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Dekita

$D13x Teleport

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$D13x Teleport


Dekita



Introduction

 This script enables a reasonably animated teleportation scene.
 Each teleport location can cost gold.
 Easy script calls to add/remove each teleport location and
 disable/enable each available teleport location.

 This script also replicates the "Search" feature from FF10.
 This feature allows the player to "search" the map for specific co-ordinates,
 if certain co-ordinates are found it will activate/enable a new
 location.


Screenshots

TeleSceneImg_zpse3e23b37.png


How to Use

Place Below "Materials" and above "Main".

Place images in Graphics\\System folder.


Demo

No Demo yet...

Script + Images

LINK


Credit and Thanks
- Dekita / DekitaRPG

 

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Sweet!

 

Just mentioning that I got two errors, though: 1. for the Deki_Help.new help window line (changing this to = Window_Help.new fixes it), 2. for the draw_de_icon line (changing this to draw_icon and removing an argument before the "true" at the end fixes it). I guess that's because I don't use the Core Script? But it works with the changes, so no worries.

Edited by Caveras

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What is the maximum size limit (pixels) you can use for "Teleport Map", just for the case we don't want to use the snapshot already provided and want to make our own Overworld? I tried testing with a 8000x4800 map but didn't get anything back.

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What is the maximum size limit (pixels) you can use for "Teleport Map", just for the case we don't want to use the snapshot already provided and want to make our own Overworld? I tried testing with a 8000x4800 map but didn't get anything back.

My guess would be the maximum size is the size of the image you use for your map, or rather the size of the window it appears in. Since the window for the image itself is described in the script (line 510 has margin values, more declarations come up at about line 650 and following), you probably are limited to the 396x284 pixels of the default image (or 492x348 pixels when your game uses 640x480 resolution and thus scales the window and image up) without modifications. Simply using a larger map image won't yield other results. Edited by Caveras

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Just mentioning that I got two errors, though: 1. for the Deki_Help.new help window line (changing this to = Window_Help.new fixes it), 2. for the draw_de_icon line (changing this to draw_icon and removing an argument before the "true" at the end fixes it). I guess that's because I don't use the Core Script? But it works with the changes, so no worries.

Yep, i forgot to add that it requires the core script, i updated it to add some more features (like hiding newly found locations name (???) ) and fixed the requirement info.

i would advise updating and adding the core script, so the help window dont go off the screen :P

 

 

What is the maximum size limit (pixels) you can use for "Teleport Map", just for the case we don't want to use the snapshot already provided and want to make our own Overworld? I tried testing with a 8000x4800 map but didn't get anything back.

As Caveras mentioned , it depends on the window size , which in turn , depends on the screen resolution you are using.

default max size would be 396 x 284

492 * 348 would be the max if using the max screen resolution (640x480)

 

if your map is "too big" it will simply cut off the larger parts.

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Small update for this script to allow more flexibility and make it easier to add new teleport id's

Also enabled the ability for each location to have its own map image.

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One of my favorite feature's from FF X ^_^ beside's the arena and the sphere grid at least anyway ^_^ Good Job Dektia this is pretty sweet ^_^ (Now where can I change the resolution hmmm :-S)

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Width = 640
Height = 420
Graphics.resize_screen(Width, Height)

Place that code into a script page to resize the screen, however, on certain maps you may notices sprites jumping around like they are on acid or something...

i recommend using Yanflys core Engine, that can resize your screen and make your sprites go into rehab and not use acid :)

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Posted (edited)

I keep getting an error at image.thumb.png.dbf613d29e45a20c19006736adfc4a26.png

 

So what do i do about it?

 

UPDATE: I figured it out. where can i get the teleport selector image?

Edited by UndeadGamez
Update

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