CSCA_Scene_Crafting

(these should be near line # 516 and #581

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Whenever I try to open the crafting window from the main menu (using Yanfly's Menu script) it crashes with the following error:

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Whenever I try to open the crafting window from the main menu (using Yanfly's Menu script) it crashes with the following error:

I'm not familiar with Yanfly's Menu script at all. Could you tell me the script call it's using to open my crafting system?

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Whenever I try to open the crafting window from the main menu (using Yanfly's Menu script) it crashes with the following error:

I'm not familiar with Yanfly's Menu script at all. Could you tell me the script call it's using to open my crafting system?

 

The script call itself is in a common event. Yanfly's Ace Menu Engine let's you set commands in the main menu that execute any common event you want. I have the common event using this script call: SceneManager.call(CSCA_Scene_Crafting) then SceneManager.scene.prepare(:all). I also have 2 recipe books that add recipes when used & they work fine, but when I try to open the crafting scene I get that error.

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Could you test calling the scene from the map? Also, post your recipe setup here.

I would but your crafting script no longer interests me. I've found a better crafting script which doesn't require recipes from the get-go & doesn't give me any problems. It also uses notetags to label recipes on items & such which is way simpler than making a recipe list within a script (makes it less error-prone). So sorry but I can't deal with this buggy script anymore. 

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Scrip 'craft' line 868: No method error occured.

 

undefined method `name' for #<Array:0x94c3318>

 

What did i do wrong?  Ive tried to fix it, what should i do?

Edited by Puxido

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