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Gambit Effect: Poison Point

 

Current Version: 1.00

 
 
Description:
This script allows a class, enemy, or state to apply a specified state to an attacker when hit by a certain type of attack. Weapons and armor may also have this effect. This is similar to the Poison Point ability found in Pokemon games.
 
 
Features:
  • Creates an effect that can be used to designate classes, enemies, states, weapons, and armor that may apply a state to the attacker in response to a particular type of attack
  • Supported attack types: physical, magical, elemental
  • Applies state only if attack lands on target
  • Allows use of chance in determining whether or not to apply state
#  Place the following tag in the note boxes of classes, armor, weapons,
#    enemies, or states:
#    <eff: poison_point chance state attack_type element_id>
#    chance = probability of a state applying (from 0-1: 0.25 = 25%; 0.5 = 50%)
#             If you want a 100% chance, just set it to 1.
#    state = state id of state to be applied
#    attack_type = p for physical, m for magical, e for elemental
#    element_id = element id (only needed if attack_type is elemental)
#
#  Example:
#    <eff: poison_point 1 2 p>       100% chance for a physical attack to apply
#                                    state 2
#
#    <eff: poison_point 0.5 4 e 9>   50% chance for an elemental attack of
#                                    element 9 to apply state 4

 

 

Required Scripts:

Effect Manager by Tsukihime

 

 

Credits:

  • Gambit
  • Tsukihime (and any other necessary credits) when using required Effect Manager script

 

 

Changelog:

v 1.00 - May 22, 2013
  • Initial release

 

 

Script:

Script: Gambit Effect Poison Point Script v1.00.txt

Edited by Gambit.

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amazing, you are a phenomenon

thank you very much, now I just need to find what script I have taht does not work all of "Effect Manager by Tsukihime"

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