NekoLuca 31 Posted May 9, 2013 Hey, I've been trying to script a frogger type puzzle, for those that don't know it's technically a river with logs that flow back and forth and "frogger" have to jump on the logs and avoid the water but I'm having trouble making events that let me walk on a box in a lake that is moving back and forth (left and right) and an event for a game over if you miss and walk on the water as well as getting the ncp to move where the box moves. Path ----------------------------------- 8888[-]88888888888888888 (River) ----------------------------------- Path Can anyone help with that? I'll try to explain more clearly if it's not clear. Share this post Link to post Share on other sites
+ Titanhex 284 Posted May 10, 2013 I saw a moving platform script somewhere. Can't go looking for it but I think it was a freemovement or pixel movement script. Share this post Link to post Share on other sites
NekoLuca 31 Posted May 10, 2013 I'll have a look round for it, it's been bugging me for ages :/ Share this post Link to post Share on other sites
Gump 108 Posted May 10, 2013 You could accomplish this system with Eventing, but it'll be a lot more efficient and malleable if its scripted. I think the easiest approach is to have the logs be safe events, and if the player is within tile-range of the river but not occupying the same tile as a safe event, they are therefore in the water and get gameover. That approach wouldn't require you to make river events, just log events with some river graphics on the map. Share this post Link to post Share on other sites